⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 effect_stereoreverse.c

📁 SDL_mixer 是一个基于 SDL 的混音器
💻 C
字号:
/*    SDL_mixer:  An audio mixer library based on the SDL library    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    This file by Ryan C. Gordon (icculus@linuxgames.com)    These are some internally supported special effects that use SDL_mixer's    effect callback API. They are meant for speed over quality.  :)*//* $Id: effect_stereoreverse.c 2394 2006-05-11 19:30:52Z slouken $ */#include <stdio.h>#include <stdlib.h>#include "SDL.h"#include "SDL_mixer.h"#define __MIX_INTERNAL_EFFECT__#include "effects_internal.h"/* profile code:    #include <sys/time.h>    #include <unistd.h>    struct timeval tv1;    struct timeval tv2;        gettimeofday(&tv1, NULL);        ... do your thing here ...    gettimeofday(&tv2, NULL);    printf("%ld\n", tv2.tv_usec - tv1.tv_usec);*//* * Stereo reversal effect...this one's pretty straightforward... */static void _Eff_reversestereo16(int chan, void *stream, int len, void *udata){    /* 16 bits * 2 channels. */    Uint32 *ptr = (Uint32 *) stream;    int i;    for (i = 0; i < len; i += sizeof (Uint32), ptr++) {        *ptr = (((*ptr) & 0xFFFF0000) >> 16) | (((*ptr) & 0x0000FFFF) << 16);    }}static void _Eff_reversestereo8(int chan, void *stream, int len, void *udata){    /* 8 bits * 2 channels. */    Uint32 *ptr = (Uint32 *) stream;    int i;    /* get the last two bytes if len is not divisible by four... */    if (len % sizeof (Uint32) != 0) {        Uint16 *p = (Uint16 *) (((Uint8 *) stream) + (len - 2));        *p = (Uint16)((((*p) & 0xFF00) >> 8) | (((*ptr) & 0x00FF) << 8));        len -= 2;    }    for (i = 0; i < len; i += sizeof (Uint32), ptr++) {        *ptr = (((*ptr) & 0x0000FF00) >> 8) | (((*ptr) & 0x000000FF) << 8) |               (((*ptr) & 0xFF000000) >> 8) | (((*ptr) & 0x00FF0000) << 8);    }}int Mix_SetReverseStereo(int channel, int flip){    Mix_EffectFunc_t f = NULL;    int channels;    Uint16 format;    Mix_QuerySpec(NULL, &format, &channels);    if (channels == 2) {        if ((format & 0xFF) == 16)            f = _Eff_reversestereo16;        else if ((format & 0xFF) == 8)            f = _Eff_reversestereo8;        else {            Mix_SetError("Unsupported audio format");            return(0);        }        if (!flip) {            return(Mix_UnregisterEffect(channel, f));        } else {            return(Mix_RegisterEffect(channel, f, NULL, NULL));        }    }    return(1);}/* end of effect_stereoreverse.c ... */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -