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📄 textctrl.h

📁 wxWidgets 是一个跨平台的 GUI 框架。它给开发人员提供了统一的接口
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/////////////////////////////////////////////////////////////////////////////// Name:        textctrl.h// Purpose:     wxTextCtrl class// Author:      Stefan Csomor// Modified by:// Created:     1998-01-01// RCS-ID:      $Id: textctrl.h,v 1.8 2006/09/24 11:40:13 JS Exp $// Copyright:   (c) Stefan Csomor// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_TEXTCTRL_H_#define _WX_TEXTCTRL_H_#include "wx/control.h"WXDLLEXPORT_DATA(extern const wxChar) wxTextCtrlNameStr[];// Single-line text itemclass WXDLLEXPORT wxTextCtrl: public wxTextCtrlBase{  DECLARE_DYNAMIC_CLASS(wxTextCtrl)public:  // creation  // --------  wxTextCtrl() { Init(); }  virtual ~wxTextCtrl();  wxTextCtrl(wxWindow *parent, wxWindowID id,             const wxString& value = wxEmptyString,             const wxPoint& pos = wxDefaultPosition,             const wxSize& size = wxDefaultSize, long style = 0,             const wxValidator& validator = wxDefaultValidator,             const wxString& name = wxTextCtrlNameStr)  {      Init();      Create(parent, id, value, pos, size, style, validator, name);  }  bool Create(wxWindow *parent, wxWindowID id,              const wxString& value = wxEmptyString,              const wxPoint& pos = wxDefaultPosition,              const wxSize& size = wxDefaultSize, long style = 0,              const wxValidator& validator = wxDefaultValidator,              const wxString& name = wxTextCtrlNameStr);  // accessors  // ---------  virtual wxString GetValue() const ;  virtual void SetValue(const wxString& value);  virtual int GetLineLength(long lineNo) const;  virtual wxString GetLineText(long lineNo) const;  virtual int GetNumberOfLines() const;  virtual bool IsModified() const;  virtual bool IsEditable() const;  // If the return values from and to are the same, there is no selection.  virtual void GetSelection(long* from, long* to) const;  // operations  // ----------  // editing  virtual void Clear();  virtual void Replace(long from, long to, const wxString& value);  virtual void Remove(long from, long to);  // sets/clears the dirty flag  virtual void MarkDirty();  virtual void DiscardEdits();  // set the max number of characters which may be entered in a single line  // text control  virtual void SetMaxLength(unsigned long len) ;  // text control under some platforms supports the text styles: these  // methods allow to apply the given text style to the given selection or to  // set/get the style which will be used for all appended text  virtual bool SetStyle(long start, long end, const wxTextAttr& style);  virtual bool SetDefaultStyle(const wxTextAttr& style);  // writing text inserts it at the current position, appending always  // inserts it at the end  virtual void WriteText(const wxString& text);  virtual void AppendText(const wxString& text);  // translate between the position (which is just an index in the text ctrl  // considering all its contents as a single strings) and (x, y) coordinates  // which represent column and line.  virtual long XYToPosition(long x, long y) const;  virtual bool PositionToXY(long pos, long *x, long *y) const;  virtual void ShowPosition(long pos);  // Clipboard operations  virtual void Copy();  virtual void Cut();  virtual void Paste();  virtual bool CanCopy() const;  virtual bool CanCut() const;  virtual bool CanPaste() const;  // Undo/redo  virtual void Undo();  virtual void Redo();  virtual bool CanUndo() const;  virtual bool CanRedo() const;  // Insertion point  virtual void SetInsertionPoint(long pos);  virtual void SetInsertionPointEnd();  virtual long GetInsertionPoint() const;  virtual wxTextPos GetLastPosition() const;  virtual void SetSelection(long from, long to);  virtual void SetEditable(bool editable);    // Implementation from now on    // --------------------------    // Implementation    // --------------    virtual void Command(wxCommandEvent& event);    virtual bool AcceptsFocus() const;    // callbacks    void OnDropFiles(wxDropFilesEvent& event);    void OnChar(wxKeyEvent& event); // Process 'enter' if required    void OnCut(wxCommandEvent& event);    void OnCopy(wxCommandEvent& event);    void OnPaste(wxCommandEvent& event);    void OnUndo(wxCommandEvent& event);    void OnRedo(wxCommandEvent& event);    void OnUpdateCut(wxUpdateUIEvent& event);    void OnUpdateCopy(wxUpdateUIEvent& event);    void OnUpdatePaste(wxUpdateUIEvent& event);    void OnUpdateUndo(wxUpdateUIEvent& event);    void OnUpdateRedo(wxUpdateUIEvent& event);       virtual bool MacCanFocus() const { return true ; }    virtual bool MacSetupCursor( const wxPoint& pt ) ;    virtual void      MacSuperShown( bool show ) ;    virtual bool     Show(bool show = true) ;protected:    // common part of all ctors    void Init();  virtual wxSize DoGetBestSize() const;  bool  m_editable ;  // flag is set to true when the user edits the controls contents  bool m_dirty;  // one of the following objects is used for representation, the other one is NULL  void*  m_macTE ;  void*  m_macTXN ;  void*  m_macTXNvars ;  bool  m_macUsesTXN ;  unsigned long  m_maxLength ;  DECLARE_EVENT_TABLE()};#endif    // _WX_TEXTCTRL_H_

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