📄 basickick.h
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/* * Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * This file is created by: Mostafa Rokooey * * Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. * For more information please read README file.*/#ifndef __BASIC_KICK_H#define __BASIC_KICK_H#include <Types.h>#include <Vector.h>#include <BasicAction.h>#ifndef NULL# define NULL 0#endif // NULLclass Object;class Ball;class Player;class Body;class BasicKick: public BasicAction{protected: Vector kickVector; Vector trajectoryVector; bool possibleFlag;public: BasicKick(ActionType creator); Vector getKickVec(); Vector getTrajVec(); bool isPossible(); float needKick(float power, const Body &body, const Ball &ball); float directionOfMaxPowerKick(float direction, const Body &body, const Ball &ball, float maxKickPower = 100);};class KickToDirectionVelocity: public BasicKick{protected: float direction; float velocity; const Ball &ball; const Body &body; float possibleArea; Command *kickCommand;public: KickToDirectionVelocity(ActionType creator, float direction, float velocity, const Ball &ball, const Body &body, float possibleArea = 0); virtual Command *getCommand(); };class KickToPointVelocity: public BasicKick{protected: Point point; float velocity; const Ball &ball; const Body &body; float possibleArea; Command *kickCommand;public: KickToPointVelocity(ActionType creator, const Point &point, float velocity, const Ball &ball, const Body &body, float possibleArea = 0); virtual Command *getCommand();};class KickToPointArriveVelocity: public BasicKick{protected: Point point; float velocity; const Ball &ball; const Body &body; float possibleArea; Command *kickCommand;public: KickToPointArriveVelocity(ActionType creator, const Point &point, float velocity, const Ball &ball, const Body &body, float possibleArea = 0); virtual Command *getCommand();};class KickToPointCycles: public BasicKick{protected: Point point; float cycles; const Ball &ball; const Body &body; float possibleArea; Command *kickCommand;public: KickToPointCycles(ActionType creator, const Point &point, float cycles, const Ball &ball, const Body &body, float possibleArea = 0); virtual Command *getCommand();};class FastKickToDir: public BasicKick{protected: float dir; const Ball &ball; const Body &body; Command *kickCommand;public: FastKickToDir(ActionType creator, float dir, const Ball &ball, const Body &body); virtual Command *getCommand();};class FastKickToPoint: public BasicKick{protected: Point point; const Ball &ball; const Body &body; Command *kickCommand;public: FastKickToPoint(ActionType creator, Point &point, const Ball &ball, const Body &body); virtual Command *getCommand();};class StopBall: public BasicKick{protected: const Ball &ball; const Body &body; float possibleArea; Command *kickCommand; public: StopBall(ActionType creator, const Ball &ball, const Body &body, float possibleArea = 0); virtual Command *getCommand();};#endif // __BASIC_DASH_H
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