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📄 platform.h

📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
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// Scintilla source code edit control/** @file Platform.h ** Interface to platform facilities. Also includes some basic utilities. ** Implemented in PlatGTK.cxx for GTK+/Linux, PlatWin.cxx for Windows, and PlatWX.cxx for wxWidgets. **/// Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org>// The License.txt file describes the conditions under which this software may be distributed.#ifndef PLATFORM_H#define PLATFORM_H// PLAT_GTK = GTK+ on Linux or Win32// PLAT_GTK_WIN32 is defined additionally when running PLAT_GTK under Win32// PLAT_WIN = Win32 API on Win32 OS// PLAT_WX is wxWidgets on any supported platform#define PLAT_GTK 0#define PLAT_GTK_WIN32 0#define PLAT_WIN 0#define PLAT_WX  0#define PLAT_FOX 0#if defined(FOX)#undef PLAT_FOX#define PLAT_FOX 1#elif defined(__WX__)#undef PLAT_WX#define PLAT_WX  1#elif defined(GTK)#undef PLAT_GTK#define PLAT_GTK 1#ifdef _MSC_VER#undef PLAT_GTK_WIN32#define PLAT_GTK_WIN32 1#endif#else#undef PLAT_WIN#define PLAT_WIN 1#endif// Underlying the implementation of the platform classes are platform specific types.// Sometimes these need to be passed around by client code so they are defined heretypedef void *FontID;typedef void *SurfaceID;typedef void *WindowID;typedef void *MenuID;typedef void *TickerID;typedef void *Function;typedef void *IdlerID;/** * A geometric point class. * Point is exactly the same as the Win32 POINT and GTK+ GdkPoint so can be used interchangeably. */class Point {public:	int x;	int y;	explicit Point(int x_=0, int y_=0) : x(x_), y(y_) {	}	// Other automatically defined methods (assignment, copy constructor, destructor) are fine	static Point FromLong(long lpoint);};/** * A geometric rectangle class. * PRectangle is exactly the same as the Win32 RECT so can be used interchangeably. * PRectangles contain their top and left sides, but not their right and bottom sides. */class PRectangle {public:	int left;	int top;	int right;	int bottom;	PRectangle(int left_=0, int top_=0, int right_=0, int bottom_ = 0) :		left(left_), top(top_), right(right_), bottom(bottom_) {	}	// Other automatically defined methods (assignment, copy constructor, destructor) are fine	bool operator==(PRectangle &rc) {		return (rc.left == left) && (rc.right == right) &&			(rc.top == top) && (rc.bottom == bottom);	}	bool Contains(Point pt) {		return (pt.x >= left) && (pt.x <= right) &&			(pt.y >= top) && (pt.y <= bottom);	}	bool Contains(PRectangle rc) {		return (rc.left >= left) && (rc.right <= right) &&			(rc.top >= top) && (rc.bottom <= bottom);	}	bool Intersects(PRectangle other) {		return (right > other.left) && (left < other.right) &&			(bottom > other.top) && (top < other.bottom);	}	void Move(int xDelta, int yDelta) {		left += xDelta;		top += yDelta;		right += xDelta;		bottom += yDelta;	}	int Width() { return right - left; }	int Height() { return bottom - top; }};/** * In some circumstances, including Win32 in paletted mode and GTK+, each colour * must be allocated before use. The desired colours are held in the ColourDesired class, * and after allocation the allocation entry is stored in the ColourAllocated class. In other * circumstances, such as Win32 in true colour mode, the allocation process just copies * the RGB values from the desired to the allocated class. * As each desired colour requires allocation before it can be used, the ColourPair class * holds both a ColourDesired and a ColourAllocated * The Palette class is responsible for managing the palette of colours which contains a * list of ColourPair objects and performs the allocation. *//** * Holds a desired RGB colour. */class ColourDesired {	long co;public:	ColourDesired(long lcol=0) {		co = lcol;	}	ColourDesired(unsigned int red, unsigned int green, unsigned int blue) {		Set(red, green, blue);	}	bool operator==(const ColourDesired &other) const {		return co == other.co;	}	void Set(long lcol) {		co = lcol;	}	void Set(unsigned int red, unsigned int green, unsigned int blue) {		co = red | (green << 8) | (blue << 16);	}	static inline unsigned int ValueOfHex(const char ch) {		if (ch >= '0' && ch <= '9')			return ch - '0';		else if (ch >= 'A' && ch <= 'F')			return ch - 'A' + 10;		else if (ch >= 'a' && ch <= 'f')			return ch - 'a' + 10;		else			return 0;	}	void Set(const char *val) {		if (*val == '#') {			val++;		}		unsigned int r = ValueOfHex(val[0]) * 16 + ValueOfHex(val[1]);		unsigned int g = ValueOfHex(val[2]) * 16 + ValueOfHex(val[3]);		