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📄 cellbuffer.cxx

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// Scintilla source code edit control/** @file CellBuffer.cxx ** Manages a buffer of cells. **/// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>// The License.txt file describes the conditions under which this software may be distributed.#include <stdio.h>#include <string.h>#include <stdlib.h>#include <stdarg.h>#include "Platform.h"#include "Scintilla.h"#include "SVector.h"#include "CellBuffer.h"MarkerHandleSet::MarkerHandleSet() {	root = 0;}MarkerHandleSet::~MarkerHandleSet() {	MarkerHandleNumber *mhn = root;	while (mhn) {		MarkerHandleNumber *mhnToFree = mhn;		mhn = mhn->next;		delete mhnToFree;	}	root = 0;}int MarkerHandleSet::Length() {	int c = 0;	MarkerHandleNumber *mhn = root;	while (mhn) {		c++;		mhn = mhn->next;	}	return c;}int MarkerHandleSet::NumberFromHandle(int handle) {	MarkerHandleNumber *mhn = root;	while (mhn) {		if (mhn->handle == handle) {			return mhn->number;		}		mhn = mhn->next;	}	return - 1;}int MarkerHandleSet::MarkValue() {	unsigned int m = 0;	MarkerHandleNumber *mhn = root;	while (mhn) {		m |= (1 << mhn->number);		mhn = mhn->next;	}	return m;}bool MarkerHandleSet::Contains(int handle) {	MarkerHandleNumber *mhn = root;	while (mhn) {		if (mhn->handle == handle) {			return true;		}		mhn = mhn->next;	}	return false;}bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {	MarkerHandleNumber *mhn = new MarkerHandleNumber;	if (!mhn)		return false;	mhn->handle = handle;	mhn->number = markerNum;	mhn->next = root;	root = mhn;	return true;}void MarkerHandleSet::RemoveHandle(int handle) {	MarkerHandleNumber **pmhn = &root;	while (*pmhn) {		MarkerHandleNumber *mhn = *pmhn;		if (mhn->handle == handle) {			*pmhn = mhn->next;			delete mhn;			return ;		}		pmhn = &((*pmhn)->next);	}}bool MarkerHandleSet::RemoveNumber(int markerNum) {	bool performedDeletion = false;	MarkerHandleNumber **pmhn = &root;	while (*pmhn) {		MarkerHandleNumber *mhn = *pmhn;		if (mhn->number == markerNum) {			*pmhn = mhn->next;			delete mhn;			performedDeletion = true;		} else {			pmhn = &((*pmhn)->next);		}	}	return performedDeletion;}void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {	MarkerHandleNumber **pmhn = &root;	while (*pmhn) {		pmhn = &((*pmhn)->next);	}	*pmhn = other->root;	other->root = 0;}LineVector::LineVector() {	linesData = 0;	lines = 0;	size = 0;	levels = 0;	sizeLevels = 0;	handleCurrent = 1;	growSize = 1000;	Init();}LineVector::~LineVector() {	for (int line = 0; line < lines; line++) {		delete linesData[line].handleSet;		linesData[line].handleSet = 0;	}	delete []linesData;	linesData = 0;	delete []levels;	levels = 0;}void LineVector::Init() {	for (int line = 0; line < lines; line++) {		delete linesData[line].handleSet;		linesData[line].handleSet = 0;	}	delete []linesData;	linesData = new LineData[static_cast<int>(growSize)];	size = growSize;	lines = 1;	delete []levels;	levels = 0;	sizeLevels = 0;}void LineVector::Expand(int sizeNew) {	LineData *linesDataNew = new LineData[sizeNew];	if (linesDataNew) {		for (int i = 0; i < size; i++)			linesDataNew[i] = linesData[i];		// Do not delete handleSets here as they are transferred to new linesData		delete []linesData;		linesData = linesDataNew;		size = sizeNew;	} else {		Platform::DebugPrintf("No memory available\n");		// TODO: Blow up	}}void LineVector::ExpandLevels(int sizeNew) {	if (sizeNew == -1)		sizeNew = size;	int *levelsNew = new int[sizeNew];	if (levelsNew) {		int i = 0;		for (; i < sizeLevels; i++)			levelsNew[i] = levels[i];		for (; i < sizeNew; i++)			levelsNew[i] = SC_FOLDLEVELBASE;		delete []levels;		levels = levelsNew;		sizeLevels = sizeNew;	} else {		Platform::DebugPrintf("No memory available\n");		// TODO: Blow up	}}void LineVector::ClearLevels() {	delete []levels;	levels = 0;	sizeLevels = 0;}void LineVector::InsertValue(int pos, int value) {	//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);	if ((lines + 2) >= size) {		if (growSize * 6 < size)			growSize *= 2;		Expand(size + growSize);		if (levels) {			ExpandLevels(size + growSize);		}	}	lines++;	for (int i = lines; i > pos; i--) {		linesData[i] = linesData[i - 1];	}	linesData[pos].startPosition = value;	linesData[pos].handleSet = 0;	if (levels) {		for (int j = lines; j > pos; j--) {			levels[j] = levels[j - 1];		}		if (pos == 0) {			levels[pos] = SC_FOLDLEVELBASE;		} else if (pos == (lines - 1)) {	// Last line will not be a folder			levels[pos] = SC_FOLDLEVELBASE;		} else {			levels[pos] = levels[pos - 1];		}	}}void LineVector::SetValue(int