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📄 decision.h

📁 RoboCup 3D 仿真组清华大学2005的源代码
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/*************************************************************************** *   Copyright (C) 2005 by Rujia Liu                                       * *   rujialiu@hotmail.com                                                  * *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#ifndef DECISION_H#define DECISION_H#include <zeitgeist/leaf.h>#include "formation.h"#include "logserver.h"class Decision{public:    Decision();    ~Decision();    void Think();        LogServer log;    int status; // state used by kickin, goalkick, cornerkick. will be reset in playon modeprotected:        int mynum;    TTeamIndex myteam;public:        // 18 playmodes (including unknown one)    void BehaveBeforeKickOff(); //1    void BehaveMyKickOff(); //2    void BehaveTheirKickOff(); //3       void BehavePlayOn(); //4    void BehaveMyKickIn(); //5    void BehaveTheirKickIn(); //6       void BehaveMyCornerKick(); //7    void BehaveTheirCornerKick(); //8    void BehaveMyGoalKick(); //9    void BehaveTheirGoalKick(); //10    void BehaveMyOffside(); //11    void BehaveTheirOffside();  //12     void BehaveGameOver(); //13    void BehaveMyGoal(); //14    void BehaveTheirGoal(); //15    void BehaveMyFreeKick(); //16    void BehaveTheirFreeKick(); //17        // decision support    float GetPassAngle();    int GetBestPassTeammate();        // high-level decision    void Position();    void Mark();        float GetDribblePriority(float& angle);    float GetPassPriority(float& dist);    float GetShootPriority();};#endif

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