📄 widget.cpp
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/////////////////////////////////////////////////////////////////////////////// Name: widget.cpp// Purpose: wxHtml testing example// Demonstrates embedded controls/////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx/wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif// for all others, include the necessary headers (this file is usually all you// need because it includes almost all "standard" wxWidgets headers#ifndef WX_PRECOMP #include "wx/wx.h"#endif#include "wx/html/htmlwin.h"#include "../../sample.xpm"/*TAG HANDER FOR 'MYBIND' TAG*/#include "wx/html/m_templ.h"TAG_HANDLER_BEGIN(MYBIND, "MYBIND")TAG_HANDLER_PROC(tag){ wxWindow *wnd; int ax, ay; int fl = 0; tag.ScanParam(wxT("X"), wxT("%i"), &ax); tag.ScanParam(wxT("Y"), wxT("%i"), &ay); if (tag.HasParam(wxT("FLOAT"))) fl = ax; wnd = new wxTextCtrl ( m_WParser->GetWindowInterface()->GetHTMLWindow(), wxID_ANY, tag.GetParam(wxT("NAME")), wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE ); wnd->Show(true); m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl)); return false;}TAG_HANDLER_END(MYBIND)TAGS_MODULE_BEGIN(MyBind) TAGS_MODULE_ADD(MYBIND)TAGS_MODULE_END(MyBind)// ----------------------------------------------------------------------------// private classes// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxAppclass MyApp : public wxApp{public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit();};// Define a new frame type: this is going to be our main frameclass MyFrame : public wxFrame{public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnBack(wxCommandEvent& event); void OnForward(wxCommandEvent& event);private: // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE()};// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// IDs for the controls and the menu commandsenum{ // menu items Minimal_Quit = 1, Minimal_Back, Minimal_Forward, // controls start here (the numbers are, of course, arbitrary) Minimal_Text = 1000};// ----------------------------------------------------------------------------// event tables and other macros for wxWidgets// ----------------------------------------------------------------------------// the event tables connect the wxWidgets events with the functions (event// handlers) which process them. It can be also done at run-time, but for the// simple menu events like this the static method is much simpler.BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_Back, MyFrame::OnBack) EVT_MENU(Minimal_Forward, MyFrame::OnForward)END_EVENT_TABLE()// Create a new application object: this macro will allow wxWidgets to create// the application object during program execution (it's better than using a// static object for many reasons) and also declares the accessor function// wxGetApp() which will return the reference of the right type (i.e. MyApp and// not wxApp)IMPLEMENT_APP(MyApp)// ============================================================================// implementation// ============================================================================// ----------------------------------------------------------------------------// the application class// ----------------------------------------------------------------------------// `Main program' equivalent: the program execution "starts" herebool MyApp::OnInit(){ // Create the main application window MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"), wxDefaultPosition, wxSize(640, 480) ); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? frame->Show(true); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true;}// ----------------------------------------------------------------------------// main frame// ----------------------------------------------------------------------------wxHtmlWindow *html;// frame constructorMyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size): wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size){ // create a menu bar wxMenu *menuFile = new wxMenu; wxMenu *menuNav = new wxMenu; menuFile->Append(Minimal_Quit, _("E&xit")); menuNav->Append(Minimal_Back, _("Go &BACK")); menuNav->Append(Minimal_Forward, _("Go &FORWARD")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, _("&File")); menuBar->Append(menuNav, _("&Navigate")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); SetIcon(wxIcon(sample_xpm)); #if wxUSE_STATUSBAR CreateStatusBar(2);#endif // wxUSE_STATUSBAR html = new wxHtmlWindow(this); html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));#if wxUSE_STATUSBAR html -> SetRelatedStatusBar(1);#endif // wxUSE_STATUSBAR html -> LoadPage(wxT("start.htm"));}// event handlersvoid MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)){ // true is to force the frame to close Close(true);}void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)){ if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));}void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)){ if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));}
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