⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 config.h

📁 SDL_mixer 是一个基于 SDL 的混音器
💻 H
字号:
/*    TiMidity -- Experimental MIDI to WAVE converter    Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*//* This is for use with the SDL library */#define SDL#include "SDL_config.h"#include "SDL_endian.h"/* When a patch file can't be opened, one of these extensions is   appended to the filename and the open is tried again. */#define PATCH_EXT_LIST { ".pat", 0 }/* Acoustic Grand Piano seems to be the usual default instrument. */#define DEFAULT_PROGRAM 0/* 9 here is MIDI channel 10, which is the standard percussion channel.   Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too.    On the other hand, some files know that 16 is not a drum channel and   try to play music on it. This is now a runtime option, so this isn't   a critical choice anymore. */#define DEFAULT_DRUMCHANNELS ((1<<9) | (1<<15))/* A somewhat arbitrary frequency range. The low end of this will   sound terrible as no lowpass filtering is performed on most   instruments before resampling. */#define MIN_OUTPUT_RATE 	4000#define MAX_OUTPUT_RATE 	65000/* In percent. *//* #define DEFAULT_AMPLIFICATION 	70 *//* #define DEFAULT_AMPLIFICATION 	50 */#define DEFAULT_AMPLIFICATION 	30/* Default sampling rate, default polyphony, and maximum polyphony.   All but the last can be overridden from the command line. */#define DEFAULT_RATE	32000/* #define DEFAULT_VOICES	32 *//* #define MAX_VOICES	48 */#define DEFAULT_VOICES	256#define MAX_VOICES	256#define MAXCHAN		16/* #define MAXCHAN		64 */#define MAXNOTE		128/* 1000 here will give a control ratio of 22:1 with 22 kHz output.   Higher CONTROLS_PER_SECOND values allow more accurate rendering   of envelopes and tremolo. The cost is CPU time. */#define CONTROLS_PER_SECOND 1000/* Strongly recommended. This option increases CPU usage by half, but   without it sound quality is very poor. */#define LINEAR_INTERPOLATION/* This is an experimental kludge that needs to be done right, but if   you've got an 8-bit sound card, or cheap multimedia speakers hooked   to your 16-bit output device, you should definitely give it a try.   Defining LOOKUP_HACK causes table lookups to be used in mixing   instead of multiplication. We convert the sample data to 8 bits at   load time and volumes to logarithmic 7-bit values before looking up   the product, which degrades sound quality noticeably.   Defining LOOKUP_HACK should save ~20% of CPU on an Intel machine.   LOOKUP_INTERPOLATION might give another ~5% *//* #define LOOKUP_HACK   #define LOOKUP_INTERPOLATION *//* Make envelopes twice as fast. Saves ~20% CPU time (notes decay   faster) and sounds more like a GUS. There is now a command line   option to toggle this as well. *//* #define FAST_DECAY *//* How many bits to use for the fractional part of sample positions.   This affects tonal accuracy. The entire position counter must fit   in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of   a sample is 1048576 samples (2 megabytes in memory). The GUS gets   by with just 9 bits and a little help from its friends...   "The GUS does not SUCK!!!" -- a happy user :) */#define FRACTION_BITS 12#define MAX_SAMPLE_SIZE (1 << (32-FRACTION_BITS))typedef double FLOAT_T;/* For some reason the sample volume is always set to maximum in all   patch files. Define this for a crude adjustment that may help   equalize instrument volumes. */#define ADJUST_SAMPLE_VOLUMES/* The number of samples to use for ramping out a dying note. Affects   click removal. */#define MAX_DIE_TIME 20/* On some machines (especially PCs without math coprocessors),   looking up sine values in a table will be significantly faster than   computing them on the fly. Uncomment this to use lookups. *//* #define LOOKUP_SINE *//* Shawn McHorse's resampling optimizations. These may not in fact be   faster on your particular machine and compiler. You'll have to run   a benchmark to find out. */#define PRECALC_LOOPS/* If calling ldexp() is faster than a floating point multiplication   on your machine/compiler/libm, uncomment this. It doesn't make much   difference either way, but hey -- it was on the TODO list, so it   got done. *//* #define USE_LDEXP *//**************************************************************************//* Anything below this shouldn't need to be changed unless you're porting   to a new machine with other than 32-bit, big-endian words. *//**************************************************************************//* change FRACTION_BITS above, not these */#define INTEGER_BITS (32 - FRACTION_BITS)#define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS)#define FRACTION_MASK (~ INTEGER_MASK)/* This is enforced by some computations that must fit in an int */#define MAX_CONTROL_RATIO 255typedef unsigned int uint32;typedef int int32; typedef unsigned short uint16;typedef short int16;typedef unsigned char uint8;typedef char int8;/* Instrument files are little-endian, MIDI files big-endian, so we   need to do some conversions. */#define XCHG_SHORT(x) ((((x)&0xFF)<<8) | (((x)>>8)&0xFF))# define XCHG_LONG(x) ((((x)&0xFF)<<24) | \		      (((x)&0xFF00)<<8) | \		      (((x)&0xFF0000)>>8) | \		      (((x)>>24)&0xFF))#if SDL_BYTEORDER == SDL_LIL_ENDIAN#define LE_SHORT(x) x#define LE_LONG(x) x#define BE_SHORT(x) XCHG_SHORT(x)#define BE_LONG(x) XCHG_LONG(x)#else#define BE_SHORT(x) x#define BE_LONG(x) x#define LE_SHORT(x) XCHG_SHORT(x)#define LE_LONG(x) XCHG_LONG(x)#endif#define MAX_AMPLIFICATION 800/* You could specify a complete path, e.g. "/etc/timidity.cfg", and   then specify the library directory in the configuration file. */#define CONFIG_FILE	"timidity.cfg"#define CONFIG_FILE_ETC "/etc/timidity.cfg"#define CONFIG_FILE_ETC_TIMIDITY "/etc/timidity/timidity.cfg"#if defined(__WIN32__) || defined(__OS2__)#define DEFAULT_PATH	"\\TIMIDITY"#else#define DEFAULT_PATH	"/usr/local/lib/timidity"#endif/* These affect general volume */#define GUARD_BITS 3#define AMP_BITS (15-GUARD_BITS)#ifdef LOOKUP_HACK   typedef int8 sample_t;   typedef uint8 final_volume_t;#  define FINAL_VOLUME(v) (~_l2u[v])#  define MIXUP_SHIFT 5#  define MAX_AMP_VALUE 4095#else   typedef int16 sample_t;   typedef int32 final_volume_t;#  define FINAL_VOLUME(v) (v)#  define MAX_AMP_VALUE ((1<<(AMP_BITS+1))-1)#endiftypedef int16 resample_t;#ifdef USE_LDEXP#  define FSCALE(a,b) ldexp((a),(b))#  define FSCALENEG(a,b) ldexp((a),-(b))#else#  define FSCALE(a,b) (float)((a) * (double)(1<<(b)))#  define FSCALENEG(a,b) (float)((a) * (1.0L / (double)(1<<(b))))#endif/* Vibrato and tremolo Choices of the Day */#define SWEEP_TUNING 38#define VIBRATO_AMPLITUDE_TUNING 1.0L#define VIBRATO_RATE_TUNING 38#define TREMOLO_AMPLITUDE_TUNING 1.0L#define TREMOLO_RATE_TUNING 38#define SWEEP_SHIFT 16#define RATE_SHIFT 5#define VIBRATO_SAMPLE_INCREMENTS 32#ifndef PI  #define PI 3.14159265358979323846#endif/* The path separator (D.M.) */#if defined(__WIN32__) || defined(__OS2__)#  define PATH_SEP '\\'#  define PATH_STRING "\\"#else#  define PATH_SEP '/'#  define PATH_STRING "/"#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -