📄 trainer.h
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/*************************************************************************** * Copyright (C) 2005 by Rujia Liu * * rujialiu@hotmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef TRAINER_H#define TRAINER_H#include <soccer/soccertypes.h>#include <zeitgeist/leaf.h>#include "logserver.h"class Trainer{public: Trainer(); ~Trainer(); bool IsConnected(); bool Connect(const char* ip); void KickOff() { send_command("(kickoff)"); } void DropBall() { send_command("(dropBall)"); } void SetPlayMode(TPlayMode mode) { char s[1024]; if(mode == PM_BeforeKickOff) strcpy(s, STR_PM_BeforeKickOff); else if(mode == PM_KickOff_Left) strcpy(s, STR_PM_KickOff_Left); else if(mode == PM_KickOff_Right) strcpy(s, STR_PM_KickOff_Right); else if(mode == PM_PlayOn) strcpy(s, STR_PM_PlayOn); else if(mode == PM_KickIn_Left) strcpy(s, STR_PM_KickIn_Left); else if(mode == PM_KickIn_Right) strcpy(s, STR_PM_KickIn_Right); else if(mode == PM_Goal_Left) strcpy(s, STR_PM_Goal_Left); else if(mode == PM_Goal_Right) strcpy(s, STR_PM_Goal_Right); else if(mode == PM_GameOver) strcpy(s, STR_PM_GameOver); else if(mode == PM_CORNER_KICK_LEFT) strcpy(s, STR_PM_CORNER_KICK_LEFT); else if(mode == PM_CORNER_KICK_RIGHT) strcpy(s, STR_PM_CORNER_KICK_RIGHT); else if(mode == PM_GOAL_KICK_LEFT) strcpy(s, STR_PM_GOAL_KICK_LEFT); else if(mode == PM_GOAL_KICK_RIGHT) strcpy(s, STR_PM_GOAL_KICK_RIGHT); SetPlayMode(s); } void SetPlayMode(const char* str) { char s[1024]; sprintf(s, "(playMode %s)", str); send_command(s); } // team = 1~2, unum = 1~11 void SetAgentStatus(int team, int unum, salt::Vector3f pos, salt::Vector3f vel) { char s[1024]; sprintf(s, "(agent (team %s) (unum %d) (pos %.3f %.3f %.3f) (vel %.3f %.3f %.3f))", team==1?"L":"R", unum, pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]); send_command(s); } void SetBallStatus(salt::Vector3f pos, salt::Vector3f vel) { char s[1024]; sprintf(s, "(ball (pos %.3f %.3f %.3f) (vel %.3f %.3f %.3f))", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]); send_command(s); } void SetBallVel(salt::Vector3f vel) { char s[1024]; sprintf(s, "(ball (vel %.3f %.3f %.3f))", vel[0], vel[1], vel[2]); send_command(s); }protected: int sock; bool match(const char* data); bool get_data(char* data); bool send_data(const char* data); void send_command(const char* str); bool mConnected; public: LogServer log;};#endif
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