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📄 music.c

📁 SDL_mixer 是一个基于 SDL 的混音器
💻 C
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Mix_Music *Mix_LoadMUS(const char *file){	FILE *fp;	char *ext;	Uint8 magic[5], moremagic[9];	Mix_Music *music;	/* Figure out what kind of file this is */	fp = fopen(file, "rb");	if ( (fp == NULL) || !fread(magic, 4, 1, fp) ) {		if ( fp != NULL ) {			fclose(fp);		}		Mix_SetError("Couldn't read from '%s'", file);		return(NULL);	}	if (!fread(moremagic, 8, 1, fp)) {		Mix_SetError("Couldn't read from '%s'", file);		return(NULL);	}	magic[4] = '\0';	moremagic[8] = '\0';	fclose(fp);	/* Figure out the file extension, so we can determine the type */	ext = strrchr(file, '.');	if ( ext ) ++ext; /* skip the dot in the extension */	/* Allocate memory for the music structure */	music = (Mix_Music *)malloc(sizeof(Mix_Music));	if ( music == NULL ) {		Mix_SetError("Out of memory");		return(NULL);	}	music->error = 0;#ifdef CMD_MUSIC	if ( music_cmd ) {		music->type = MUS_CMD;		music->data.cmd = MusicCMD_LoadSong(music_cmd, file);		if ( music->data.cmd == NULL ) {			music->error = 1;		}	} else#endif#ifdef WAV_MUSIC	/* WAVE files have the magic four bytes "RIFF"	   AIFF files have the magic 12 bytes "FORM" XXXX "AIFF"	 */	if ( (ext && MIX_string_equals(ext, "WAV")) ||	     ((strcmp((char *)magic, "RIFF") == 0) && (strcmp((char *)(moremagic+4), "WAVE") == 0)) ||	     (strcmp((char *)magic, "FORM") == 0) ) {		music->type = MUS_WAV;		music->data.wave = WAVStream_LoadSong(file, (char *)magic);		if ( music->data.wave == NULL ) {		  	Mix_SetError("Unable to load WAV file");			music->error = 1;		}	} else#endif#ifdef MID_MUSIC	/* MIDI files have the magic four bytes "MThd" */	if ( (ext && MIX_string_equals(ext, "MID")) ||	     (ext && MIX_string_equals(ext, "MIDI")) ||	     strcmp((char *)magic, "MThd") == 0  ||	     ( strcmp((char *)magic, "RIFF") == 0  &&	  	strcmp((char *)(moremagic+4), "RMID") == 0 ) ) {		music->type = MUS_MID;#ifdef USE_NATIVE_MIDI  		if ( native_midi_ok ) {  			music->data.nativemidi = native_midi_loadsong((char *)file);	  		if ( music->data.nativemidi == NULL ) {		  		Mix_SetError("%s", native_midi_error());			  	music->error = 1;			}	  	} MIDI_ELSE#endif#ifdef USE_TIMIDITY_MIDI		if ( timidity_ok ) {			music->data.midi = Timidity_LoadSong((char *)file);			if ( music->data.midi == NULL ) {				Mix_SetError("%s", Timidity_Error());				music->error = 1;			}		} else {			Mix_SetError("%s", Timidity_Error());			music->error = 1;		}#endif	} else#endif#ifdef OGG_MUSIC	/* Ogg Vorbis files have the magic four bytes "OggS" */	if ( (ext && MIX_string_equals(ext, "OGG")) ||	     strcmp((char *)magic, "OggS") == 0 ) {		music->type = MUS_OGG;		music->data.ogg = OGG_new(file);		if ( music->data.ogg == NULL ) {			music->error = 1;		}	} else#endif#ifdef MP3_MUSIC	if ( (ext && MIX_string_equals(ext, "MPG")) ||	     (ext && MIX_string_equals(ext, "MP3")) ||	     (ext && MIX_string_equals(ext, "MPEG")) ||	     (magic[0] == 0xFF && (magic[1] & 0xF0) == 0xF0) ) {		if ( Mix_InitMP3() == 0 ) {			SMPEG_Info info;			music->type = MUS_MP3;			music->data.mp3 = smpeg.SMPEG_new(file, &info, 0);			if ( !info.has_audio ) {				Mix_SetError("MPEG file does not have any audio stream.");				music->error = 1;			} else {				smpeg.SMPEG_actualSpec(music->data.mp3, &used_mixer);			}		} else {			music->error = 1;		}	} else#endif#if defined(MOD_MUSIC) || defined(LIBMIKMOD_MUSIC)	if ( 1 ) {		music->type = MUS_MOD;		music->data.module = MikMod_LoadSong((char *)file, 64);		if ( music->data.module == NULL ) {			Mix_SetError("%s", MikMod_strerror(MikMod_errno));			music->error = 1;		} else {			/* Stop implicit looping, fade out and other flags. */			music->data.module->extspd  = 1;			music->data.module->panflag = 1;			music->data.module->wrap    = 0;			music->data.module->loop    = 1;#if 0 /* Don't set fade out by default - unfortunately there's no real way         to query the status of the song or set trigger actions.  