📄 menu.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: src/mac/carbon/menu.cpp// Purpose: wxMenu, wxMenuBar, wxMenuItem// Author: Stefan Csomor// Modified by:// Created: 1998-01-01// RCS-ID: $Id: menu.cpp,v 1.96 2006/10/25 07:31:46 RD Exp $// Copyright: (c) Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////// ============================================================================// headers & declarations// ============================================================================// wxWidgets headers// -----------------#include "wx/wxprec.h"#include "wx/menu.h"#ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/menuitem.h"#endif#include "wx/mac/uma.h"// other standard headers// ----------------------#include <string.h>IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxEvtHandler)// the (popup) menu title has this special idstatic const int idMenuTitle = -3;static const short kwxMacAppleMenuId = 1 ;// Find an item given the Macintosh Menu ReferenceWX_DECLARE_HASH_MAP(MenuRef, wxMenu*, wxPointerHash, wxPointerEqual, MacMenuMap);static MacMenuMap wxWinMacMenuList;wxMenu *wxFindMenuFromMacMenu(MenuRef inMenuRef){ MacMenuMap::iterator node = wxWinMacMenuList.find(inMenuRef); return (node == wxWinMacMenuList.end()) ? NULL : node->second;}void wxAssociateMenuWithMacMenu(MenuRef inMenuRef, wxMenu *menu) ;void wxAssociateMenuWithMacMenu(MenuRef inMenuRef, wxMenu *menu){ // adding NULL MenuRef is (first) surely a result of an error and // (secondly) breaks menu command processing wxCHECK_RET( inMenuRef != (MenuRef) NULL, wxT("attempt to add a NULL MenuRef to menu list") ); wxWinMacMenuList[inMenuRef] = menu;}void wxRemoveMacMenuAssociation(wxMenu *menu) ;void wxRemoveMacMenuAssociation(wxMenu *menu){ // iterate over all the elements in the class MacMenuMap::iterator it; for ( it = wxWinMacMenuList.begin(); it != wxWinMacMenuList.end(); ++it ) { if ( it->second == menu ) { wxWinMacMenuList.erase(it); break; } }}// ============================================================================// implementation// ============================================================================static void wxMenubarUnsetInvokingWindow( wxMenu *menu ) ;static void wxMenubarSetInvokingWindow( wxMenu *menu, wxWindow *win );// Menus// Construct a menu with optional title (then use append)#ifdef __DARWIN__short wxMenu::s_macNextMenuId = 3 ;#elseshort wxMenu::s_macNextMenuId = 2 ;#endifstaticwxMenu *_wxMenuAt(const wxMenuList &menuList, size_t pos){ wxMenuList::compatibility_iterator menuIter = menuList.GetFirst(); while (pos-- > 0) menuIter = menuIter->GetNext(); return menuIter->GetData() ;}void wxMenu::Init(){ m_doBreak = false; m_startRadioGroup = -1; // create the menu m_macMenuId = s_macNextMenuId++; m_hMenu = UMANewMenu(m_macMenuId, m_title, wxFont::GetDefaultEncoding() ); if ( !m_hMenu ) { wxLogLastError(wxT("UMANewMenu failed")); } wxAssociateMenuWithMacMenu( (MenuRef)m_hMenu , this ) ; // if we have a title, insert it in the beginning of the menu if ( !m_title.empty() ) { Append(idMenuTitle, m_title) ; AppendSeparator() ; }}wxMenu::~wxMenu(){ wxRemoveMacMenuAssociation( this ) ; if (MAC_WXHMENU(m_hMenu)) ::DisposeMenu(MAC_WXHMENU(m_hMenu));}void wxMenu::Break(){ // not available on the mac platform}void wxMenu::Attach(wxMenuBarBase *menubar){ wxMenuBase::Attach(menubar); EndRadioGroup();}// function appends a new item or submenu to the menu// append a new item or submenu to the menubool wxMenu::DoInsertOrAppend(wxMenuItem *pItem, size_t pos){ wxASSERT_MSG( pItem != NULL, wxT("can't append NULL item to the menu") ); if ( pItem->IsSeparator() ) { if ( pos == (size_t)-1 ) AppendMenuItemTextWithCFString( MAC_WXHMENU(m_hMenu), CFSTR(""), kMenuItemAttrSeparator, 0,NULL); else InsertMenuItemTextWithCFString( MAC_WXHMENU(m_hMenu), CFSTR(""), pos, kMenuItemAttrSeparator, 0); } else { wxMenu *pSubMenu = pItem->GetSubMenu() ; if ( pSubMenu != NULL ) { wxASSERT_MSG( pSubMenu->m_hMenu != NULL , wxT("invalid submenu added")); pSubMenu->m_menuParent = this ; if (wxMenuBar::MacGetInstalledMenuBar() == GetMenuBar()) pSubMenu->MacBeforeDisplay( true ) ; if ( pos == (size_t)-1 ) UMAAppendSubMenuItem(MAC_WXHMENU(m_hMenu), wxStripMenuCodes(pItem->GetText()), wxFont::GetDefaultEncoding(), pSubMenu->m_macMenuId); else UMAInsertSubMenuItem(MAC_WXHMENU(m_hMenu), wxStripMenuCodes(pItem->GetText()), wxFont::GetDefaultEncoding(), pos, pSubMenu->m_macMenuId); pItem->UpdateItemBitmap() ; pItem->UpdateItemStatus() ; } else { if ( pos == (size_t)-1 ) { UMAAppendMenuItem(MAC_WXHMENU(m_hMenu), wxT("a") , wxFont::GetDefaultEncoding() ); pos = CountMenuItems(MAC_WXHMENU(m_hMenu)) ; } else { // MacOS counts menu items from 1 and inserts after, therefore having the // same effect as wx 0 based and inserting before, we must correct pos // after however for updates to be correct UMAInsertMenuItem(MAC_WXHMENU(m_hMenu), wxT("a"), wxFont::GetDefaultEncoding(), pos); pos += 1 ; } SetMenuItemCommandID( MAC_WXHMENU(m_hMenu) , pos , wxIdToMacCommand ( pItem->GetId() ) ) ; SetMenuItemRefCon( MAC_WXHMENU(m_hMenu) , pos , (URefCon) pItem ) ; pItem->UpdateItemText() ; pItem->UpdateItemBitmap() ; pItem->UpdateItemStatus() ; if ( pItem->GetId() == idMenuTitle ) UMAEnableMenuItem(MAC_WXHMENU(m_hMenu) , pos , false ) ; } } // if we're already attached to the menubar, we must update it if ( IsAttached() && GetMenuBar()->IsAttached() ) GetMenuBar()->Refresh(); return true ;}void wxMenu::EndRadioGroup(){ // we're not inside a radio group any longer m_startRadioGroup = -1;}wxMenuItem* wxMenu::DoAppend(wxMenuItem *item){ wxCHECK_MSG( item, NULL, _T("NULL item in wxMenu::DoAppend") ); bool check = false; if ( item->GetKind() == wxITEM_RADIO ) { int count = GetMenuItemCount(); if ( m_startRadioGroup == -1 ) { // start a new radio group m_startRadioGroup = count; // for now it has just one element item->SetAsRadioGroupStart(); item->SetRadioGroupEnd(m_startRadioGroup); // ensure that we have a checked item in the radio group check = true; } else // extend the current radio group { // we need to update its end item item->SetRadioGroupStart(m_startRadioGroup); wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup); if ( node ) { node->GetData()->SetRadioGroupEnd(count); } else { wxFAIL_MSG( _T("where is the radio group start item?") ); } } } else // not a radio item { EndRadioGroup(); } if ( !wxMenuBase::DoAppend(item) || !DoInsertOrAppend(item) ) return NULL; if ( check ) // check the item initially item->Check(true); return item;}wxMenuItem* wxMenu::DoInsert(size_t pos, wxMenuItem *item){ if (wxMenuBase::DoInsert(pos, item) && DoInsertOrAppend(item, pos)) return item; return NULL;}wxMenuItem *wxMenu::DoRemove(wxMenuItem *item){ // we need to find the items position in the child list size_t pos; wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst(); for ( pos = 0; node; pos++ ) { if ( node->GetData() == item ) break; node = node->GetNext(); } // DoRemove() (unlike Remove) can only be called for existing item! wxCHECK_MSG( node, NULL, wxT("bug in wxMenu::Remove logic") ); ::DeleteMenuItem(MAC_WXHMENU(m_hMenu) , pos + 1); if ( IsAttached() && GetMenuBar()->IsAttached() ) // otherwise, the change won't be visible GetMenuBar()->Refresh(); // and from internal data structures return wxMenuBase::DoRemove(item);}void wxMenu::SetTitle(const wxString& label){ m_title = label ; UMASetMenuTitle(MAC_WXHMENU(m_hMenu) , label , wxFont::GetDefaultEncoding() ) ;}bool wxMenu::ProcessCommand(wxCommandEvent & event){ bool processed = false; // Try the menu's event handler if ( /* !processed && */ GetEventHandler()) processed = GetEventHandler()->ProcessEvent(event); // Try the window the menu was popped up from // (and up through the hierarchy) wxWindow *win = GetInvokingWindow(); if ( !processed && win ) processed = win->GetEventHandler()->ProcessEvent(event); return processed;}// ---------------------------------------------------------------------------// other// ---------------------------------------------------------------------------wxWindow *wxMenu::GetWindow() const{ if ( m_invokingWindow != NULL ) return m_invokingWindow; else if ( GetMenuBar() != NULL) return (wxWindow *) GetMenuBar()->GetFrame(); return NULL;}// helper functions returning the mac menu position for a certain item, note that this is// mac-wise 1 - based, i.e. the first item has index 1 whereas on MSWin it has pos 0int wxMenu::MacGetIndexFromId( int id ){ size_t pos; wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst(); for ( pos = 0; node; pos++ ) { if ( node->GetData()->GetId() == id ) break; node = node->GetNext(); } if (!node) return 0; return pos + 1 ;}int wxMenu::MacGetIndexFromItem( wxMenuItem *pItem ){ size_t pos; wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst(); for ( pos = 0; node; pos++ ) { if ( node->GetData() == pItem ) break; node = node->GetNext(); } if (!node) return 0; return pos + 1 ;}void wxMenu::MacEnableMenu( bool bDoEnable ){ UMAEnableMenuItem(MAC_WXHMENU(m_hMenu) , 0 , bDoEnable ) ; ::DrawMenuBar() ;}// MacOS needs to know about submenus somewhere within this menu// before it can be displayed, also hide special menu items// like preferences that are handled by the OSvoid wxMenu::MacBeforeDisplay( bool isSubMenu ){ wxMenuItem* previousItem = NULL ; size_t pos ; wxMenuItemList::compatibility_iterator node; wxMenuItem *item; for (pos = 0, node = GetMenuItems().GetFirst(); node; node = node->GetNext(), pos++) { item = (wxMenuItem *)node->GetData(); wxMenu* subMenu = item->GetSubMenu() ; if (subMenu) { subMenu->MacBeforeDisplay( true ) ; } else // normal item {#if TARGET_CARBON // what we do here is to hide the special items which are // shown in the application menu anyhow -- it doesn't make // sense to show them in their normal place as well if ( item->GetId() == wxApp::s_macAboutMenuItemId || ( UMAGetSystemVersion() >= 0x1000 && ( item->GetId() == wxApp::s_macPreferencesMenuItemId || item->GetId() == wxApp::s_macExitMenuItemId ) ) ) { ChangeMenuItemAttributes( MAC_WXHMENU( GetHMenu() ), pos + 1, kMenuItemAttrHidden, 0 ); // also check for a separator which was used just to // separate this item from the others, so don't leave // separator at the menu start or end nor 2 consecutive // separators wxMenuItemList::compatibility_iterator nextNode = node->GetNext(); wxMenuItem *next = nextNode ? nextNode->GetData() : NULL; size_t posSeptoHide; if ( !previousItem && next && next->IsSeparator() ) { // next (i.e. second as we must be first) item is // the separator to hide wxASSERT_MSG( pos == 0, _T("should be the menu start") ); posSeptoHide = 2; } else if ( GetMenuItems().GetCount() == pos + 1 && previousItem != NULL && previousItem->IsSeparator() ) { // prev item is a trailing separator we want to hide posSeptoHide = pos; } else if ( previousItem && previousItem->IsSeparator() && next && next->IsSeparator() ) { // two consecutive separators, this is one too many posSeptoHide = pos; } else // no separators to hide { posSeptoHide = 0; } if ( posSeptoHide ) { // hide the separator as well ChangeMenuItemAttributes( MAC_WXHMENU( GetHMenu() ), posSeptoHide, kMenuItemAttrHidden, 0 ); } }#endif // TARGET_CARBON } previousItem = item ; } if ( isSubMenu ) ::InsertMenu(MAC_WXHMENU( GetHMenu()), -1);}// undo all changes from the MacBeforeDisplay callvoid wxMenu::MacAfterDisplay( bool isSubMenu ){ if ( isSubMenu ) ::DeleteMenu(MacGetMenuId()); wxMenuItemList::compatibility_iterator node; wxMenuItem *item; for (node = GetMenuItems().GetFirst(); node; node = node->GetNext()) { item = (wxMenuItem *)node->GetData(); wxMenu* subMenu = item->GetSubMenu() ; if (subMenu) { subMenu->MacAfterDisplay( true ) ; } else { // no need to undo hidings } }}// Menu Bar/*Mac Implementation note :The Mac has only one global menubar, so we attempt to install the currentlyactive menubar from a frame, we currently don't take into account mdi-frameswhich would ask for menu-merging
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