📄 statpict.h
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/////////////////////////////////////////////////////////////////////////////// Name: statpict.h// Purpose: wxStaticPicture class// Author: Wade Brainerd// Modified by:// Created: 2003-05-01// RCS-ID:// Copyright: (c) Wade Brainerd// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_STATPICT_H_#define _WX_STATPICT_H_#include "wx/control.h"#include "wx/icon.h"#include "wx/bitmap.h"#include "wx/image.h"#include "wx/gizmos/gizmos.h"enum{ wxSCALE_HORIZONTAL = 0x1, wxSCALE_VERTICAL = 0x2, wxSCALE_UNIFORM = 0x4, wxSCALE_CUSTOM = 0x8};WXDLLIMPEXP_GIZMOS extern const wxChar* wxStaticPictureNameStr;class WXDLLIMPEXP_GIZMOS wxStaticPicture : public wxControl{ DECLARE_DYNAMIC_CLASS(wxStaticPicture)public: wxStaticPicture() {} wxStaticPicture( wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticPictureNameStr ) { Create( parent, id, label, pos, size, style, name ); } bool Create( wxWindow* parent, wxWindowID id, const wxBitmap& label, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxStaticPictureNameStr ); virtual void Command(wxCommandEvent& WXUNUSED(event)) {} virtual bool ProcessCommand(wxCommandEvent& WXUNUSED(event)) {return true;} void OnPaint(wxPaintEvent& event); void SetBitmap( const wxBitmap& bmp ); wxBitmap GetBitmap() const { return Bitmap; } // Icon interface for compatibility with wxStaticBitmap. void SetIcon( const wxIcon& icon ) { wxBitmap bmp; bmp.CopyFromIcon( icon ); SetBitmap( bmp ); } wxIcon GetIcon() const { wxIcon icon; icon.CopyFromBitmap( Bitmap ); return icon; } void SetAlignment( int align ) { Align = align; } int GetAlignment() const { return Align; } void SetScale( int scale ) { Scale = scale; } int GetScale() const { return Scale; } void SetCustomScale( float sx, float sy ) { ScaleX = sx; ScaleY = sy; } void GetCustomScale( float* sx, float* sy ) const { *sx = ScaleX; *sy = ScaleY; }protected: wxBitmap Bitmap; int Align; int Scale; float ScaleX; float ScaleY;#ifndef __WXMSW__ // When scaling is enabled, measures are taken to improve performance on non-Windows platforms. // - The original bitmap is stored as a wxImage, because conversion from wxBitmap to wxImage is slow. // - The latest scaled bitmap is cached, this improves performance when the control is repainted // but the size hasn't changed (overlapping windows, movement, etc). wxImage OriginalImage; float LastScaleX; float LastScaleY; wxBitmap ScaledBitmap;#endif DECLARE_EVENT_TABLE()};#endif // #ifndef _WX_STATPICT_H_
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