Hum. */			music->data.module->fadeout = 1;#endif		}	} else#endif	{		Mix_SetError("Unrecognized music format");		music->error = 1;	}	if ( music->error ) {		free(music);		music = NULL;	}	return(music);}/* Free a music chunk previously loaded */void Mix_FreeMusic(Mix_Music *music){	if ( music ) {		/* Stop the music if it's currently playing */		SDL_LockAudio();		if ( music == music_playing ) {			/* Wait for any fade out to finish */			while ( music->fading == MIX_FADING_OUT ) {				SDL_UnlockAudio();				SDL_Delay(100);				SDL_LockAudio();			}			if ( music == music_playing ) {				music_internal_halt();			}		}		SDL_UnlockAudio();		switch (music->type) {#ifdef CMD_MUSIC			case MUS_CMD:				MusicCMD_FreeSong(music->data.cmd);				break;#endif#ifdef WAV_MUSIC			case MUS_WAV:				WAVStream_FreeSong(music->data.wave);				break;#endif#if defined(MOD_MUSIC) || defined(LIBMIKMOD_MUSIC)			case MUS_MOD:				MikMod_FreeSong(music->data.module);				break;#endif#ifdef MID_MUSIC			case MUS_MID:#ifdef USE_NATIVE_MIDI  				if ( native_midi_ok ) {					native_midi_freesong(music->data.nativemidi);				} MIDI_ELSE#endif#ifdef USE_TIMIDITY_MIDI				if ( timidity_ok ) {					Timidity_FreeSong(music->data.midi);				}#endif				break;#endif#ifdef OGG_MUSIC			case MUS_OGG:				OGG_delete(music->data.ogg);				break;#endif#ifdef MP3_MUSIC			case MUS_MP3:				smpeg.SMPEG_delete(music->data.mp3);				Mix_QuitMP3();				break;#endif			default:				/* Unknown music type?? */				break;		}		free(music);	}}/* Find out the music format of a mixer music, or the currently playing   music, if 'music' is NULL.*/Mix_MusicType Mix_GetMusicType(const Mix_Music *music){	Mix_MusicType type = MUS_NONE;	if ( music ) {		type = music->type;	} else {		SDL_LockAudio();		if ( music_playing ) {			type = music_playing->type;		}		SDL_UnlockAudio();	}	return(type);}/* Play a music chunk.  Returns 0, or -1 if there was an error. */static int music_internal_play(Mix_Music *music, double position){	int retval = 0;	/* Note the music we're playing */	if ( music_playing ) {		music_internal_halt();	}	music_playing = music;	/* Set the initial volume */	if ( music->type != MUS_MOD ) {		music_internal_initialize_volume();	}	/* Set up for playback */	switch (music->type) {#ifdef CMD_MUSIC	    case MUS_CMD:		MusicCMD_Start(music->data.cmd);		break;#endif#ifdef WAV_MUSIC	    case MUS_WAV:		WAVStream_Start(music->data.wave);		break;#endif#if defined(MOD_MUSIC) || defined(LIBMIKMOD_MUSIC)	    case MUS_MOD:		Player_Start(music->data.module);		/* Player_SetVolume() does nothing before Player_Start() */		music_internal_initialize_volume();		break;#endif#ifdef MID_MUSIC	    case MUS_MID:#ifdef USE_NATIVE_MIDI		if ( native_midi_ok ) {			native_midi_start(music->data.nativemidi);		} MIDI_ELSE#endif#ifdef USE_TIMIDITY_MIDI		if ( timidity_ok ) {			Timidity_Start(music->data.midi);		}#endif		break;#endif#ifdef OGG_MUSIC	    case MUS_OGG:		OGG_play(music->data.ogg);		break;#endif#ifdef MP3_MUSIC	    case MUS_MP3:		smpeg.SMPEG_enableaudio(music->data.mp3,1);		smpeg.SMPEG_enablevideo(music->data.mp3,0);		smpeg.SMPEG_play(music_playing->data.mp3);		break;#endif	    default:		Mix_SetError("Can't play unknown music type");		retval = -1;		break;	}	/* Set the playback position, note any errors if an offset is used */	if ( retval == 0 ) {		if ( position > 0.0 ) {			if ( music_internal_position(position) < 0 ) {				Mix_SetError("Position not implemented for music type");				retval = -1;			}		} else {			music_internal_position(0.0);		}	}	/* If the setup failed, we're not playing any music anymore */	if ( retval < 0 ) {		music_playing = NULL;	}	return(retval);}int Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position){	int retval;	/* Don't play null pointers :-) */	if ( music == NULL ) {		Mix_SetError("music parameter was NULL");		return(-1);	}	/* Setup the data */	if ( ms ) {		music->fading = MIX_FADING_IN;	} else {		music->fading = MIX_NO_FADING;	}	music->fade_step = 0;	music->fade_steps = ms/ms_per_step;	/* Play the puppy */	SDL_LockAudio();	/* If the current music is fading out, wait for the fade to complete */	while ( music_playing && (music_playing->fading == MIX_FADING_OUT) ) {		SDL_UnlockAudio();		SDL_Delay(100);		SDL_LockAudio();	}	music_active = 1;	music_loops = loops;	retval = music_internal_play(music, position);	SDL_UnlockAudio();	return(retval);}int Mix_FadeInMusic(Mix_Music *music, int loops, int ms){	return Mix_FadeInMusicPos(music, loops, ms, 0.0);}int Mix_PlayMusic(Mix_Music *music, int loops){	return Mix_FadeInMusicPos(music, loops, 0, 0.0);}/* Set the playing music position */int music_internal_position(double position){	int retval = 0;	switch (music_playing->type) {#if defined(MOD_MUSIC) || defined(LIBMIKMOD_MUSIC)	    case MUS_MOD:		Player_SetPosition((UWORD)position);		break;#endif#ifdef OGG_MUSIC	    case MUS_OGG:		OGG_jump_to_time(music_playing->data.ogg, position);		break;#endif#ifdef MP3_MUSIC	    case MUS_MP3:		if ( position > 0.0 ) {			smpeg.SMPEG_skip(music_playing->data.mp3, (float)position);		} else {			smpeg.SMPEG_rewind(music_playing->data.mp3);			smpeg.SMPEG_play(music_playing->data.mp3);		}		break;#endif	    default:		/* TODO: Implement this for other music backends */		retval = -1;		break;	}	return(retval);}int Mix_SetMusicPosition(double position){	int retval;	SDL_LockAudio();	if ( music_playing ) {		retval = music_internal_position(position);		if ( retval < 0 ) {			Mix_SetError("Position not implemented for music type");		}	} else {		Mix_SetError("Music isn't playing");		retval = -1;	}	SDL_UnlockAudio();	return(retval);}/* Set the music's initial volume */static void music_internal_initialize_volume(void){	if ( music_playing->fading == MIX_FADING_IN ) {		music_internal_volume(0);	} else {		music_internal_volume(music_volume);	}}/* Set the music volume */static void music_internal_volume(int volume){	switch (music_playing->type) {#ifdef CMD_MUSIC	    case MUS_CMD:		MusicCMD_SetVolume(volume);		break;#endif#ifdef WAV_MUSIC	    case MUS_WAV:		WAVStream_SetVolume(volume);		break;#endif#if defined(MOD_MUSIC) || defined(LIBMIKMOD_MUSIC)	    case MUS_MOD:		Player_SetVolume((SWORD)volume);		break;#endif#ifdef MID_MUSIC	    case MUS_MID:#ifdef USE_NATIVE_MIDI		if ( native_midi_ok ) {			native_midi_setvolume(volume);		} MIDI_ELSE#endif#ifdef USE_TIMIDITY_MIDI		if ( timidity_ok ) {			Timidity_SetVolume(volume);		}#endif		break;#endif#ifdef OGG_MUSIC	    case MUS_OGG:		OGG_setvolume(music_playing->data.ogg, volume);		break;#endif#ifdef MP3_MUSIC	    case MUS_MP3:		smpeg.SMPEG_setvolume(music_playing->data.mp3,(int)(((float)volume/(float)MIX_MAX_VOLUME)*100.0));		break;#endif	    default:		/* Unknown music type?? */		break;	}}int Mix_VolumeMusic(int volume){	int prev_volume;	prev_volume = music_volume;	if ( volume < 0 ) {		return prev_volume;	}	if ( volume > SDL_MIX_MAXVOLUME ) {		volume = SDL_MIX_MAXVOLUME;

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