📄 instrum.c
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else sp->panning=(uint8)(panning & 0x7F); sp->resonance=0; sp->cutoff_freq=0; sp->reverberation=0; sp->chorusdepth=0; sp->exclusiveClass=0; sp->keyToModEnvHold=0; sp->keyToModEnvDecay=0; sp->keyToVolEnvHold=0; sp->keyToVolEnvDecay=0; if (cfg_tuning) { double tune_factor = (double)(cfg_tuning)/1200.0; tune_factor = pow(2.0, tune_factor); sp->root_freq = (uint32)( tune_factor * (double)sp->root_freq ); } /* envelope, tremolo, and vibrato */ if (18 != fread(tmp, 1, 18, fp)) goto fail; if (!tmp[13] || !tmp[14]) { sp->tremolo_sweep_increment= sp->tremolo_phase_increment=sp->tremolo_depth=0; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no tremolo"); } else { sp->tremolo_sweep_increment=convert_tremolo_sweep(tmp[12]); sp->tremolo_phase_increment=convert_tremolo_rate(tmp[13]); sp->tremolo_depth=tmp[14]; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * tremolo: sweep %d, phase %d, depth %d", sp->tremolo_sweep_increment, sp->tremolo_phase_increment, sp->tremolo_depth); } if (!tmp[16] || !tmp[17]) { sp->vibrato_sweep_increment= sp->vibrato_control_ratio=sp->vibrato_depth=0; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no vibrato"); } else { sp->vibrato_control_ratio=convert_vibrato_rate(tmp[16]); sp->vibrato_sweep_increment= convert_vibrato_sweep(tmp[15], sp->vibrato_control_ratio); sp->vibrato_depth=tmp[17]; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * vibrato: sweep %d, ctl %d, depth %d", sp->vibrato_sweep_increment, sp->vibrato_control_ratio, sp->vibrato_depth); } READ_CHAR(sp->modes); READ_SHORT(sp->freq_center); READ_SHORT(sp->freq_scale); if (sf2flag) { READ_SHORT(sample_volume); READ_CHAR(sf2delay); READ_CHAR(sp->exclusiveClass); skip(fp, 32); } else { skip(fp, 36); } /* Mark this as a fixed-pitch instrument if such a deed is desired. */ if (note_to_use!=-1) sp->note_to_use=(uint8)(note_to_use); else sp->note_to_use=0; /* seashore.pat in the Midia patch set has no Sustain. I don't understand why, and fixing it by adding the Sustain flag to all looped patches probably breaks something else. We do it anyway. */ if (sp->modes & MODES_LOOPING) sp->modes |= MODES_SUSTAIN; /* Strip any loops and envelopes we're permitted to */ if ((strip_loop==1) && (sp->modes & (MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing loop and/or sustain"); sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE); } if (strip_envelope==1) { if (sp->modes & MODES_ENVELOPE) ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing envelope"); sp->modes &= ~MODES_ENVELOPE; } else if (strip_envelope != 0) { /* Have to make a guess. */ if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE))) { /* No loop? Then what's there to sustain? No envelope needed either... */ sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE); ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - No loop, removing sustain and envelope"); } else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100) { /* Envelope rates all maxed out? Envelope end at a high "offset"? That's a weird envelope. Take it out. */ sp->modes &= ~MODES_ENVELOPE; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Weirdness, removing envelope"); } else if (!(sp->modes & MODES_SUSTAIN)) { /* No sustain? Then no envelope. I don't know if this is justified, but patches without sustain usually don't need the envelope either... at least the Gravis ones. They're mostly drums. I think. */ sp->modes &= ~MODES_ENVELOPE; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - No sustain, removing envelope"); } } sp->attenuation = 0; for (j=ATTACK; j<DELAY; j++) { sp->envelope_rate[j]= (j<3)? convert_envelope_rate_attack(tmp[j], 11) : convert_envelope_rate(tmp[j]); sp->envelope_offset[j]= convert_envelope_offset(tmp[6+j]); } if (sf2flag) { if (sf2delay > 5) sf2delay = 5; sp->envelope_rate[DELAY] = (int32)( (sf2delay*play_mode->rate) / 