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📄 syndevicectrl.h

📁 Synaptics触摸板应用开发包(SDK)
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.

/////////////////////////////////////////////////////////////////////////////
// CSynDeviceCtrl wrapper class

class CSynDeviceCtrl : public CWnd
{
protected:
  DECLARE_DYNCREATE(CSynDeviceCtrl)
public:
  CLSID const& GetClsid()
  {
    static CLSID const clsid
      = { 0x2060435e, 0xab52, 0x49e1, { 0xa2, 0xea, 0x5d, 0x31, 0x64, 0x58, 0x87, 0xcf } };
    return clsid;
  }
  virtual BOOL Create(LPCTSTR lpszClassName,
    LPCTSTR lpszWindowName, DWORD dwStyle,
    const RECT& rect,
    CWnd* pParentWnd, UINT nID,
    CCreateContext* pContext = NULL)
  { return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
    const RECT& rect, CWnd* pParentWnd, UINT nID,
    CFile* pPersist = NULL, BOOL bStorage = FALSE,
    BSTR bstrLicKey = NULL)
  { return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
    pPersist, bStorage, bstrLicKey); }

// Attributes
public:

// Operations
public:
  void Select(long lDeviceHandle);
  long GetLongProperty(long eProperty);
  void SetLongProperty(long eProperty, long newVal);
  CString GetStringProperty(long eProperty);
  long LoadPacket(LPDISPATCH pPacket);
  void ForceMotion(long lDeltaX, long lDeltaY, long lButtonState);
  void ForcePacket(LPDISPATCH pPacket);
  void Acquire(long lFlags);
  void Unacquire();
  void Activate();
  void Deactivate();
};

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