📄 bitmap.h
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/////////////////////////////////////////////////////////////////////////////// Name: bitmap.h// Purpose: wxBitmap class// Author: Stefan Csomor// Modified by:// Created: 1998-01-01// RCS-ID: $Id: bitmap.h,v 1.8 2006/10/30 19:26:25 VZ Exp $// Copyright: (c) Stefan Csomor// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_BITMAP_H_#define _WX_BITMAP_H_#include "wx/palette.h"// Bitmapclass WXDLLEXPORT wxBitmap;class WXDLLEXPORT wxBitmapHandler;class WXDLLEXPORT wxControl;class WXDLLEXPORT wxCursor;class WXDLLEXPORT wxDC;class WXDLLEXPORT wxIcon;class WXDLLEXPORT wxImage;class WXDLLEXPORT wxPixelDataBase;// A mask is a bitmap used for drawing bitmaps// it can be a monochrome bitmap or a multi-bit bitmap which transfers to alpha channels// transparently.class WXDLLEXPORT wxMask: public wxObject{ DECLARE_DYNAMIC_CLASS(wxMask) DECLARE_NO_COPY_CLASS(wxMask)public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation bool PointMasked(int x, int y); inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } int GetDepth() const { return m_depth ; } void SetDepth( int depth ) { m_depth = depth ; }protected: WXHBITMAP m_maskBitmap; int m_depth ;};enum { kMacBitmapTypeUnknownType , kMacBitmapTypeGrafWorld, kMacBitmapTypePict , kMacBitmapTypeIcon } ;class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData{ DECLARE_NO_COPY_CLASS(wxBitmapRefData) friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; friend class WXDLLEXPORT wxCursor;public: wxBitmapRefData(); virtual ~wxBitmapRefData();public: int m_width; int m_height; int m_depth; bool m_ok; int m_numColors;#if wxUSE_PALETTE wxPalette m_bitmapPalette;#endif // wxUSE_PALETTE int m_quality; int m_bitmapType ; WXHMETAFILE m_hPict ; WXHBITMAP m_hBitmap; WXHICON m_hIcon ; wxMask * m_bitmapMask; // Optional mask bool m_hasAlpha;};#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase{ DECLARE_DYNAMIC_CLASS(wxBitmapHandler)public: wxBitmapHandler() : m_name(), m_extension(), m_type(0) { } virtual ~wxBitmapHandler(); virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(long type) { m_type = type; } wxString GetName() const { return m_name; } wxString GetExtension() const { return m_extension; } long GetType() const { return m_type; }protected: wxString m_name; wxString m_extension; long m_type;};#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())class WXDLLEXPORT wxBitmap: public wxBitmapBase{ DECLARE_DYNAMIC_CLASS(wxBitmap) friend class WXDLLEXPORT wxBitmapHandler;public: wxBitmap(); // Platform-specific // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data bool CreateFromXpm(const char **bits); wxBitmap(const char **bits); wxBitmap(char **bits); // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE); // Constructor for generalised creation from data wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1); virtual ~wxBitmap(); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); bool Ok() const { return IsOk(); } bool IsOk() const; int GetWidth() const; int GetHeight() const; int GetDepth() const; int GetQuality() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk);#if wxUSE_PALETTE wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette);#endif // wxUSE_PALETTE wxMask *GetMask() const; void SetMask(wxMask *mask) ; int GetBitmapType() const; static void InitStandardHandlers(); // raw bitmap access support functions, for internal use only void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); void UseAlpha();public: WXHBITMAP GetHBITMAP() const; inline WXHICON GetHICON() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hIcon : 0); } WXHMETAFILE GetPict(bool *created = NULL ) const; void SetHBITMAP(WXHBITMAP bmp); void SetHICON(WXHICON ico); void SetPict( WXHMETAFILE pict ) ; bool FreeResource(bool force = FALSE);};#endif // _WX_BITMAP_H_
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