📄 situation.h
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/*************************************************************************** * Copyright (C) 2005 by Rujia Liu * * rujialiu@hotmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef SITUATION_H#define SITUATION_H#include <zeitgeist/leaf.h>class Situation{public: float lastWithBallTime; // prevent with ball but do not kick float lastStoppedTime; // prevent close to ball but do not approach it bool withBall; bool stopped;public: Situation(); ~Situation(); void CycleStart(); float GetStoppedTime(); int JudgeSituation(); bool OkToShoot(int team, int unum, float& shoottarget); bool Dangerous(); float GetTeamClosestDistance(int team, salt::Vector3f pos); float GetTeamClosestDistanceExcept(int team, int unum, salt::Vector3f pos); bool InField(salt::Vector3f pos); bool InPenaltyArea(int team, salt::Vector3f pos); float Emptiness(salt::Vector3f pos); float Attackness(salt::Vector3f pos);};#endif
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