pos, int value) {	//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);	if ((pos + 2) >= size) {		//Platform::DebugPrintf("Resize %d %d\n", size,pos);		Expand(pos + growSize);		//Platform::DebugPrintf("end Resize %d %d\n", size,pos);		lines = pos;		if (levels) {			ExpandLevels(pos + growSize);		}	}	linesData[pos].startPosition = value;}void LineVector::Remove(int pos) {	//Platform::DebugPrintf("Remove %d\n", pos);	// Retain the markers from the deleted line by oring them into the previous line	if (pos > 0) {		MergeMarkers(pos - 1);	}	for (int i = pos; i < lines; i++) {		linesData[i] = linesData[i + 1];	}	if (levels) {		// Move up following lines but merge header flag from this line		// to line before to avoid a temporary disappearence causing expansion.		int firstHeader = levels[pos] & SC_FOLDLEVELHEADERFLAG;		for (int j = pos; j < lines; j++) {			levels[j] = levels[j + 1];		}		if (pos > 0)			levels[pos-1] |= firstHeader;	}	lines--;}int LineVector::LineFromPosition(int pos) {	//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);	if (lines == 0)		return 0;	//Platform::DebugPrintf("LineFromPosition %d\n", pos);	if (pos >= linesData[lines].startPosition)		return lines - 1;	int lower = 0;	int upper = lines;	do {		int middle = (upper + lower + 1) / 2; 	// Round high		if (pos < linesData[middle].startPosition) {			upper = middle - 1;		} else {			lower = middle;		}	} while (lower < upper);	//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);	return lower;}int LineVector::AddMark(int line, int markerNum) {	handleCurrent++;	if (!linesData[line].handleSet) {		// Need new structure to hold marker handle		linesData[line].handleSet = new MarkerHandleSet;		if (!linesData[line].handleSet)			return - 1;	}	linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);	return handleCurrent;}void LineVector::MergeMarkers(int pos) {	if (linesData[pos + 1].handleSet != NULL) {		if (linesData[pos].handleSet == NULL )			linesData[pos].handleSet = new MarkerHandleSet;		linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet);		delete linesData[pos + 1].handleSet;		linesData[pos + 1].handleSet = NULL;	}}void LineVector::DeleteMark(int line, int markerNum, bool all) {	if (linesData[line].handleSet) {		if (markerNum == -1) {			delete linesData[line].handleSet;			linesData[line].handleSet = 0;		} else {			bool performedDeletion = 				linesData[line].handleSet->RemoveNumber(markerNum);			while (all && performedDeletion) {				performedDeletion = 					linesData[line].handleSet->RemoveNumber(markerNum);			}			if (linesData[line].handleSet->Length() == 0) {				delete linesData[line].handleSet;				linesData[line].handleSet = 0;			}		}	}}void LineVector::DeleteMarkFromHandle(int markerHandle) {	int line = LineFromHandle(markerHandle);	if (line >= 0) {		linesData[line].handleSet->RemoveHandle(markerHandle);		if (linesData[line].handleSet->Length() == 0) {			delete linesData[line].handleSet;			linesData[line].handleSet = 0;		}	}}int LineVector::LineFromHandle(int markerHandle) {	for (int line = 0; line < lines; line++) {		if (linesData[line].handleSet) {			if (linesData[line].handleSet->Contains(markerHandle)) {				return line;			}		}	}	return - 1;}Action::Action() {	at = startAction;	position = 0;	data = 0;	lenData = 0;}Action::~Action() {	Destroy();}void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {	delete []data;	position = position_;	at = at_;	data = data_;	lenData = lenData_;	mayCoalesce = mayCoalesce_;}void Action::Destroy() {	delete []data;	data = 0;}void Action::Grab(Action *source) {	delete []data;	position = source->position;	at = source->at;	data = source->data;	lenData = source->lenData;	mayCoalesce = source->mayCoalesce;	// Ownership of source data transferred to this	source->position = 0;	source->at = startAction;	source->data = 0;	source->lenData = 0;	source->mayCoalesce = true;}// The undo history stores a sequence of user operations that represent the user's view of the// commands executed on the text.// Each user operation contains a sequence of text insertion and text deletion actions.// All the user operations are stored in a list of individual actions with 'start' actions used// as delimiters between user operations.// Initially there is one start action in the history.// As each action is performed, it is recorded in the history. The action may either become// part of the current user operation or may start a new user operation. If it is to be part of the// current operation, then it overwrites the current last action. If it is to be part of a new// operation, it is appended after the current last action.