📄 agent.h
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/*************************************************************************** * Copyright (C) 2005 by Rujia Liu * * rujialiu@hotmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef AGENT_H#define AGENT_H#include <iostream>#include <zeitgeist/leaf.h>#include "logserver.h"const int max_cycle = 80000; // actually 60000const int buffer_size = 8192; // reading from CommServerstruct AgentParam{ bool action_log; bool wmb_log; bool wm_log; bool wm_logvision; bool wm_logcur; bool decision_log; bool skill_log; bool formation_log; bool offclient_rec; bool offclient_do; char offclient_file[100]; float offclient_time;};class Agent{public: Agent(); ~Agent();public: // sense-think-act cycle int Behave(); void SetTeamName(std::string name) { mTeamName = name; } void SetTeamUnum(int unum) { mTeamUnum = unum; } // providing action history const salt::Vector3f& GetDriveVec() { return mLastDriveVec; } const salt::Vector3f& GetDriveVec(int t) { if(t > mLastDriveTime) return mLastDriveVec; else return mDriveVec[t]; } public: // simulation void Kick(const float angle, const float power, bool send = false); void Beam(const salt::Vector3f& position, bool send = false); void Drive(const salt::Vector3f& driveVec, bool send = false); // SPADES int GetCycleStep() { return CycleStep; } int SetCycleStep(int cs) { CycleStep = cs; } int GetThinkingTime(); void RequestTimeNotify(int sim_time); // log system void OpenLog(); void LogTime(); // initialization when type (team + unum) is known bool IsTypeKnown(); int InitPlayer(); protected: void InitAgent(); void CreateAgent(); bool execBeam; bool execKick; bool execDrive; salt::Vector3f BeamParam; salt::Vector3f DriveParam; float kick_angle; float kick_power; int mTeamUnum; int mSensationCount; salt::Vector3f mLastDriveVec; salt::Vector3f mDriveVec[max_cycle]; int mLastDriveTime; // last time that sends a drive commandprotected: bool GetInput(); void PutOutput(const char* out); void PutOutput(const std::string& str); const char* GetMsg() const { return mBuffer + sizeof(long); } bool SelectInput(); int mReadFd; int mWriteFd; char mBuffer[buffer_size];public: LogServer log; FILE* offclient_fp; std::string mTeamName; int CycleStep; bool PlayerInitialized;};#endif
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