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📄 synview.cpp

📁 Synaptics触摸板应用开发包(SDK)
💻 CPP
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// SynView.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SynView.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSynViewApp

BEGIN_MESSAGE_MAP(CSynViewApp, CWinApp)
  //{{AFX_MSG_MAP(CSynViewApp)
  ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
    // NOTE - the ClassWizard will add and remove mapping macros here.
    //    DO NOT EDIT what you see in these blocks of generated code!
  //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSynViewApp construction

CSynViewApp::CSynViewApp()
{
  // TODO: add construction code here,
  // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSynViewApp object

CSynViewApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSynViewApp initialization

BOOL CSynViewApp::InitInstance()
{
  // Standard initialization
  // If you are not using these features and wish to reduce the size
  //  of your final executable, you should remove from the following
  //  the specific initialization routines you do not need.

#ifdef _AFXDLL
  Enable3dControls();     // Call this when using MFC in a shared DLL
#else
  Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

  // Change the registry key under which our settings are stored.
  // TODO: You should modify this string to be something appropriate
  // such as the name of your company or organization.
  SetRegistryKey(_T("Local AppWizard-Generated Applications"));


  // To create the main window, this code creates a new frame window
  // object and then sets it as the application's main window object.

  CMainFrame* pFrame = new CMainFrame;
  m_pMainWnd = pFrame;

  // create and load the frame with its resources

  pFrame->LoadFrame(IDR_MAINFRAME,
    WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
    NULL);

  // The one and only window has been initialized, so show and update it.
  pFrame->ShowWindow(SW_SHOW);
  pFrame->UpdateWindow();

  return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CSynViewApp message handlers





/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
  CAboutDlg();

// Dialog Data
  //{{AFX_DATA(CAboutDlg)
  enum { IDD = IDD_ABOUTBOX };
  //}}AFX_DATA

  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CAboutDlg)
  protected:
  virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
  //}}AFX_VIRTUAL

// Implementation
protected:
  //{{AFX_MSG(CAboutDlg)
    // No message handlers
  //}}AFX_MSG
  DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
  //{{AFX_DATA_INIT(CAboutDlg)
  //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
  CDialog::DoDataExchange(pDX);
  //{{AFX_DATA_MAP(CAboutDlg)
  //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
  //{{AFX_MSG_MAP(CAboutDlg)
    // No message handlers
  //}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CSynViewApp::OnAppAbout()
{
  CAboutDlg aboutDlg;
  aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CSynViewApp message handlers

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