1000 ); } else { sp->envelope_rate[DELAY]=0; } sp->envelope_offset[DELAY]=0; for (j=ATTACK; j<DELAY; j++) { sp->modulation_rate[j]=sp->envelope_rate[j]; sp->modulation_offset[j]=sp->envelope_offset[j]; } sp->modulation_rate[DELAY] = sp->modulation_offset[DELAY] = 0; sp->modEnvToFilterFc=0; sp->modEnvToPitch=0; sp->lfo_sweep_increment = 0; sp->lfo_phase_increment = 0; sp->modLfoToFilterFc = 0; sp->vibrato_delay = 0; /* Then read the sample data */ if (sp->data_length/2 > MAX_SAMPLE_SIZE) { goto fail; } sp->data = safe_malloc(sp->data_length + 1); lp->size += sp->data_length + 1; if (1 != fread(sp->data, sp->data_length, 1, fp)) goto fail; if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */ { int32 i=sp->data_length; uint8 *cp=(uint8 *)(sp->data); uint16 *tmp,*newdta; tmp=newdta=safe_malloc(sp->data_length*2 + 2); while (i--) *tmp++ = (uint16)(*cp++) << 8; cp=(uint8 *)(sp->data); sp->data = (sample_t *)newdta; free(cp); sp->data_length *= 2; sp->loop_start *= 2; sp->loop_end *= 2; }#if SDL_BYTEORDER == SDL_BIG_ENDIAN else /* convert to machine byte order */ { int32 i=sp->data_length/2; int16 *tmp=(int16 *)sp->data,s; while (i--) { s=LE_SHORT(*tmp); *tmp++=s; } }#endif if (sp->modes & MODES_UNSIGNED) /* convert to signed data */ { int32 i=sp->data_length/2; int16 *tmp=(int16 *)sp->data; while (i--) *tmp++ ^= 0x8000; } /* Reverse reverse loops and pass them off as normal loops */ if (sp->modes & MODES_REVERSE) { int32 t; /* The GUS apparently plays reverse loops by reversing the whole sample. We do the same because the GUS does not SUCK. */ ctl->cmsg(CMSG_WARNING, VERB_NORMAL, "Reverse loop in %s", name); reverse_data((int16 *)sp->data, 0, sp->data_length/2); t=sp->loop_start; sp->loop_start=sp->data_length - sp->loop_end; sp->loop_end=sp->data_length - t; sp->modes &= ~MODES_REVERSE; sp->modes |= MODES_LOOPING; /* just in case */ } /* If necessary do some anti-aliasing filtering */ if (antialiasing_allowed) antialiasing(sp,play_mode->rate);#ifdef ADJUST_SAMPLE_VOLUMES if (amp!=-1) sp->volume=(FLOAT_T)((amp) / 100.0); else if (sf2flag) sp->volume=(FLOAT_T)((sample_volume) / 255.0); else { /* Try to determine a volume scaling factor for the sample. This is a very crude adjustment, but things sound more balanced with it. Still, this should be a runtime option. */ uint32 i, numsamps=sp->data_length/2; uint32 higher=0, highcount=0; int16 maxamp=0,a; int16 *tmp=(int16 *)sp->data; i = numsamps; while (i--) { a=*tmp++; if (a<0) a=-a; if (a>maxamp) maxamp=a; } tmp=(int16 *)sp->data; i = numsamps; while (i--) { a=*tmp++; if (a<0) a=-a; if (a > 3*maxamp/4) { higher += a; highcount++; } } if (highcount) higher /= highcount; else higher = 10000; sp->volume = (32768.0 * 0.875) / (double)higher ; ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * volume comp: %f", sp->volume); }#else if (amp!=-1) sp->volume=(double)(amp) / 100.0; else sp->volume=1.0;#endif sp->data_length /= 2; /* These are in bytes. Convert into samples. */ sp->loop_start /= 2; sp->loop_end /= 2; sp->data[sp->data_length] = sp->data[sp->data_length-1]; /* Then fractional samples */ sp->data_length <<= FRACTION_BITS; sp->loop_start <<= FRACTION_BITS; sp->loop_end <<= FRACTION_BITS; /* trim off zero data at end */ { int ls = sp->loop_start>>FRACTION_BITS; int le = sp->loop_end>>FRACTION_BITS; int se = sp->data_length>>FRACTION_BITS; while (se > 1 && !sp->data[se-1]) se--; if (le > se) le = se; if (ls >= le) sp->modes &= ~MODES_LOOPING; sp->loop_end = le<<FRACTION_BITS; sp->data_length = se<<FRACTION_BITS; } /* Adjust for fractional loop points. This is a guess. Does anyone know what "fractions" really stands for? */ sp->loop_start |= (fractions & 0x0F) << (FRACTION_BITS-4); sp->loop_end |= ((fractions>>4) & 0x0F) << (FRACTION_BITS-4); /* If this instrument will always be played on the same note, and it's not looped, we can resample it now. */ if (sp->note_to_use && !