📄 windows.cs
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using System;
using System.Runtime.InteropServices;
namespace Windows
{
/// <summary>
/// Encapsulation of all coredll functions used by GXEngine.
/// </summary>
public class Handle
{
/// <summary>
/// This function retrieves the handle to the window, if any, that
/// has captured the mouse or stylus input. Only one window at a
/// time can capture the mouse or stylus input.
/// </summary>
/// <returns>The handle of the capture window associated with the
/// current thread indicates success. NULL indicates that no window
/// in the current thread has captured the mouse.</returns>
#if !DESKTOP
[DllImport("coredll.dll")]
extern public static IntPtr GetCapture();
#endif
}
public class Memory
{
/// <summary>
/// This function allocates the specified number of bytes from the
/// heap. In the linear Microsoft
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