unsigned int b = ValueOfHex(val[4]) * 16 + ValueOfHex(val[5]);		Set(r, g, b);	}	long AsLong() const {		return co;	}	unsigned int GetRed() {		return co & 0xff;	}	unsigned int GetGreen() {		return (co >> 8) & 0xff;	}	unsigned int GetBlue() {		return (co >> 16) & 0xff;	}};/** * Holds an allocated RGB colour which may be an approximation to the desired colour. */class ColourAllocated {	long coAllocated;public:	ColourAllocated(long lcol=0) {		coAllocated = lcol;	}	void Set(long lcol) {		coAllocated = lcol;	}	long AsLong() const {		return coAllocated;	}};/** * Colour pairs hold a desired colour and an allocated colour. */struct ColourPair {	ColourDesired desired;	ColourAllocated allocated;	ColourPair(ColourDesired desired_=ColourDesired(0,0,0)) {		desired = desired_;		allocated.Set(desired.AsLong());	}	void Copy() {		allocated.Set(desired.AsLong());	}};class Window;	// Forward declaration for Palette/** * Colour palette management. */class Palette {	int used;	int size;	ColourPair *entries;#if PLAT_GTK	void *allocatedPalette; // GdkColor *	int allocatedLen;#endif	// Private so Palette objects can not be copied	Palette(const Palette &) {}	Palette &operator=(const Palette &) { return *this; }public:#if PLAT_WIN	void *hpal;#endif	bool allowRealization;	Palette();	~Palette();	void Release();	/**	 * This method either adds a colour to the list of wanted colours (want==true)	 * or retrieves the allocated colour back to the ColourPair.	 * This is one method to make it easier to keep the code for wanting and retrieving in sync.	 */	void WantFind(ColourPair &cp, bool want);	void Allocate(Window &w);};/** * Font management. */class Font {protected:	FontID id;#if PLAT_WX	int ascent;#endif	// Private so Font objects can not be copied	Font(const Font &) {}	Font &operator=(const Font &) { id=0; return *this; }public:	Font();	virtual ~Font();	virtual void Create(const char *faceName, int characterSet, int size,		bool bold, bool italic, bool extraFontFlag=false);	virtual void Release();	FontID GetID() { return id; }	// Alias another font - caller guarantees not to Release	void SetID(FontID id_) { id = id_; }	friend class Surface;        friend class SurfaceImpl;};/** * A surface abstracts a place to draw. */class Surface {private:	// Private so Surface objects can not be copied	Surface(const Surface &) {}	Surface &operator=(const Surface &) { return *this; }public:	Surface() {};	virtual ~Surface() {};	static Surface *Allocate();	virtual void Init(WindowID wid)=0;	virtual void Init(SurfaceID sid, WindowID wid)=0;	virtual void InitPixMap(int width, int height, Surface *surface_, WindowID wid)=0;	virtual void Release()=0;	virtual bool Initialised()=0;	virtual void PenColour(ColourAllocated fore)=0;	virtual int LogPixelsY()=0;	virtual int DeviceHeightFont(int points)=0;	virtual void MoveTo(int x_, int y_)=0;	virtual void LineTo(int x_, int y_)=0;	virtual void Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back)=0;	virtual void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;	virtual void FillRectangle(PRectangle rc, ColourAllocated back)=0;	virtual void FillRectangle(PRectangle rc, Surface &surfacePattern)=0;	virtual void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;	virtual void AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill,		ColourAllocated outline, int alphaOutline, int flags)=0;	virtual void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back)=0;	virtual void Copy(PRectangle rc, Point from, Surface &surfaceSource)=0;	virtual void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back)=0;	virtual void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back)=0;	virtual void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore)=0;	virtual void MeasureWidths(Font &font_, const char *s, int len, int *positions)=0;	virtual int WidthText(Font &font_, const char *s, int len)=0;	virtual int WidthChar(Font &font_, char ch)=0;	virtual int Ascent(Font &font_)=0;	virtual int Descent(Font &font_)=0;	virtual int InternalLeading(Font &font_)=0;	virtual int ExternalLeading(Font &font_)=0;	virtual int Height(Font &font_)=0;	virtual int AverageCharWidth(Font &font_)=0;	virtual int SetPalette(Palette *pal, bool inBackGround)=0;	virtual void SetClip(PRectangle rc)=0;	virtual void FlushCachedState()=0;	virtual void SetUnicodeMode(bool unicodeMode_)=0;	virtual void SetDBCSMode(int codePage)=0;};/** * A simple callback action passing one piece of untyped user data. */typedef void (*CallBackAction)(void*);/** * Class to hide the details of window manipulation. * Does not own the window which will normally