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📄 settings.cs

📁 功能:基于windows mobile 的地图查看器。使用vs2005开发
💻 CS
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using System;
using System.Collections.Generic;
using System.Text;

using System.Reflection;
using System.IO;

using Microsoft.WindowsMobile.DirectX;
using Microsoft.WindowsMobile.DirectX.Direct3D;

using PInvokeLibrary;

namespace cfWorldWind
{
	public class Settings
	{
		private static Assembly asm;
		private static string _namespace;
		private static string _directory;
		private static string _storageCard;

		static Settings()
		{
			asm = Assembly.GetExecutingAssembly();
			_namespace = asm.GetName().Name;
			_directory = Path.GetDirectoryName(asm.GetName().CodeBase) + @"\";

			_storageCard = _directory;
			if (File.Exists(@"\Storage Card\"))
			{
				_storageCard = @"\Storage Card\";
			}
			else if (File.Exists(@"\SD Card\"))
			{
				_storageCard = @"\SD Card\";
			}
			else
			{
				DirectoryInfo rootDir = new DirectoryInfo(@"\");
				foreach (FileSystemInfo fsi in rootDir.GetFileSystemInfos())
				{
					if ((FileAttributes.Directory | FileAttributes.Temporary) == (fsi.Attributes & (FileAttributes.Directory | FileAttributes.Temporary)))
					{
						_storageCard = fsi.Name + @"\";
						//TODO handle multiple storage cards?
					}
				}
			}
		}

		public Settings()
		{
			
		}

		public static string Namespace
		{
			get{return _namespace;}
		}

		public static string Directory
		{
			get{return _directory;}
		}

		public static string StorageCard
		{
			get { return _storageCard; }
		}

		public static float Radius
		{
			get { return 6378137; } //meters //6366 km
		}

		public static int Precision
		{
			get { return 32; } //desktop is 64, 16 was a little blocky
		}

		public static string DirectoryData
		{
			get { return StorageCard + @"Data\"; }
		}

		public static string DirectoryEarth
		{
			get { return DirectoryData + @"Earth\"; }
		}

		public static string DirectoryBlueMarbleTextures
		{
			get { return DirectoryEarth + @"BlueMarbleTextures\"; }
		}

		public static string DirectoryBoundaries //countries
		{
			get { return DirectoryEarth + @"Boundaries\"; }
		}

		public static string DirectoryBoundariesCanadian
		{
			get { return DirectoryBoundaries + @"Canadian_Boundaries\"; }
		}

		public static string DirectoryBoundariesNorwegian
		{
			get { return DirectoryBoundaries + @"Norwegian_Boundaries\"; }
		}

		public static string DirectoryBoundariesSwedish
		{
			get { return DirectoryBoundaries + @"Swedish_Boundaries\"; }
		}

		public static string DirectoryBoundariesUS_State
		{
			get { return DirectoryBoundaries + @"US_State_Boundaries\"; }
		}

		public static string DirectoryPlacenames
		{
			get { return DirectoryEarth + @"Placenames\"; }
		}

		public static string DirectoryLandmark
		{
			get { return DirectoryEarth + @"Landmark\"; }
		}

		public static string DirectoryLandmarkIcon
		{
			get { return DirectoryLandmark + @"Icon\"; }
		}

		public static string DirectoryFlags
		{
			get { return DirectoryEarth + @"FlagsOfTheWorld\"; }
		}

		public static string DirectoryFlagsIcon
		{
			get { return DirectoryFlags + @"Icon\"; }
		}

		public static string PathBlueMarbleTexture
		{
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_2048.dds"; } //1 meg

			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.dds"; } //256 //wont load
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.bmp"; } //1.5 meg //didnt take long
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.png"; } //277
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.jpg"; } //55
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.tif"; } //457 //failed
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_1024.gif"; } //85 //looks like crap

			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_512.dds"; }
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_512.bmp"; }
			get { return DirectoryBlueMarbleTextures + "land_shallow_topo_512.png"; }
			//get { return DirectoryBlueMarbleTextures + "land_shallow_topo_512.jpg"; }
		}

		private static bool _renderException = true;
		public static bool RenderException
		{
			get { return _renderException; }
			set { _renderException = value; }
		}

		private static bool _world = true;
		public static bool World
		{
			get { return _world; }
			set { _world = value; }
		}

		private static bool _wireFrame = false;
		public static bool WireFrame
		{
			get { return _wireFrame; }
			set { _wireFrame = value; }
		}

		private static bool _crossHairs = true;
		public static bool Crosshairs
		{
			get { return _crossHairs; }
			set { _crossHairs = value; }
		}

		private static bool _framesPerSec = false; //true
		public static bool FramesPerSecond
		{
			get { return _framesPerSec; }
			set { _framesPerSec = value; }
		}

		private static bool _diagnostics = false; //true
		public static bool Diagnostics
		{
			get { return _diagnostics; }
			set { _diagnostics = value; }
		}

		private static bool _position = true;
		public static bool Positions
		{
			get { return _position; }
			set { _position = value; }
		}

		private static bool _texture = true;
		public static bool Texture
		{
			get { return _texture; }
			set { _texture = value; }
		}

		private static Cull _culling = Cull.Clockwise;
		public static Cull Culling
		{
			get { return _culling; }
			set { _culling = value; }
		}

		private static bool _latLonLines = false;
		public static bool LatLonLines
		{
			get { return _latLonLines; }
			set { _latLonLines = value; }
		}

		private static bool _axis = false;
		public static bool Axis
		{
			get { return _axis; }
			set { _axis = value; }
		}

		private static TileType _tiles = TileType.Earth; //TileType.Earth;
		public static TileType Tiles
		{
			get { return _tiles; }
			set { _tiles = value; }
		}

		public enum TileType
		{
			None,
			Earth,
			RowColumn,
		}

		public enum BoundaryType
		{
			Country,
			Canadian,
			Norwegian,
			Swedish,
			UsState,
		}

		private static bool _tileOutline = false;
		public static bool TileOutline
		{
			get { return _tileOutline; }
			set { _tileOutline = value; }
		}

		private static bool _boundCount = false;
		public static bool BoundCount
		{
			get { return _boundCount; }
			set { _boundCount = value; }
		}

		private static bool _boundCan = false;
		public static bool BoundCan
		{
			get { return _boundCan; }
			set { _boundCan = value; }
		}

		private static bool _boundNor = false;
		public static bool BoundNor
		{
			get { return _boundNor; }
			set { _boundNor = value; }
		}

		private static bool _boundSwe = false;
		public static bool BoundSwe
		{
			get { return _boundSwe; }
			set { _boundSwe = value; }
		}

		private static bool _boundUs = false;
		public static bool BoundUs
		{
			get { return _boundUs; }
			set { _boundUs = value; }
		}

		private static bool _placenames = false;
		public static bool Placename
		{
			get { return _placenames; }
			set { _placenames = value; }
		}

		private static bool _landmarks = false;
		public static bool Landmark
		{
			get { return _landmarks; }
			set { _landmarks = value; }
		}

		private static bool _flags = false;
		public static bool Flag
		{
			get { return _flags; }
			set { _flags = value; }
		}

		private static bool _equator = false;
		public static bool Equator
		{
			get { return _equator; }
			set { _equator = value; }
		}

	}
}

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