// After writing the new action, a new start action is appended at the end of the history.// The decision of whether to start a new user operation is based upon two factors. If a// compound operation has been explicitly started by calling BeginUndoAction and no matching// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current// operation. If there is no outstanding BeginUndoAction call then a new operation is started// unless it looks as if the new action is caused by the user typing or deleting a stream of text.// Sequences that look like typing or deletion are coalesced into a single user operation.UndoHistory::UndoHistory() {	lenActions = 100;	actions = new Action[lenActions];	maxAction = 0;	currentAction = 0;	undoSequenceDepth = 0;	savePoint = 0;	actions[currentAction].Create(startAction);}UndoHistory::~UndoHistory() {	delete []actions;	actions = 0;}void UndoHistory::EnsureUndoRoom() {	// Have to test that there is room for 2 more actions in the array	// as two actions may be created by the calling function	if (currentAction >= (lenActions - 2)) {		// Run out of undo nodes so extend the array		int lenActionsNew = lenActions * 2;		Action *actionsNew = new Action[lenActionsNew];		if (!actionsNew)			return ;		for (int act = 0; act <= currentAction; act++)			actionsNew[act].Grab(&actions[act]);		delete []actions;		lenActions = lenActionsNew;		actions = actionsNew;	}}void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {	EnsureUndoRoom();	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);	//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,	//	actions[currentAction - 1].position, actions[currentAction - 1].lenData);	if (currentAction < savePoint) {		savePoint = -1;	}	if (currentAction >= 1) {		if (0 == undoSequenceDepth) {			// Top level actions may not always be coalesced			Action &actPrevious = actions[currentAction - 1];			// See if current action can be coalesced into previous action			// Will work if both are inserts or deletes and position is same			if (at != actPrevious.at) {				currentAction++;			} else if (currentAction == savePoint) {				currentAction++;			} else if ((at == insertAction) &&			           (position != (actPrevious.position + actPrevious.lenData))) {				// Insertions must be immediately after to coalesce				currentAction++;			} else if (!actions[currentAction].mayCoalesce) {				// Not allowed to coalesce if this set				currentAction++;			} else if (at == removeAction) {				if ((lengthData == 1) || (lengthData == 2)){					if ((position + lengthData) == actPrevious.position) {						; // Backspace -> OK					} else if (position == actPrevious.position) {						; // Delete -> OK					} else {						// Removals must be at same position to coalesce						currentAction++;					}				} else {					// Removals must be of one character to coalesce					currentAction++;				}			} else {				//Platform::DebugPrintf("action coalesced\n");			}		} else {			// Actions not at top level are always coalesced unless this is after return to top level			if (!actions[currentAction].mayCoalesce)				currentAction++;		}	} else {		currentAction++;	}	actions[currentAction].Create(at, position, data, lengthData);	currentAction++;	actions[currentAction].Create(startAction);	maxAction = currentAction;}void UndoHistory::BeginUndoAction() {	EnsureUndoRoom();	if (undoSequenceDepth == 0) {		if (actions[currentAction].at != startAction) {			currentAction++;			actions[currentAction].Create(startAction);			maxAction = currentAction;		}		actions[currentAction].mayCoalesce = false;	}	undoSequenceDepth++;}void UndoHistory::EndUndoAction() {	EnsureUndoRoom();	undoSequenceDepth--;	if (0 == undoSequenceDepth) {		if (actions[currentAction].at != startAction) {			currentAction++;			actions[currentAction].Create(startAction);			maxAction = currentAction;		}		actions[currentAction].mayCoalesce = false;	}}void UndoHistory::DropUndoSequence() {	undoSequenceDepth = 0;}void UndoHistory::DeleteUndoHistory() {	for (int i = 1; i < maxAction; i++)		actions[i].Destroy();	maxAction = 0;	currentAction = 0;	actions[currentAction].Create(startAction);	savePoint = 0;}void UndoHistory::SetSavePoint() {	savePoint = currentAction;}bool UndoHistory::IsSavePoint() const {	return savePoint == currentAction;}bool UndoHistory::CanUndo() const {	return (currentAction > 0) && (maxAction > 0);}int UndoHistory::StartUndo() {	// Drop any trailing startAction	if (actions[currentAction].at == startAction && currentAction > 0)		currentAction--;

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