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📄 cfworldwind.csproj

📁 功能:基于windows mobile 的地图查看器。使用vs2005开发
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50215</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{05EA241A-540A-438B-A3D4-0E2332F958DA}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>cfWorldWind</RootNamespace>
    <AssemblyName>cfWorldWind</AssemblyName>
    <ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <PlatformFamilyName>PocketPC</PlatformFamilyName>
    <PlatformID>4118C335-430C-497f-BE48-11C3316B135E</PlatformID>
    <OSVersion>5.01</OSVersion>
    <DeployDirSuffix>cfWorldWind</DeployDirSuffix>
    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
    <FormFactorID>
    </FormFactorID>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;$(PlatformFamilyName)</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <FileAlignment>512</FileAlignment>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE;$(PlatformFamilyName)</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <FileAlignment>512</FileAlignment>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.WindowsCE.Forms" />
    <Reference Include="Microsoft.WindowsMobile.DirectX" />
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AboutForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AboutForm.Designer.cs">
      <DependentUpon>AboutForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Axis.cs" />
    <Compile Include="Boundary.cs" />
    <Compile Include="Camera.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="FlagSettings.cs" />
    <Compile Include="GPSExample.Util\GPSReader.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GpsForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="GpsForm.Designer.cs">
      <DependentUpon>GpsForm.cs</DependentUpon>
    </Compile>
    <Compile Include="KeyForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="KeyForm.Designer.cs">
      <DependentUpon>KeyForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Icons.cs" />
    <Compile Include="LandmarkSettings.cs" />
    <Compile Include="LatLon.cs" />
    <Compile Include="LayerSet.cs" />
    <Compile Include="PInvokeLibrary\Folders.cs" />
    <Compile Include="PInvokeLibrary\Input.cs" />
    <Compile Include="PInvokeLibrary\Keyboard.cs" />
    <Compile Include="PInvokeLibrary\MainTest.cs" />
    <Compile Include="PInvokeLibrary\Memory.cs" />
    <Compile Include="PInvokeLibrary\MemoryStatus.cs" />
    <Compile Include="PInvokeLibrary\PerfCounter.cs" />
    <Compile Include="PInvokeLibrary\Phone.cs" />
    <Compile Include="PInvokeLibrary\PowerStatus.cs" />
    <Compile Include="PInvokeLibrary\Registry.cs" />
    <Compile Include="PInvokeLibrary\SIP.cs" />
    <Compile Include="PInvokeLibrary\SystemReset.cs" />
    <Compile Include="PInvokeLibrary\Time.cs" />
    <Compile Include="PInvokeLibrary\Utilities.cs" />
    <Compile Include="PInvokeLibrary\Wave.cs" />
    <Compile Include="PInvokeLibrary\WaveIn.cs" />
    <Compile Include="PInvokeLibrary\WaveOut.cs" />
    <Compile Include="PInvokeLibrary\Windows.cs" />
    <Compile Include="PlaceForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PlaceForm.Designer.cs">
      <DependentUpon>PlaceForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Placename.cs" />
    <Compile Include="Position.cs" />
    <Compile Include="Crosshairs.cs" />
    <Compile Include="Diagnostic.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Animation.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Bitmap.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Font.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\FpsTimerTool.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Fractool.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GAPI.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Graphics.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GraphicsMesh.cs" />
    <Compile Include="Line.cs" />
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Microsoft.Samples.MD3DM\GXAnimation.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GXBitmap.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GXFont.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GXGraphics.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GXInput.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\GXSound.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Input.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Meshloader.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Pixel.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Timer.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Wave.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\WaveFile.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\WaveOut.cs" />
    <Compile Include="Microsoft.Samples.MD3DM\Windows.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="SplashForm.resx">
      <DependentUpon>SplashForm.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="Settings.cs" />
    <Compile Include="SplashForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="SplashForm.Designer.cs">
      <DependentUpon>SplashForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Tropics.cs" />
    <Compile Include="World.cs" />
    <Compile Include="WorldWind\Angle.cs" />
    <Compile Include="WorldWind\MathEngine.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="default.htm" />
    <None Include="dirPad.bmp" />
    <None Include="LayerSet.xsx">
      <DependentUpon>LayerSet.xsd</DependentUpon>
    </None>
    <None Include="NOTES.wri" />
    <EmbeddedResource Include="AboutForm.resx">
      <DependentUpon>AboutForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="KeyForm.resx">
      <DependentUpon>KeyForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="splashLandscape.PNG" />
    <EmbeddedResource Include="splashPortrait.PNG" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="PlaceForm.resx">
      <DependentUpon>PlaceForm.cs</DependentUpon>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="sphere.md3dm" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="GpsForm.resx">
      <DependentUpon>GpsForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="LayerSet.xsd" />
  </ItemGroup>
  <Import Condition="'$(TargetFrameworkVersion)' == 'v1.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.v1.targets" />
  <Import Condition="'$(TargetFrameworkVersion)' == 'v2.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
  <ProjectExtensions>
    <VisualStudio>
      <FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
        <HostingProcess disable="1" />
      </FlavorProperties>
    </VisualStudio>
  </ProjectExtensions>
</Project>

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