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📄 skill.h

📁 RoboCup 3D 仿真组清华大学2005的源代码
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/*************************************************************************** *   Copyright (C) 2005 by Rujia Liu                                       * *   rujialiu@hotmail.com                                                  * *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#ifndef SKILL_H#define SKILL_H#include <zeitgeist/leaf.h>#include <soccer/soccertypes.h>#include "logserver.h"class Skill{public:    Skill();    ~Skill();    // special & easy skills    bool Kickable();    void StopMoving();    void RunToKick();        // kernel skill    void Goto(salt::Vector3f pos, bool avoid=false);        salt::Vector3f Intercept(int team, int unum, float low, float high,                              int& est_time, int& min_time, int& max_time, float pen=0.0); // kernel    int Intercept(float low=-180.0, float high=180.0, float pen=0.0); // execute my action    salt::Vector3f GetInterceptPoint(float low=-180.0, float high=180.0, float pen=0.0);    float InterceptTime(int team, int unum);    bool Interceptable();           void Dribble(float angle);    void Pass(float dist);    void Shoot();        LogServer log;    };#endif

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