📄 listctrl.h
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); // // Operations //////////////////////////////////////////////////////////////////////////// // // // Arranges the items // bool Arrange(int nFlag = wxLIST_ALIGN_DEFAULT); // // Deletes an item // bool DeleteItem(long lItem); // // Deletes all items bool DeleteAllItems(void); // // Deletes a column // bool DeleteColumn(int nCol); // // Deletes all columns // bool DeleteAllColumns(void); // // Clears items, and columns if there are any. // void ClearAll(void); // // Edit the label // wxTextCtrl* EditLabel( long lItem ,wxClassInfo* pTextControlClass = CLASSINFO(wxTextCtrl) ); // // End label editing, optionally cancelling the edit // bool EndEditLabel(bool bCancel); // // Ensures this item is visible // bool EnsureVisible(long lItem); // // Find an item whose label matches this string, starting from the item after 'start' // or the beginning if 'start' is -1. // long FindItem( long lStart ,const wxString& rsStr ,bool bPartial = false ); // // Find an item whose data matches this data, starting from the item after 'start' // or the beginning if 'start' is -1. // long FindItem( long lStart ,long lData ); // // Find an item nearest this position in the specified direction, starting from // the item after 'start' or the beginning if 'start' is -1. // long FindItem( long lStart ,const wxPoint& rPoint ,int lDirection ); // // Determines which item (if any) is at the specified point, // giving details in 'flags' (see wxLIST_HITTEST_... flags above) // long HitTest( const wxPoint& rPoint ,int& rFlags ); // // Inserts an item, returning the index of the new item if successful, // -1 otherwise. // long InsertItem(wxListItem& rInfo); // // Insert a string item // long InsertItem( long lIndex ,const wxString& rsLabel ); // // Insert an image item // long InsertItem( long lIndex ,int nImageIndex ); // // Insert an image/string item // long InsertItem( long lIndex ,const wxString& rsLabel ,int nImageIndex ); // // For list view mode (only), inserts a column. // long InsertColumn( long lCol ,wxListItem& rInfo ); long InsertColumn( long lCol ,const wxString& rsHeading ,int nFormat = wxLIST_FORMAT_LEFT ,int lWidth = -1 ); // // set the number of items in a virtual list control // void SetItemCount(long lCount); // // Scrolls the list control. If in icon, small icon or report view mode, // x specifies the number of pixels to scroll. If in list view mode, x // specifies the number of columns to scroll. // If in icon, small icon or list view mode, y specifies the number of pixels // to scroll. If in report view mode, y specifies the number of lines to scroll. // bool ScrollList( int nDx ,int nDy ); // Sort items. // // fn is a function which takes 3 long arguments: item1, item2, data. // item1 is the long data associated with a first item (NOT the index). // item2 is the long data associated with a second item (NOT the index). // data is the same value as passed to SortItems. // The return value is a negative number if the first item should precede the second // item, a positive number of the second item should precede the first, // or zero if the two items are equivalent. // // data is arbitrary data to be passed to the sort function. // bool SortItems( wxListCtrlCompare fn ,long lData ); // // IMPLEMENTATION // -------------- // virtual bool OS2Command( WXUINT uParam ,WXWORD wId ); // // Bring the control in sync with current m_windowStyle value // void UpdateStyle(void); // // Implementation: converts wxWidgets style to MSW style. // Can be a single style flag or a bit list. // oldStyle is 'normalised' so that it doesn't contain // conflicting styles. // long ConvertToOS2Style( long& lOldStyle ,long lStyle ) const; long ConvertArrangeToOS2Style(long lStyle); long ConvertViewToOS2Style(long lStyle); virtual MRESULT OS2WindowProc( WXUINT uMsg ,WXWPARAM wParam ,WXLPARAM lParam ); // Event handlers //////////////////////////////////////////////////////////////////////////// // Necessary for drawing hrules and vrules, if specified void OnPaint(wxPaintEvent& rEvent);protected: // // common part of all ctors // void Init(void); // // Free memory taken by all internal data // void FreeAllInternalData(void); wxTextCtrl* m_pTextCtrl; // The control used for editing a label wxImageList* m_pImageListNormal; // The image list for normal icons wxImageList* m_pImageListSmall; // The image list for small icons wxImageList* m_pImageListState; // The image list state icons (not implemented yet) bool m_bOwnsImageListNormal; bool m_bOwnsImageListSmall; bool m_bOwnsImageListState; long m_lBaseStyle; // Basic PM style flags, for recreation purposes int m_nColCount; // PM doesn't have GetColumnCount so must // keep track of inserted/deleted columns // // true if we have any internal data (user data & attributes) // bool m_bAnyInternalData; // // true if we have any items with custom attributes // bool m_bHasAnyAttr; // // These functions are only used for virtual list view controls, i.e. the // ones with wxLC_VIRTUAL style // // return the text for the given column of the given item // virtual wxString OnGetItemText( long lItem ,long lColumn ) const; // // Return the icon for the given item. In report view, OnGetItemImage will // only be called for the first column. See OnGetItemColumnImage for // details. // virtual int OnGetItemImage(long lItem) const; // // Return the icon for the given item and column // virtual int OnGetItemColumnImage(long lItem, long lColumn) const; // // Return the attribute for the item (may return NULL if none) // virtual wxListItemAttr* OnGetItemAttr(long lItem) const;private: bool DoCreateControl( int nX ,int nY ,int nWidth ,int nHeight ); DECLARE_DYNAMIC_CLASS(wxListCtrl) DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxListCtrl)}; // end of CLASS wxListCtrl#endif // wxUSE_LISTCTRL#endif // _WX_LISTCTRL_H_
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