📄 font.cs
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//---------------------------------------------------------------------
// This file is part of the Microsoft .NET Framework SDK Code Samples.
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//This source code is intended only as a supplement to Microsoft
//Development Tools and/or on-line documentation. See these other
//materials for detailed information regarding Microsoft code samples.
//
//THIS CODE AND INFORMATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY
//KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//PARTICULAR PURPOSE.
//---------------------------------------------------------------------
using System;
using System.Runtime.InteropServices;
#if DESKTOP
using Microsoft.DirectX.Direct3D;
#else
using Microsoft.WindowsMobile.DirectX;
using Microsoft.WindowsMobile.DirectX.Direct3D;
#endif
namespace GraphicsLibrary
{
/// <summary>
/// Draw modes
/// </summary>
[FlagsAttribute]
public enum FontDrawOptions
{
None = 0,
DrawTextLeft = 0x0001,
DrawTextCenter = 0x0002,
DrawTextRight = 0x0004
}
public interface IFont
{
void Dispose();
}
/// <summary>
/// Summary description for Font.
/// </summary>
public class GdiFont : IFont
{
System.Drawing.Font fontValue = null;
/// <summary>
/// Gets the GDI font associated with this font data.
/// </summary>
public System.Drawing.Font Font { get { return fontValue; } }
/// <summary>
/// Allocate and load a font.
/// </summary>
/// <param name="fontName">Name of font family</param>
public GdiFont(string fontName)
{
fontValue = new System.Drawing.Font(fontName, 12,
System.Drawing.FontStyle.Regular);
}
public void Dispose()
{
if (fontValue != null)
fontValue.Dispose();
}
}
public class DirectXFont : IFont
{
/// <summary>
/// Gets the Direct3D font associated with this font data.
/// </summary>
Font fontValue = null;
public Font Font { get { return fontValue; } }
/// <summary>
/// Allocate and load a font.
/// </summary>
/// <param name="fontName">Name of font family</param>
public DirectXFont(string fontName, Device device)
{
System.Drawing.Font gdi_font = new System.Drawing.Font(
fontName, 12, System.Drawing.FontStyle.Regular);
fontValue = new Font(device, gdi_font);
}
public void Dispose()
{
if (fontValue != null)
fontValue.Dispose();
}
}
}
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