(sp->modes & MODES_LOOPING)) pre_resample(sp);#ifdef LOOKUP_HACK /* Squash the 16-bit data into 8 bits. */ { uint8 *gulp,*ulp; int16 *swp; int l=sp->data_length >> FRACTION_BITS; gulp=ulp=safe_malloc(l+1); swp=(int16 *)sp->data; while(l--) *ulp++ = (*swp++ >> 8) & 0xFF; free(sp->data); sp->data=(sample_t *)gulp; }#endif if (strip_tail==1) { /* Let's not really, just say we did. */ ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Stripping tail"); sp->data_length = sp->loop_end; } } /* end of sample loop */ } /* end of stereo layer loop */ } /* end of vlayer loop */ close_file(fp); return headlp;}static int fill_bank(int dr, int b){ int i, errors=0; ToneBank *bank=((dr) ? drumset[b] : tonebank[b]); if (!bank) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Huh. Tried to load instruments in non-existent %s %d", (dr) ? "drumset" : "tone bank", b); return 0; } for (i=0; i<MAXPROG; i++) { if (bank->tone[i].layer==MAGIC_LOAD_INSTRUMENT) { if (!(bank->tone[i].name)) { ctl->cmsg(CMSG_WARNING, (b!=0) ? VERB_VERBOSE : VERB_NORMAL, "No instrument mapped to %s %d, program %d%s", (dr)? "drum set" : "tone bank", b, i, (b!=0) ? "" : " - this instrument will not be heard"); if (b!=0) { /* Mark the corresponding instrument in the default bank / drumset for loading (if it isn't already) */ if (!dr) { if (!(standard_tonebank.tone[i].layer)) standard_tonebank.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } else { if (!(standard_drumset.tone[i].layer)) standard_drumset.tone[i].layer= MAGIC_LOAD_INSTRUMENT; } } bank->tone[i].layer=0; errors++; } else if (!(bank->tone[i].layer= load_instrument(bank->tone[i].name, bank->tone[i].font_type, (dr) ? 1 : 0, bank->tone[i].pan, bank->tone[i].amp, bank->tone[i].tuning, (bank->tone[i].note!=-1) ? bank->tone[i].note : ((dr) ? i : -1), (bank->tone[i].strip_loop!=-1) ? bank->tone[i].strip_loop : ((dr) ? 1 : -1), (bank->tone[i].strip_envelope != -1) ? bank->tone[i].strip_envelope : ((dr) ? 1 : -1), bank->tone[i].strip_tail, b, ((dr) ? i + 128 : i), bank->tone[i].sf_ix ))) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Couldn't load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; } else { /* it's loaded now */ bank->tone[i].last_used = current_tune_number; current_patch_memory += bank->tone[i].layer->size; purge_as_required(); if (current_patch_memory > max_patch_memory) { ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Not enough memory to load instrument %s (%s %d, program %d)", bank->tone[i].name, (dr)? "drum set" : "tone bank", b, i); errors++; free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; }#if 0 if (check_for_rc()) { free_layer(bank->tone[i].layer); bank->tone[i].layer=0; bank->tone[i].last_used=-1; return 0; }#endif } } } return errors;}static void free_old_instruments(int how_old){ int i=MAXBANK; while(i--) { if (tonebank[i]) free_old_bank(0, i, how_old); if (drumset[i]) free_old_bank(1, i, how_old); }}static void purge_as_required(void){ if (!max_patch_memory) return; while (last_tune_purged < current_tune_number && current_patch_memory > max_patch_memory) { last_tune_purged++; free_old_instruments(last_tune_purged); }}int load_missing_instruments(void){ int i=MAXBANK,errors=0; while (i--) { if (tonebank[i]) errors+=fill_bank(0,i); if (drumset[i]) errors+=fill_bank(1,i); } current_tune_number++; return errors;}void free_instruments(void){ int i=128; while(i--) { if (tonebank[i]) free_bank(0,i); if (drumset[i]) free_bank(1,i); }}int set_default_instrument(char *name){ InstrumentLayer *lp;/* if (!(lp=load_instrument(name, 0, -1, -1, -1, 0, 0, 0))) */ if (!(lp=load_instrument(name, FONT_NORMAL, 0, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1))) return -1; if (default_instrument) free_layer(default_instrument); default_instrument=lp; default_program=SPECIAL_PROGRAM; return 0;}
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