bezeltest.cpp

来自「Synaptics触摸板应用开发包(SDK)」· C++ 代码 · 共 75 行

CPP
75
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// BezelTest.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BezelTest.h"
#include "BezelTestDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBezelTestApp

BEGIN_MESSAGE_MAP(CBezelTestApp, CWinApp)
  //{{AFX_MSG_MAP(CBezelTestApp)
    // NOTE - the ClassWizard will add and remove mapping macros here.
    //    DO NOT EDIT what you see in these blocks of generated code!
  //}}AFX_MSG
  ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBezelTestApp construction

CBezelTestApp::CBezelTestApp()
{
  // TODO: add construction code here,
  // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBezelTestApp object

CBezelTestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBezelTestApp initialization

BOOL CBezelTestApp::InitInstance()
{
  AfxEnableControlContainer();

  // Standard initialization
  // If you are not using these features and wish to reduce the size
  //  of your final executable, you should remove from the following
  //  the specific initialization routines you do not need.

#ifdef _AFXDLL
  Enable3dControls();     // Call this when using MFC in a shared DLL
#else
  Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

  CBezelTestDlg dlg;
  m_pMainWnd = &dlg;
  int nResponse = dlg.DoModal();
  if (nResponse == IDOK)
  {
    // TODO: Place code here to handle when the dialog is
    //  dismissed with OK
  }
  else if (nResponse == IDCANCEL)
  {
    // TODO: Place code here to handle when the dialog is
    //  dismissed with Cancel
  }

  // Since the dialog has been closed, return FALSE so that we exit the
  //  application, rather than start the application's message pump.
  return FALSE;
}

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