📄 effect_position.c
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/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This file by Ryan C. Gordon (icculus@linuxgames.com) These are some internally supported special effects that use SDL_mixer's effect callback API. They are meant for speed over quality. :)*//* $Id: effect_position.c 1451 2004-11-15 23:36:49Z slouken $ */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "SDL.h"#include "SDL_mixer.h"#include "SDL_endian.h"#define __MIX_INTERNAL_EFFECT__#include "effects_internal.h"/* profile code: #include <sys/time.h> #include <unistd.h> struct timeval tv1; struct timeval tv2; gettimeofday(&tv1, NULL); ... do your thing here ... gettimeofday(&tv2, NULL); printf("%ld\n", tv2.tv_usec - tv1.tv_usec);*//* * Positional effects...panning, distance attenuation, etc. */typedef struct _Eff_positionargs{ volatile float left_f; volatile float right_f; volatile Uint8 left_u8; volatile Uint8 right_u8; volatile float left_rear_f; volatile float right_rear_f; volatile float center_f; volatile float lfe_f; volatile Uint8 left_rear_u8; volatile Uint8 right_rear_u8; volatile Uint8 center_u8; volatile Uint8 lfe_u8; volatile float distance_f; volatile Uint8 distance_u8; volatile Sint16 room_angle; volatile int in_use; volatile int channels;} position_args;static position_args **pos_args_array = NULL;static position_args *pos_args_global = NULL;static int position_channels = 0;/* This just frees up the callback-specific data. */static void _Eff_PositionDone(int channel, void *udata){ if (channel < 0) { if (pos_args_global != NULL) { free(pos_args_global); pos_args_global = NULL; } } else if (pos_args_array[channel] != NULL) { free(pos_args_array[channel]); pos_args_array[channel] = NULL; }}static void _Eff_position_u8(int chan, void *stream, int len, void *udata){ volatile position_args *args = (volatile position_args *) udata; Uint8 *ptr = (Uint8 *) stream; int i; /* * if there's only a mono channnel (the only way we wouldn't have * a len divisible by 2 here), then left_f and right_f are always * 1.0, and are therefore throwaways. */ if (len % sizeof (Uint16) != 0) { *ptr = (Uint8) (((float) *ptr) * args->distance_f); ptr++; len--; } if (args->room_angle == 0) for (i = 0; i < len; i += sizeof (Uint8) * 2) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; } else for (i = 0; i < len; i += sizeof (Uint8) * 2) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; }}static void _Eff_position_u8_c4(int chan, void *stream, int len, void *udata){ volatile position_args *args = (volatile position_args *) udata; Uint8 *ptr = (Uint8 *) stream; int i; /* * if there's only a mono channnel (the only way we wouldn't have * a len divisible by 2 here), then left_f and right_f are always * 1.0, and are therefore throwaways. */ if (len % sizeof (Uint16) != 0) { *ptr = (Uint8) (((float) *ptr) * args->distance_f); ptr++; len--; } if (args->room_angle == 0) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 90) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 180) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 270) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; }}static void _Eff_position_u8_c6(int chan, void *stream, int len, void *udata){ volatile position_args *args = (volatile position_args *) udata; Uint8 *ptr = (Uint8 *) stream; int i; /* * if there's only a mono channnel (the only way we wouldn't have * a len divisible by 2 here), then left_f and right_f are always * 1.0, and are therefore throwaways. */ if (len % sizeof (Uint16) != 0) { *ptr = (Uint8) (((float) *ptr) * args->distance_f); ptr++; len--; } if (args->room_angle == 0) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->center_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->lfe_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 90) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f/2) + 128) + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f/2) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->lfe_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 180) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f/2) + 128) + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f/2) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->lfe_f) * args->distance_f) + 128); ptr++; } else if (args->room_angle == 270) for (i = 0; i < len; i += sizeof (Uint8) * 6) { /* must adjust the sample so that 0 is the center */ *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_rear_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->right_f) * args->distance_f) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_f) * args->distance_f/2) + 128) + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->left_rear_f) * args->distance_f/2) + 128); ptr++; *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) * args->lfe_f) * args->distance_f) + 128); ptr++; }}/* * This one runs about 10.1 times faster than the non-table version, with * no loss in quality. It does, however, require 64k of memory for the * lookup table. Also, this will only update position information once per * call; the non-table version always checks the arguments for each sample, * in case the user has called Mix_SetPanning() or whatnot again while this * callback is running. */static void _Eff_position_table_u8(int chan, void *stream, int len, void *udata){ volatile position_args *args = (volatile position_args *) udata; Uint8 *ptr = (Uint8 *) stream; Uint32 *p; int i; Uint8 *l = ((Uint8 *) _Eff_volume_table) + (256 * args->left_u8); Uint8 *r = ((Uint8 *) _Eff_volume_table) + (256 * args->right_u8); Uint8 *d = ((Uint8 *) _Eff_volume_table) + (256 * args->distance_u8); if (args->room_angle == 180) { Uint8 *temp = l; l = r; r = temp; } /* * if there's only a mono channnel, then l[] and r[] are always * volume 255, and are therefore throwaways. Still, we have to * be sure not to overrun the audio buffer... */ while (len % sizeof (Uint32) != 0) { *ptr = d[l[*ptr]]; ptr++; if (args->channels > 1) { *ptr = d[r[*ptr]]; ptr++; } len -= args->channels; } p = (Uint32 *) ptr; for (i = 0; i < len; i += sizeof (Uint32)) {#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) *(p++) = (d[l[(*p & 0xFF000000) >> 24]] << 24) | (d[r[(*p & 0x00FF0000) >> 16]] << 16) | (d[l[(*p & 0x0000FF00) >> 8]] << 8) | (d[r[(*p & 0x000000FF) ]] ) ;#else *(p++) = (d[r[(*p & 0xFF000000) >> 24]] << 24) | (d[l[(*p & 0x00FF0000) >> 16]] << 16) | (d[r[(*p & 0x0000FF00) >> 8]] << 8) | (d[l[(*p & 0x000000FF) ]] ) ;#endif }}static void _Eff_position_s8(int chan, void *stream, int len, void *udata){ volatile position_args *args = (volatile position_args *) udata;
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