📄 laywin.h
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/////////////////////////////////////////////////////////////////////////////// Name: laywin.h// Purpose: Implements a simple layout algorithm, plus// wxSashLayoutWindow which is an example of a window with// layout-awareness (via event handlers). This is suited to// IDE-style window layout.// Author: Julian Smart// Modified by:// Created: 04/01/98// RCS-ID: $Id: laywin.h,v 1.29 2006/01/05 23:11:58 MR Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_LAYWIN_H_G_#define _WX_LAYWIN_H_G_#if wxUSE_SASH #include "wx/sashwin.h"#endif // wxUSE_SASH#include "wx/event.h"BEGIN_DECLARE_EVENT_TYPES() DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_ADV, wxEVT_QUERY_LAYOUT_INFO, 1500) DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_ADV, wxEVT_CALCULATE_LAYOUT, 1501)END_DECLARE_EVENT_TYPES()enum wxLayoutOrientation{ wxLAYOUT_HORIZONTAL, wxLAYOUT_VERTICAL};enum wxLayoutAlignment{ wxLAYOUT_NONE, wxLAYOUT_TOP, wxLAYOUT_LEFT, wxLAYOUT_RIGHT, wxLAYOUT_BOTTOM};// Not sure this is necessary// Tell window which dimension we're sizing on#define wxLAYOUT_LENGTH_Y 0x0008#define wxLAYOUT_LENGTH_X 0x0000// Use most recently used length#define wxLAYOUT_MRU_LENGTH 0x0010// Only a query, so don't actually move it.#define wxLAYOUT_QUERY 0x0100/* * This event is used to get information about window alignment, * orientation and size. */class WXDLLIMPEXP_ADV wxQueryLayoutInfoEvent: public wxEvent{public: wxQueryLayoutInfoEvent(wxWindowID id = 0) { SetEventType(wxEVT_QUERY_LAYOUT_INFO); m_requestedLength = 0; m_flags = 0; m_id = id; m_alignment = wxLAYOUT_TOP; m_orientation = wxLAYOUT_HORIZONTAL; } // Read by the app void SetRequestedLength(int length) { m_requestedLength = length; } int GetRequestedLength() const { return m_requestedLength; } void SetFlags(int flags) { m_flags = flags; } int GetFlags() const { return m_flags; } // Set by the app void SetSize(const wxSize& size) { m_size = size; } wxSize GetSize() const { return m_size; } void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; } wxLayoutOrientation GetOrientation() const { return m_orientation; } void SetAlignment(wxLayoutAlignment align) { m_alignment = align; } wxLayoutAlignment GetAlignment() const { return m_alignment; } virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }protected: int m_flags; int m_requestedLength; wxSize m_size; wxLayoutOrientation m_orientation; wxLayoutAlignment m_alignment;private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryLayoutInfoEvent)};typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);#define EVT_QUERY_LAYOUT_INFO(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxQueryLayoutInfoEventFunction, & func ), NULL ),/* * This event is used to take a bite out of the available client area. */class WXDLLIMPEXP_ADV wxCalculateLayoutEvent: public wxEvent{public: wxCalculateLayoutEvent(wxWindowID id = 0) { SetEventType(wxEVT_CALCULATE_LAYOUT); m_flags = 0; m_id = id; } // Read by the app void SetFlags(int flags) { m_flags = flags; } int GetFlags() const { return m_flags; } // Set by the app void SetRect(const wxRect& rect) { m_rect = rect; } wxRect GetRect() const { return m_rect; } virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }protected: int m_flags; wxRect m_rect;private: DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCalculateLayoutEvent)};typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);#define EVT_CALCULATE_LAYOUT(func) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxCalculateLayoutEventFunction, & func ), NULL ),#if wxUSE_SASH// This is window that can remember alignment/orientation, does its own layout,// and can provide sashes too. Useful for implementing docked windows with sashes in// an IDE-style interface.class WXDLLIMPEXP_ADV wxSashLayoutWindow: public wxSashWindow{public: wxSashLayoutWindow() { Init(); } wxSashLayoutWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow")) { Create(parent, id, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"));// Accessors inline wxLayoutAlignment GetAlignment() const { return m_alignment; }; inline wxLayoutOrientation GetOrientation() const { return m_orientation; }; inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }; inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }; // Give the window default dimensions inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; }// Event handlers // Called by layout algorithm to allow window to take a bit out of the // client rectangle, and size itself if not in wxLAYOUT_QUERY mode. void OnCalculateLayout(wxCalculateLayoutEvent& event); // Called by layout algorithm to retrieve information about the window. void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event);private: void Init(); wxLayoutAlignment m_alignment; wxLayoutOrientation m_orientation; wxSize m_defaultSize;private: DECLARE_DYNAMIC_CLASS_NO_COPY(wxSashLayoutWindow) DECLARE_EVENT_TABLE()};#endif // wxUSE_SASHclass WXDLLEXPORT wxMDIParentFrame;class WXDLLEXPORT wxFrame;// This class implements the layout algorithmclass WXDLLIMPEXP_ADV wxLayoutAlgorithm: public wxObject{public: wxLayoutAlgorithm() {}#if wxUSE_MDI_ARCHITECTURE // The MDI client window is sized to whatever's left over. bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);#endif // wxUSE_MDI_ARCHITECTURE // mainWindow is sized to whatever's left over. This function for backward // compatibility; use LayoutWindow. bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL); // mainWindow is sized to whatever's left over. bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);};#endif // _WX_LAYWIN_H_G_
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