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📄 situation.h

📁 RoboCup 3D 仿真组清华大学2005的源代码
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/*************************************************************************** *   Copyright (C) 2005 by Rujia Liu                                       * *   rujialiu@hotmail.com                                                  * *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#ifndef SITUATION_H#define SITUATION_H#include <zeitgeist/leaf.h>class Situation{public:    float lastWithBallTime; // prevent with ball but do not kick    float lastStoppedTime;  // prevent close to ball but do not approach it    bool withBall;    bool stopped;public:    Situation();    ~Situation();    void CycleStart();    float GetStoppedTime();    int JudgeSituation();        bool OkToShoot(int team, int unum, float& shoottarget);    bool Dangerous();        float GetTeamClosestDistance(int team, salt::Vector3f pos);    float GetTeamClosestDistanceExcept(int team, int unum, salt::Vector3f pos);    bool InField(salt::Vector3f pos);    bool InPenaltyArea(int team, salt::Vector3f pos);        float Emptiness(salt::Vector3f pos);    float Attackness(salt::Vector3f pos);};#endif

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