📄 oglmisc.cpp
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wxString oldBuffer(buffer); wxString s = node->GetData(); if (s.empty()) { // FORCE NEW LINE if (buffer.Length() > 0) string_list->Add(buffer); buffer.Empty(); } else { if (buffer.Length() != 0) buffer += wxT(" "); buffer += s; dc.GetTextExtent(buffer, &x, &y); // Don't fit within the bounding box if we're fitting shape to contents if ((x > width) && !(formatMode & FORMAT_SIZE_TO_CONTENTS)) { // Deal with first word being wider than box if (oldBuffer.Length() > 0) string_list->Add(oldBuffer); buffer.Empty(); buffer += s; } } node = node->GetNext(); } if (buffer.Length() != 0) string_list->Add(buffer); return string_list;}void oglDrawFormattedText(wxDC& dc, wxList *text_list, double m_xpos, double m_ypos, double width, double height, int formatMode){ double xoffset, yoffset; if (formatMode & FORMAT_CENTRE_HORIZ) xoffset = m_xpos; else xoffset = (double)(m_xpos - (width / 2.0)); if (formatMode & FORMAT_CENTRE_VERT) yoffset = m_ypos; else yoffset = (double)(m_ypos - (height / 2.0)); dc.SetClippingRegion( (long)(m_xpos - width/2.0), (long)(m_ypos - height/2.0), (long)width+1, (long)height+1); // +1 to allow for rounding errors wxObjectList::compatibility_iterator current = text_list->GetFirst(); while (current) { wxShapeTextLine *line = (wxShapeTextLine *)current->GetData(); dc.DrawText(line->GetText(), WXROUND(xoffset + line->GetX()), WXROUND(yoffset + line->GetY())); current = current->GetNext(); } dc.DestroyClippingRegion();}/* * Find centroid given list of points comprising polyline * */void oglFindPolylineCentroid(wxList *points, double *x, double *y){ double xcount = 0; double ycount = 0; wxObjectList::compatibility_iterator node = points->GetFirst(); while (node) { wxRealPoint *point = (wxRealPoint *)node->GetData(); xcount += point->x; ycount += point->y; node = node->GetNext(); } *x = (xcount/points->GetCount()); *y = (ycount/points->GetCount());}/* * Check that (x1, y1) -> (x2, y2) hits (x3, y3) -> (x4, y4). * If so, ratio1 gives the proportion along the first line * that the intersection occurs (or something like that). * Used by functions below. * */void oglCheckLineIntersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double *ratio1, double *ratio2){ double denominator_term = (y4 - y3)*(x2 - x1) - (y2 - y1)*(x4 - x3); double numerator_term = (x3 - x1)*(y4 - y3) + (x4 - x3)*(y1 - y3); double line_constant; double length_ratio = 1.0; double k_line = 1.0; // Check for parallel lines if ((denominator_term < 0.005) && (denominator_term > -0.005)) line_constant = -1.0; else line_constant = numerator_term/denominator_term; // Check for intersection if ((line_constant < 1.0) && (line_constant > 0.0)) { // Now must check that other line hits if (((y4 - y3) < 0.005) && ((y4 - y3) > -0.005)) k_line = ((x1 - x3) + line_constant*(x2 - x1))/(x4 - x3); else k_line = ((y1 - y3) + line_constant*(y2 - y1))/(y4 - y3); if ((k_line >= 0.0) && (k_line < 1.0)) length_ratio = line_constant; else k_line = 1.0; } *ratio1 = length_ratio; *ratio2 = k_line;}/* * Find where (x1, y1) -> (x2, y2) hits one of the lines in xvec, yvec. * (*x3, *y3) is the point where it hits. * */void oglFindEndForPolyline(double n, double xvec[], double yvec[], double x1, double y1, double x2, double y2, double *x3, double *y3){ int i; double lastx = xvec[0]; double lasty = yvec[0]; double min_ratio = 1.0; double line_ratio; double other_ratio; for (i = 1; i < n; i++) { oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i], &line_ratio, &other_ratio); lastx = xvec[i]; lasty = yvec[i]; if (line_ratio < min_ratio) min_ratio = line_ratio; } // Do last (implicit) line if last and first doubles are not identical if (!