⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 oglmisc.cpp

📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
💻 CPP
📖 第 1 页 / 共 2 页
字号:
    wxString oldBuffer(buffer);    wxString s = node->GetData();    if (s.empty())    {      // FORCE NEW LINE      if (buffer.Length() > 0)        string_list->Add(buffer);      buffer.Empty();    }    else    {      if (buffer.Length() != 0)        buffer += wxT(" ");      buffer += s;      dc.GetTextExtent(buffer, &x, &y);      // Don't fit within the bounding box if we're fitting shape to contents      if ((x > width) && !(formatMode & FORMAT_SIZE_TO_CONTENTS))      {        // Deal with first word being wider than box        if (oldBuffer.Length() > 0)          string_list->Add(oldBuffer);        buffer.Empty();        buffer += s;      }    }    node = node->GetNext();  }  if (buffer.Length() != 0)    string_list->Add(buffer);  return string_list;}void oglDrawFormattedText(wxDC& dc, wxList *text_list,                       double m_xpos, double m_ypos, double width, double height,                       int formatMode){  double xoffset, yoffset;  if (formatMode & FORMAT_CENTRE_HORIZ)    xoffset = m_xpos;  else    xoffset = (double)(m_xpos - (width / 2.0));  if (formatMode & FORMAT_CENTRE_VERT)    yoffset = m_ypos;  else    yoffset = (double)(m_ypos - (height / 2.0));  dc.SetClippingRegion(                    (long)(m_xpos - width/2.0), (long)(m_ypos - height/2.0),                    (long)width+1, (long)height+1); // +1 to allow for rounding errors  wxObjectList::compatibility_iterator current = text_list->GetFirst();  while (current)  {    wxShapeTextLine *line = (wxShapeTextLine *)current->GetData();    dc.DrawText(line->GetText(), WXROUND(xoffset + line->GetX()), WXROUND(yoffset + line->GetY()));    current = current->GetNext();  }  dc.DestroyClippingRegion();}/* * Find centroid given list of points comprising polyline * */void oglFindPolylineCentroid(wxList *points, double *x, double *y){  double xcount = 0;  double ycount = 0;  wxObjectList::compatibility_iterator node = points->GetFirst();  while (node)  {    wxRealPoint *point = (wxRealPoint *)node->GetData();    xcount += point->x;    ycount += point->y;    node = node->GetNext();  }  *x = (xcount/points->GetCount());  *y = (ycount/points->GetCount());}/* * Check that (x1, y1) -> (x2, y2) hits (x3, y3) -> (x4, y4). * If so, ratio1 gives the proportion along the first line * that the intersection occurs (or something like that). * Used by functions below. * */void oglCheckLineIntersection(double x1, double y1, double x2, double y2,                             double x3, double y3, double x4, double y4,                             double *ratio1, double *ratio2){  double denominator_term = (y4 - y3)*(x2 - x1) - (y2 - y1)*(x4 - x3);  double numerator_term = (x3 - x1)*(y4 - y3) + (x4 - x3)*(y1 - y3);  double line_constant;  double length_ratio = 1.0;  double k_line = 1.0;  // Check for parallel lines  if ((denominator_term < 0.005) && (denominator_term > -0.005))    line_constant = -1.0;  else    line_constant = numerator_term/denominator_term;  // Check for intersection  if ((line_constant < 1.0) && (line_constant > 0.0))  {    // Now must check that other line hits    if (((y4 - y3) < 0.005) && ((y4 - y3) > -0.005))      k_line = ((x1 - x3) + line_constant*(x2 - x1))/(x4 - x3);    else      k_line = ((y1 - y3) + line_constant*(y2 - y1))/(y4 - y3);    if ((k_line >= 0.0) && (k_line < 1.0))      length_ratio = line_constant;    else      k_line = 1.0;  }  *ratio1 = length_ratio;  *ratio2 = k_line;}/* * Find where (x1, y1) -> (x2, y2) hits one of the lines in xvec, yvec. * (*x3, *y3) is the point where it hits. * */void oglFindEndForPolyline(double n, double xvec[], double yvec[],                           double x1, double y1, double x2, double y2, double *x3, double *y3){  int i;  double lastx = xvec[0];  double lasty = yvec[0];  double min_ratio = 1.0;  double line_ratio;  double other_ratio;  for (i = 1; i < n; i++)  {    oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],                            &line_ratio, &other_ratio);    lastx = xvec[i];    lasty = yvec[i];    if (line_ratio < min_ratio)      min_ratio = line_ratio;  }  // Do last (implicit) line if last and first doubles are not identical  if (!