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📄 dynamic_mp3.c

📁 SDL_mixer 是一个基于 SDL 的混音器
💻 C
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/*    SDL_mixer:  An audio mixer library based on the SDL library    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef MP3_MUSIC#include "SDL_loadso.h"#include "dynamic_mp3.h"smpeg_loader smpeg = {	0, NULL};#ifdef MP3_DYNAMICint Mix_InitMP3(){	if ( smpeg.loaded == 0 ) {		smpeg.handle = SDL_LoadObject(MP3_DYNAMIC);		if ( smpeg.handle == NULL ) {			return -1;		}		smpeg.SMPEG_actualSpec =			(void (*)( SMPEG *, SDL_AudioSpec * ))			SDL_LoadFunction(smpeg.handle, "SMPEG_actualSpec");		if ( smpeg.SMPEG_actualSpec == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_delete =			(void (*)( SMPEG* ))			SDL_LoadFunction(smpeg.handle, "SMPEG_delete");		if ( smpeg.SMPEG_delete == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_enableaudio =			(void (*)( SMPEG*, int ))			SDL_LoadFunction(smpeg.handle, "SMPEG_enableaudio");		if ( smpeg.SMPEG_enableaudio == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_enablevideo =			(void (*)( SMPEG*, int ))			SDL_LoadFunction(smpeg.handle, "SMPEG_enablevideo");		if ( smpeg.SMPEG_enablevideo == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_new =			(SMPEG* (*)(const char *, SMPEG_Info*, int))			SDL_LoadFunction(smpeg.handle, "SMPEG_new");		if ( smpeg.SMPEG_new == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_new_rwops =			(SMPEG* (*)(SDL_RWops *, SMPEG_Info*, int))			SDL_LoadFunction(smpeg.handle, "SMPEG_new_rwops");		if ( smpeg.SMPEG_new_rwops == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_play =			(void (*)( SMPEG* ))			SDL_LoadFunction(smpeg.handle, "SMPEG_play");		if ( smpeg.SMPEG_play == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_playAudio =			(int (*)( SMPEG *, Uint8 *, int ))			SDL_LoadFunction(smpeg.handle, "SMPEG_playAudio");		if ( smpeg.SMPEG_playAudio == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_rewind =			(void (*)( SMPEG* ))			SDL_LoadFunction(smpeg.handle, "SMPEG_rewind");		if ( smpeg.SMPEG_rewind == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_setvolume =			(void (*)( SMPEG*, int ))			SDL_LoadFunction(smpeg.handle, "SMPEG_setvolume");		if ( smpeg.SMPEG_setvolume == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_skip =			(void (*)( SMPEG*, float ))			SDL_LoadFunction(smpeg.handle, "SMPEG_skip");		if ( smpeg.SMPEG_skip == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_status =			(SMPEGstatus (*)( SMPEG* ))			SDL_LoadFunction(smpeg.handle, "SMPEG_status");		if ( smpeg.SMPEG_status == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}		smpeg.SMPEG_stop =			(void (*)( SMPEG* ))			SDL_LoadFunction(smpeg.handle, "SMPEG_stop");		if ( smpeg.SMPEG_stop == NULL ) {			SDL_UnloadObject(smpeg.handle);			return -1;		}	}	++smpeg.loaded;	return 0;}void Mix_QuitMP3(){	if ( smpeg.loaded == 0 ) {		return;	}	if ( smpeg.loaded == 1 ) {		SDL_UnloadObject(smpeg.handle);	}	--smpeg.loaded;}#elseint Mix_InitMP3(){	if ( smpeg.loaded == 0 ) {		smpeg.SMPEG_actualSpec = SMPEG_actualSpec;		smpeg.SMPEG_delete = SMPEG_delete;		smpeg.SMPEG_enableaudio = SMPEG_enableaudio;		smpeg.SMPEG_enablevideo = SMPEG_enablevideo;		smpeg.SMPEG_new = SMPEG_new;		smpeg.SMPEG_new_rwops = SMPEG_new_rwops;		smpeg.SMPEG_play = SMPEG_play;		smpeg.SMPEG_playAudio = SMPEG_playAudio;		smpeg.SMPEG_rewind = SMPEG_rewind;		smpeg.SMPEG_setvolume = SMPEG_setvolume;		smpeg.SMPEG_skip = SMPEG_skip;		smpeg.SMPEG_status = SMPEG_status;		smpeg.SMPEG_stop = SMPEG_stop;	}	++smpeg.loaded;	return 0;}void Mix_QuitMP3(){	if ( smpeg.loaded == 0 ) {		return;	}	if ( smpeg.loaded == 1 ) {	}	--smpeg.loaded;}#endif /* MP3_DYNAMIC */#endif /* MP3_MUSIC */

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