(xvec[0] == lastx && yvec[0] == lasty)) { oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0], &line_ratio, &other_ratio); if (line_ratio < min_ratio) min_ratio = line_ratio; } *x3 = (x1 + (x2 - x1)*min_ratio); *y3 = (y1 + (y2 - y1)*min_ratio);}/* * Find where the line hits the box. * */void oglFindEndForBox(double width, double height, double x1, double y1, // Centre of box (possibly) double x2, double y2, // other end of line double *x3, double *y3) // End on box edge{ double xvec[5]; double yvec[5]; xvec[0] = (double)(x1 - width/2.0); yvec[0] = (double)(y1 - height/2.0); xvec[1] = (double)(x1 - width/2.0); yvec[1] = (double)(y1 + height/2.0); xvec[2] = (double)(x1 + width/2.0); yvec[2] = (double)(y1 + height/2.0); xvec[3] = (double)(x1 + width/2.0); yvec[3] = (double)(y1 - height/2.0); xvec[4] = (double)(x1 - width/2.0); yvec[4] = (double)(y1 - height/2.0); oglFindEndForPolyline(5, xvec, yvec, x2, y2, x1, y1, x3, y3);}/* * Find where the line hits the circle. * */void oglFindEndForCircle(double radius, double x1, double y1, // Centre of circle double x2, double y2, // Other end of line double *x3, double *y3){ double H = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)); if (H == 0.0) { *x3 = x1; *y3 = y1; } else { *y3 = radius * (y2 - y1)/H + y1; *x3 = radius * (x2 - x1)/H + x1; }}/* * Given the line (x1, y1) -> (x2, y2), and an arrow size of given length and width, * return the position of the tip of the arrow and the left and right vertices of the arrow. * */void oglGetArrowPoints(double x1, double y1, double x2, double y2, double length, double width, double *tip_x, double *tip_y, double *side1_x, double *side1_y, double *side2_x, double *side2_y){ double l = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)); if (l < 0.01) l = (double) 0.01; double i_bar = (x2 - x1)/l; double j_bar = (y2 - y1)/l; double x3 = (- length*i_bar) + x2; double y3 = (- length*j_bar) + y2; *side1_x = width*(-j_bar) + x3; *side1_y = width*i_bar + y3; *side2_x = -width*(-j_bar) + x3; *side2_y = -width*i_bar + y3; *tip_x = x2; *tip_y = y2;}/* * Given an ellipse and endpoints of a line, returns the point at which * the line touches the ellipse in values x4, y4. * This function assumes that the centre of the ellipse is at x1, y1, and the * ellipse has a width of width1 and a height of height1. It also assumes you are * wanting to draw an arc FROM point x2, y2 TOWARDS point x3, y3. * This function calculates the x,y coordinates of the intersection point of * the arc with the ellipse. * Author: Ian Harrison */void oglDrawArcToEllipse(double x1, double y1, double width1, double height1, double x2, double y2, double x3, double y3, double *x4, double *y4){ double a1 = (double)(width1/2.0); double b1 = (double)(height1/2.0); // These are required to give top left x and y coordinates for DrawEllipse// double top_left_x1 = (double)(x1 - a1);// double top_left_y1 = (double)(y1 - b1);/* // Check for vertical line if (fabs(x2 - x3) < 0.05) { *x4 = x3; if (y2 < y3) *y4 = (double)(y1 - b1); else *y4 = (double)(y1 + b1); return; }*/ // Check that x2 != x3 if (fabs(x2 - x3) < 0.05) { *x4 = x2; if (y3 > y2) *y4 = (double)(y1 - sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1))))); else *y4 = (double)(y1 + sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1))))); return; } // Calculate the x and y coordinates of the point where arc intersects ellipse double A, B, C, D, E, F, G, H, K; double ellipse1_x, ellipse1_y; A = (double)(1/(a1 * a1)); B = (double)((y3 - y2) * (y3 - y2)) / ((x3 - x2) * (x3 - x2) * b1 * b1); C = (double)(2 * (y3 - y2) * (y2 - y1)) / ((x3 - x2) * b1 * b1); D = (double)((y2 - y1) * (y2 - y1)) / (b1 * b1); E = (double)(A + B); F = (double)(C - (2 * A * x1) - (2 * B * x2)); G = (double)((A * x1 * x1) + (B * x2 * x2) - (C * x2) + D - 1); H = (double)((y3 - y2) / (x3 - x2)); K = (double)((F * F) - (4 * E * G)); if (K >= 0) // In this case the line intersects the ellipse, so calculate intersection { if(x2 >= x1) { ellipse1_x = (double)(((F * -1) + sqrt(K)) / (2 * E)); ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2); } else { ellipse1_x = (double)(((F * -1) - sqrt(K)) / (2 * E)); ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2); } } else // in this case, arc does not intersect ellipse, so just draw arc { ellipse1_x = x3; ellipse1_y = y3; } *x4 = ellipse1_x; *y4 = ellipse1_y;/* // Draw a little circle (radius = 2) at the end of the arc where it hits // the ellipse . double circle_x = ellipse1_x - 2.0; double circle_y = ellipse1_y - 2.0; m_canvas->DrawEllipse(circle_x, circle_y, 4.0, 4.0);*/}// Update a list item from a list of stringsvoid UpdateListBox(wxListBox *item, wxList *list){ item->Clear(); if (!list) return; wxObjectList::compatibility_iterator node = list->GetFirst(); while (node) { wxChar *s = (wxChar *)node->GetData(); item->Append(s); node = node->GetNext(); }}bool oglRoughlyEqual(double val1, double val2, double tol){ return ( (val1 < (val2 + tol)) && (val1 > (val2 - tol)) && (val2 < (val1 + tol)) && (val2 > (val1 - tol)));}/* * Hex<->Dec conversion */// Array used in DecToHex conversion routine.static wxChar sg_HexArray[] = { wxT('0'), wxT('1'), wxT('2'), wxT('3'), wxT('4'), wxT('5'), wxT('6'), wxT('7'), wxT('8'), wxT('9'), wxT('A'), wxT('B'), wxT('C'), wxT('D'), wxT('E'), wxT('F')};// Convert 2-digit hex number to decimalunsigned int oglHexToDec(wxChar* buf){ int firstDigit, secondDigit; if (buf[0] >= wxT('A')) firstDigit = buf[0] - wxT('A') + 10; else firstDigit = buf[0] - wxT('0'); if (buf[1] >= wxT('A')) secondDigit = buf[1] - wxT('A') + 10; else secondDigit = buf[1] - wxT('0'); return firstDigit * 16 + secondDigit;}// Convert decimal integer to 2-character hex stringvoid oglDecToHex(unsigned int dec, wxChar *buf){ int firstDigit = (int)(dec/16.0); int secondDigit = (int)(dec - (firstDigit*16.0)); buf[0] = sg_HexArray[firstDigit]; buf[1] = sg_HexArray[secondDigit]; buf[2] = 0;}// 3-digit hex to wxColourwxColour oglHexToColour(const wxString& hex){ if (hex.Length() == 6) { long r, g, b; r = g = b = 0; hex.Mid(0,2).ToLong(&r, 16); hex.Mid(2,2).ToLong(&g, 16); hex.Mid(4,2).ToLong(&b, 16); return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b); } else return *wxBLACK;}// RGB to 3-digit hexwxString oglColourToHex(const wxColour& colour){ wxChar buf[7]; unsigned int red = colour.Red(); unsigned int green = colour.Green(); unsigned int blue = colour.Blue(); oglDecToHex(red, buf); oglDecToHex(green, buf+2); oglDecToHex(blue, buf+4); return wxString(buf);}
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