have a longer life than this object. */class Window {protected:	WindowID id;public:	Window() : id(0), cursorLast(cursorInvalid) {}	Window(const Window &source) : id(source.id), cursorLast(cursorInvalid) {}	virtual ~Window();	Window &operator=(WindowID id_) {		id = id_;		return *this;	}	WindowID GetID() const { return id; }	bool Created() const { return id != 0; }	void Destroy();	bool HasFocus();	PRectangle GetPosition();	void SetPosition(PRectangle rc);	void SetPositionRelative(PRectangle rc, Window relativeTo);	PRectangle GetClientPosition();	void Show(bool show=true);	void InvalidateAll();	void InvalidateRectangle(PRectangle rc);	virtual void SetFont(Font &font);	enum Cursor { cursorInvalid, cursorText, cursorArrow, cursorUp, cursorWait, cursorHoriz, cursorVert, cursorReverseArrow, cursorHand };	void SetCursor(Cursor curs);	void SetTitle(const char *s);private:	Cursor cursorLast;};/** * Listbox management. */class ListBox : public Window {public:	ListBox();	virtual ~ListBox();	static ListBox *Allocate();	virtual void SetFont(Font &font)=0;	virtual void Create(Window &parent, int ctrlID, Point location, int lineHeight_, bool unicodeMode_)=0;	virtual void SetAverageCharWidth(int width)=0;	virtual void SetVisibleRows(int rows)=0;	virtual int GetVisibleRows() const=0;	virtual PRectangle GetDesiredRect()=0;	virtual int CaretFromEdge()=0;	virtual void Clear()=0;	virtual void Append(char *s, int type = -1)=0;	virtual int Length()=0;	virtual void Select(int n)=0;	virtual int GetSelection()=0;	virtual int Find(const char *prefix)=0;	virtual void GetValue(int n, char *value, int len)=0;	virtual void RegisterImage(int type, const char *xpm_data)=0;	virtual void ClearRegisteredImages()=0;	virtual void SetDoubleClickAction(CallBackAction, void *)=0;	virtual void SetList(const char* list, char separator, char typesep)=0;};/** * Menu management. */class Menu {	MenuID id;public:	Menu();	MenuID GetID() { return id; }	void CreatePopUp();	void Destroy();	void Show(Point pt, Window &w);};class ElapsedTime {	long bigBit;	long littleBit;public:	ElapsedTime();	double Duration(bool reset=false);};/** * Dynamic Library (DLL/SO/...) loading */class DynamicLibrary {public:	virtual ~DynamicLibrary() {};	/// @return Pointer to function "name", or NULL on failure.	virtual Function FindFunction(const char *name) = 0;	/// @return true if the library was loaded successfully.	virtual bool IsValid() = 0;	/// @return An instance of a DynamicLibrary subclass with "modulePath" loaded.	static DynamicLibrary *Load(const char *modulePath);};/** * Platform class used to retrieve system wide parameters such as double click speed * and chrome colour. Not a creatable object, more of a module with several functions. */class Platform {	// Private so Platform objects can not be copied	Platform(const Platform &) {}	Platform &operator=(const Platform &) { return *this; }public:	// Should be private because no new Platforms are ever created	// but gcc warns about this	Platform() {}	~Platform() {}	static ColourDesired Chrome();	static ColourDesired ChromeHighlight();	static const char *DefaultFont();	static int DefaultFontSize();	static unsigned int DoubleClickTime();	static bool MouseButtonBounce();	static void DebugDisplay(const char *s);	static bool IsKeyDown(int key);	static long SendScintilla(		WindowID w, unsigned int msg, unsigned long wParam=0, long lParam=0);	static long SendScintillaPointer(		WindowID w, unsigned int msg, unsigned long wParam=0, void *lParam=0);	static bool IsDBCSLeadByte(int codePage, char ch);	static int DBCSCharLength(int codePage, const char *s);	static int DBCSCharMaxLength();	// These are utility functions not really tied to a platform	static int Minimum(int a, int b);	static int Maximum(int a, int b);	// Next three assume 16 bit shorts and 32 bit longs	static long LongFromTwoShorts(short a,short b) {		return (a) | ((b) << 16);	}	static short HighShortFromLong(long x) {		return static_cast<short>(x >> 16);	}	static short LowShortFromLong(long x) {		return static_cast<short>(x & 0xffff);	}	static void DebugPrintf(const char *format, ...);	static bool ShowAssertionPopUps(bool assertionPopUps_);	static void Assert(const char *c, const char *file, int line);	static int Clamp(int val, int minVal, int maxVal);};#ifdef  NDEBUG#define PLATFORM_ASSERT(c) ((void)0)#else#define PLATFORM_ASSERT(c) ((c) ? (void)(0) : Platform::Assert(#c, __FILE__, __LINE__))#endif// Shut up annoying Visual C++ warnings:#ifdef _MSC_VER#pragma warning(disable: 4244 4309 4514 4710)#endif#endif

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