(xvec[0] == lastx && yvec[0] == lasty))  {    oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],                            &line_ratio, &other_ratio);    if (line_ratio < min_ratio)      min_ratio = line_ratio;  }  *x3 = (x1 + (x2 - x1)*min_ratio);  *y3 = (y1 + (y2 - y1)*min_ratio);}/* * Find where the line hits the box. * */void oglFindEndForBox(double width, double height,                      double x1, double y1,         // Centre of box (possibly)                      double x2, double y2,         // other end of line                      double *x3, double *y3)       // End on box edge{  double xvec[5];  double yvec[5];  xvec[0] = (double)(x1 - width/2.0);  yvec[0] = (double)(y1 - height/2.0);  xvec[1] = (double)(x1 - width/2.0);  yvec[1] = (double)(y1 + height/2.0);  xvec[2] = (double)(x1 + width/2.0);  yvec[2] = (double)(y1 + height/2.0);  xvec[3] = (double)(x1 + width/2.0);  yvec[3] = (double)(y1 - height/2.0);  xvec[4] = (double)(x1 - width/2.0);  yvec[4] = (double)(y1 - height/2.0);  oglFindEndForPolyline(5, xvec, yvec, x2, y2, x1, y1, x3, y3);}/* * Find where the line hits the circle. * */void oglFindEndForCircle(double radius,                         double x1, double y1,  // Centre of circle                         double x2, double y2,  // Other end of line                         double *x3, double *y3){  double H = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));  if (H == 0.0)  {    *x3 = x1;    *y3 = y1;  }  else  {   *y3 = radius * (y2 - y1)/H + y1;   *x3 = radius * (x2 - x1)/H + x1;  }}/* * Given the line (x1, y1) -> (x2, y2), and an arrow size of given length and width, * return the position of the tip of the arrow and the left and right vertices of the arrow. * */void oglGetArrowPoints(double x1, double y1, double x2, double y2,                      double length, double width,                      double *tip_x, double *tip_y,                      double *side1_x, double *side1_y,                      double *side2_x, double *side2_y){  double l = (double)sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1));  if (l < 0.01)    l = (double) 0.01;  double i_bar = (x2 - x1)/l;  double j_bar = (y2 - y1)/l;  double x3 = (- length*i_bar) + x2;  double y3 = (- length*j_bar) + y2;  *side1_x = width*(-j_bar) + x3;  *side1_y = width*i_bar + y3;  *side2_x = -width*(-j_bar) + x3;  *side2_y = -width*i_bar + y3;  *tip_x = x2; *tip_y = y2;}/* * Given an ellipse and endpoints of a line, returns the point at which * the line touches the ellipse in values x4, y4. * This function assumes that the centre of the ellipse is at x1, y1, and the * ellipse has a width of width1 and a height of height1. It also assumes you are * wanting to draw an arc FROM point x2, y2 TOWARDS point x3, y3. * This function calculates the x,y coordinates of the intersection point of * the arc with the ellipse. * Author: Ian Harrison */void oglDrawArcToEllipse(double x1, double y1, double width1, double height1, double x2, double y2, double x3, double y3,  double *x4, double *y4){  double a1 = (double)(width1/2.0);  double b1 = (double)(height1/2.0);  // These are required to give top left x and y coordinates for DrawEllipse//  double top_left_x1 = (double)(x1 - a1);//  double top_left_y1 = (double)(y1 - b1);/*  // Check for vertical line  if (fabs(x2 - x3) < 0.05)  {    *x4 = x3;    if (y2 < y3)      *y4 = (double)(y1 - b1);    else      *y4 = (double)(y1 + b1);    return;  }*/  // Check that x2 != x3  if (fabs(x2 - x3) < 0.05)  {    *x4 = x2;    if (y3 > y2)      *y4 = (double)(y1 - sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));    else      *y4 = (double)(y1 + sqrt((b1*b1 - (((x2-x1)*(x2-x1))*(b1*b1)/(a1*a1)))));    return;  }  // Calculate the x and y coordinates of the point where arc intersects ellipse  double A, B, C, D, E, F, G, H, K;  double ellipse1_x, ellipse1_y;  A = (double)(1/(a1 * a1));  B = (double)((y3 - y2) * (y3 - y2)) / ((x3 - x2) * (x3 - x2) * b1 * b1);  C = (double)(2 * (y3 - y2) * (y2 - y1)) / ((x3 - x2) * b1 * b1);  D = (double)((y2 - y1) * (y2 - y1)) / (b1 * b1);  E = (double)(A + B);  F = (double)(C - (2 * A * x1) - (2 * B * x2));  G = (double)((A * x1 * x1) + (B * x2 * x2) - (C * x2) + D - 1);  H = (double)((y3 - y2) / (x3 - x2));  K = (double)((F * F) - (4 * E * G));  if (K >= 0)  // In this case the line intersects the ellipse, so calculate intersection  {    if(x2 >= x1)    {      ellipse1_x = (double)(((F * -1) + sqrt(K)) / (2 * E));      ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2);    }    else    {      ellipse1_x = (double)(((F * -1) -  sqrt(K)) / (2 * E));      ellipse1_y = (double)((H * (ellipse1_x - x2)) + y2);    }  }  else  // in this case, arc does not intersect ellipse, so just draw arc  {    ellipse1_x = x3;    ellipse1_y = y3;  }  *x4 = ellipse1_x;  *y4 = ellipse1_y;/*  // Draw a little circle (radius = 2) at the end of the arc where it hits  // the ellipse .  double circle_x = ellipse1_x - 2.0;  double circle_y = ellipse1_y - 2.0;  m_canvas->DrawEllipse(circle_x, circle_y, 4.0, 4.0);*/}// Update a list item from a list of stringsvoid UpdateListBox(wxListBox *item, wxList *list){  item->Clear();  if (!list)    return;  wxObjectList::compatibility_iterator node = list->GetFirst();  while (node)  {    wxChar *s = (wxChar *)node->GetData();    item->Append(s);    node = node->GetNext();  }}bool oglRoughlyEqual(double val1, double val2, double tol){    return ( (val1 < (val2 + tol)) && (val1 > (val2 - tol)) &&             (val2 < (val1 + tol)) && (val2 > (val1 - tol)));}/* * Hex<->Dec conversion */// Array used in DecToHex conversion routine.static wxChar sg_HexArray[] = { wxT('0'), wxT('1'), wxT('2'), wxT('3'),                                wxT('4'), wxT('5'), wxT('6'), wxT('7'),                                wxT('8'), wxT('9'), wxT('A'), wxT('B'),                                wxT('C'), wxT('D'), wxT('E'), wxT('F')};// Convert 2-digit hex number to decimalunsigned int oglHexToDec(wxChar* buf){  int firstDigit, secondDigit;  if (buf[0] >= wxT('A'))    firstDigit = buf[0] - wxT('A') + 10;  else    firstDigit = buf[0] - wxT('0');  if (buf[1] >= wxT('A'))    secondDigit = buf[1] - wxT('A') + 10;  else    secondDigit = buf[1] - wxT('0');  return firstDigit * 16 + secondDigit;}// Convert decimal integer to 2-character hex stringvoid oglDecToHex(unsigned int dec, wxChar *buf){    int firstDigit = (int)(dec/16.0);    int secondDigit = (int)(dec - (firstDigit*16.0));    buf[0] = sg_HexArray[firstDigit];    buf[1] = sg_HexArray[secondDigit];    buf[2] = 0;}// 3-digit hex to wxColourwxColour oglHexToColour(const wxString& hex){    if (hex.Length() == 6)    {        long r, g, b;        r = g = b = 0;        hex.Mid(0,2).ToLong(&r, 16);        hex.Mid(2,2).ToLong(&g, 16);        hex.Mid(4,2).ToLong(&b, 16);        return wxColour((unsigned char)r,                        (unsigned char)g,                        (unsigned char)b);    }    else        return *wxBLACK;}// RGB to 3-digit hexwxString oglColourToHex(const wxColour& colour){    wxChar buf[7];    unsigned int red = colour.Red();    unsigned int green = colour.Green();    unsigned int blue = colour.Blue();    oglDecToHex(red, buf);    oglDecToHex(green, buf+2);    oglDecToHex(blue, buf+4);    return wxString(buf);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -