⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 listctrl.h

📁 wxWidgets 是一个跨平台的 GUI 框架。它给开发人员提供了统一的接口
💻 H
📖 第 1 页 / 共 2 页
字号:
                     );    //    // Operations    ////////////////////////////////////////////////////////////////////////////    //    //    // Arranges the items    //    bool Arrange(int nFlag = wxLIST_ALIGN_DEFAULT);    //    // Deletes an item    //    bool DeleteItem(long lItem);    //    // Deletes all items    bool DeleteAllItems(void);    //    // Deletes a column    //    bool DeleteColumn(int nCol);    //    // Deletes all columns    //    bool DeleteAllColumns(void);    //    // Clears items, and columns if there are any.    //    void ClearAll(void);    //    // Edit the label    //    wxTextCtrl* EditLabel( long         lItem                          ,wxClassInfo* pTextControlClass = CLASSINFO(wxTextCtrl)                         );    //    // End label editing, optionally cancelling the edit    //    bool EndEditLabel(bool bCancel);    //    // Ensures this item is visible    //    bool EnsureVisible(long lItem);    //    // Find an item whose label matches this string, starting from the item after 'start'    // or the beginning if 'start' is -1.    //    long FindItem( long            lStart                  ,const wxString& rsStr                  ,bool            bPartial = false                 );    //    // Find an item whose data matches this data, starting from the item after 'start'    // or the beginning if 'start' is -1.    //    long FindItem( long lStart                  ,long lData                 );    //    // Find an item nearest this position in the specified direction, starting from    // the item after 'start' or the beginning if 'start' is -1.    //    long FindItem( long           lStart                  ,const wxPoint& rPoint                  ,int            lDirection                 );    //    // Determines which item (if any) is at the specified point,    // giving details in 'flags' (see wxLIST_HITTEST_... flags above)    //    long HitTest( const wxPoint& rPoint                 ,int&           rFlags                );    //    // Inserts an item, returning the index of the new item if successful,    // -1 otherwise.    //    long InsertItem(wxListItem& rInfo);    //    // Insert a string item    //    long InsertItem( long            lIndex                    ,const wxString& rsLabel                   );    //    // Insert an image item    //    long InsertItem( long lIndex                    ,int  nImageIndex                   );    //    // Insert an image/string item    //    long InsertItem( long            lIndex                    ,const wxString& rsLabel                    ,int             nImageIndex                   );    //    // For list view mode (only), inserts a column.    //    long InsertColumn( long        lCol                      ,wxListItem& rInfo                     );    long InsertColumn( long            lCol                      ,const wxString& rsHeading                      ,int             nFormat = wxLIST_FORMAT_LEFT                      ,int             lWidth = -1                     );    //    // set the number of items in a virtual list control    //    void SetItemCount(long lCount);    //    // Scrolls the list control. If in icon, small icon or report view mode,    // x specifies the number of pixels to scroll. If in list view mode, x    // specifies the number of columns to scroll.    // If in icon, small icon or list view mode, y specifies the number of pixels    // to scroll. If in report view mode, y specifies the number of lines to scroll.    //    bool ScrollList( int nDx                    ,int nDy                   );    // Sort items.    //    // fn is a function which takes 3 long arguments: item1, item2, data.    // item1 is the long data associated with a first item (NOT the index).    // item2 is the long data associated with a second item (NOT the index).    // data is the same value as passed to SortItems.    // The return value is a negative number if the first item should precede the second    // item, a positive number of the second item should precede the first,    // or zero if the two items are equivalent.    //    // data is arbitrary data to be passed to the sort function.    //    bool SortItems( wxListCtrlCompare fn                   ,long              lData                  );    //    // IMPLEMENTATION    // --------------    //    virtual bool OS2Command( WXUINT uParam                            ,WXWORD wId                           );    //    // Bring the control in sync with current m_windowStyle value    //    void UpdateStyle(void);    //    // Implementation: converts wxWidgets style to MSW style.    // Can be a single style flag or a bit list.    // oldStyle is 'normalised' so that it doesn't contain    // conflicting styles.    //    long ConvertToOS2Style( long& lOldStyle                           ,long  lStyle                          ) const;    long ConvertArrangeToOS2Style(long lStyle);    long ConvertViewToOS2Style(long lStyle);    virtual MRESULT OS2WindowProc( WXUINT   uMsg                                  ,WXWPARAM wParam                                  ,WXLPARAM lParam                                 );    // Event handlers    ////////////////////////////////////////////////////////////////////////////    // Necessary for drawing hrules and vrules, if specified    void OnPaint(wxPaintEvent& rEvent);protected:    //    // common part of all ctors    //    void Init(void);    //    // Free memory taken by all internal data    //    void FreeAllInternalData(void);    wxTextCtrl*                     m_pTextCtrl;        // The control used for editing a label    wxImageList*                    m_pImageListNormal; // The image list for normal icons    wxImageList*                    m_pImageListSmall;  // The image list for small icons    wxImageList*                    m_pImageListState;  // The image list state icons (not implemented yet)    bool                            m_bOwnsImageListNormal;    bool                            m_bOwnsImageListSmall;    bool                            m_bOwnsImageListState;    long                            m_lBaseStyle;       // Basic PM style flags, for recreation purposes    int                             m_nColCount;        // PM doesn't have GetColumnCount so must                                                        // keep track of inserted/deleted columns    //    // true if we have any internal data (user data & attributes)    //    bool                            m_bAnyInternalData;    //    // true if we have any items with custom attributes    //    bool                            m_bHasAnyAttr;    //    // These functions are only used for virtual list view controls, i.e. the    // ones with wxLC_VIRTUAL style    //    // return the text for the given column of the given item    //    virtual wxString OnGetItemText( long lItem                                   ,long lColumn                                  ) const;    //    // Return the icon for the given item. In report view, OnGetItemImage will    // only be called for the first column. See OnGetItemColumnImage for     // details.    //    virtual int OnGetItemImage(long lItem) const;    //    // Return the icon for the given item and column    //    virtual int OnGetItemColumnImage(long lItem, long lColumn) const;    //    // Return the attribute for the item (may return NULL if none)    //    virtual wxListItemAttr* OnGetItemAttr(long lItem) const;private:    bool DoCreateControl( int nX                         ,int nY                         ,int nWidth                         ,int nHeight                        );    DECLARE_DYNAMIC_CLASS(wxListCtrl)    DECLARE_EVENT_TABLE()    DECLARE_NO_COPY_CLASS(wxListCtrl)}; // end of CLASS wxListCtrl#endif // wxUSE_LISTCTRL#endif // _WX_LISTCTRL_H_

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -