📄 syndevicectrl.h
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CSynDeviceCtrl wrapper class
class CSynDeviceCtrl : public CWnd
{
protected:
DECLARE_DYNCREATE(CSynDeviceCtrl)
public:
CLSID const& GetClsid()
{
static CLSID const clsid
= { 0x2060435e, 0xab52, 0x49e1, { 0xa2, 0xea, 0x5d, 0x31, 0x64, 0x58, 0x87, 0xcf } };
return clsid;
}
virtual BOOL Create(LPCTSTR lpszClassName,
LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd, UINT nID,
CCreateContext* pContext = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }
BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect, CWnd* pParentWnd, UINT nID,
CFile* pPersist = NULL, BOOL bStorage = FALSE,
BSTR bstrLicKey = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
pPersist, bStorage, bstrLicKey); }
// Attributes
public:
// Operations
public:
void Select(long lDeviceHandle);
long GetLongProperty(long eProperty);
void SetLongProperty(long eProperty, long newVal);
CString GetStringProperty(long eProperty);
long LoadPacket(LPDISPATCH pPacket);
void ForceMotion(long lDeltaX, long lDeltaY, long lButtonState);
void ForcePacket(LPDISPATCH pPacket);
void Acquire(long lFlags);
void Unacquire();
void Activate();
void Deactivate();
};
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