📄 basicturn.h
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/* * Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * This file is created by: Mohammad Salehe * * Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. * For more information please read README file.*/#ifndef __BASIC_TURN_H#define __BASIC_TURN_H#include <BasicAction.h>#ifndef NULL# define NULL 0#endif // NULLclass Ball;class Player;class Body;class Object;class BasicTurn: public BasicAction{protected: float deltaAngle; float necessaryTurnAngle; float requestedTargetAngle; float performedTurnAngle; float performedTurnMoment; bool oneTurnPossible; Command *turnCommand;public: BasicTurn(ActionType creator); virtual Command *getCommand() = 0; float getDeltaAngle(); float getNecessaryTurnAngle(); float getRequestedTargetAngle(); float getPerformedTurnAngle(); float getPerformedTurnMoment(); bool isOneTurnPossible(); // static functions for public turn-related calculations static float getTurnMoment(float angle, const Player &player); static float getTurnAngle(float moment, const Player &player); static int actionsToTurnAngle(float angle, const Player &player, float maxDeltaAngle = 0);};class TurnAngle: public BasicTurn{protected: public: TurnAngle(ActionType creator, float angle, const Body &body, float maxDeltaAngle = 0); virtual Command *getCommand();};class TurnToAngle: public BasicTurn{protected: public: TurnToAngle(ActionType creator, float angle, const Body &body, float maxDeltaAngle = 0); virtual Command *getCommand();};class TurnToPoint: public BasicTurn{protected: public: TurnToPoint(ActionType creator, const Point &point, const Body &body, float maxDeltaAngle = 0); virtual Command *getCommand();};class TurnToObject: public BasicTurn{protected: public: TurnToObject(ActionType creator, const Object &object, const Body &body, float maxDeltaAngle = 0); virtual Command *getCommand();};#endif // __BASIC_TURN_H
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