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📄 treelay.cpp

📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
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///////////////////////////////////////////////////////////////////////////////// Name:        treelay.cpp// Purpose:     wxTreeLayout sample// Author:      Julian Smart// Modified by:// Created:     7/4/98// RCS-ID:      $Id: treelay.cpp,v 1.7 2004/09/27 19:24:39 ABX Exp $// Copyright:   (c) 1998 Julian Smart// Licence:     wxWindows licence///////////////////////////////////////////////////////////////////////////////// For compilers that support precompilation, includes "wx.h".#include "wx/wxprec.h"#ifdef __BORLANDC__#pragma hdrstop#endif#ifndef WX_PRECOMP#include "wx/wx.h"#endif#include "wx/deprecated/setup.h"#if !wxUSE_TREELAYOUT#error Please set wxUSE_TREELAYOUT to 1 in contrib/include/wx/deprecated/setup.h and recompile.#endif#include "wx/deprecated/treelay.h"#include "treelay.h"wxTreeLayoutStored *myTree = (wxTreeLayoutStored *) NULL;// A macro needed for some compilers (AIX) that need 'main' to be defined// in the application itself.IMPLEMENT_APP(MyApp)// The `main program' equivalent, creating the windows and returning the// main framebool MyApp::OnInit(){  // Create the main frame window  MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxDefaultPosition, wxSize(400, 550));#if wxUSE_STATUSBAR  // Give it a status line  frame->CreateStatusBar(2);#endif // wxUSE_STATUSBAR  // Give it an icon#ifdef __WINDOWS__  wxIcon icon(_T("tree_icn"));  frame->SetIcon(icon);#endif  // Make a menubar  wxMenu *file_menu = new wxMenu;  file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"),                _T("Redraw left to right"));  file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"),                _T("Redraw top to bottom"));  file_menu->AppendSeparator();  file_menu->Append(TEST_QUIT, _T("E&xit"),                _T("Quit program"));  wxMenu *help_menu = new wxMenu;  help_menu->Append(TEST_ABOUT, _T("&About"),              _T("About Tree Test"));  wxMenuBar* menu_bar = new wxMenuBar;  menu_bar->Append(file_menu, _T("&File"));  menu_bar->Append(help_menu, _T("&Help"));  // Associate the menu bar with the frame  frame->SetMenuBar(menu_bar);  MyCanvas *canvas = new MyCanvas(frame);  // Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction  canvas->SetScrollbars(20, 20, 50, 50);  frame->canvas = canvas;  myTree = new wxTreeLayoutStored();  wxClientDC dc(canvas);  wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);  dc.SetFont(font);  TreeTest(*myTree, dc);  frame->Show(true);#if wxUSE_STATUSBAR  frame->SetStatusText(_T("Hello, tree!"));#endif // wxUSE_STATUSBAR  // Return the main frame window  return true;}int MyApp::OnExit(){    if (myTree)    {        delete myTree;        myTree = (wxTreeLayoutStored *) NULL;    }    return 0;}void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc){  tree.Initialize(200);  tree.AddChild(_T("animal"));  tree.AddChild(_T("mammal"), _T("animal"));  tree.AddChild(_T("insect"), _T("animal"));  tree.AddChild(_T("bird"), _T("animal"));  tree.AddChild(_T("man"), _T("mammal"));  tree.AddChild(_T("cat"), _T("mammal"));  tree.AddChild(_T("dog"), _T("mammal"));  tree.AddChild(_T("giraffe"), _T("mammal"));  tree.AddChild(_T("elephant"), _T("mammal"));  tree.AddChild(_T("donkey"), _T("mammal"));  tree.AddChild(_T("horse"), _T("mammal"));  tree.AddChild(_T("fido"), _T("dog"));  tree.AddChild(_T("domestic cat"), _T("cat"));  tree.AddChild(_T("lion"), _T("cat"));  tree.AddChild(_T("tiger"), _T("cat"));  tree.AddChild(_T("felix"), _T("domestic cat"));  tree.AddChild(_T("socks"), _T("domestic cat"));  tree.AddChild(_T("beetle"), _T("insect"));  tree.AddChild(_T("earwig"), _T("insect"));  tree.AddChild(_T("eagle"), _T("bird"));  tree.AddChild(_T("bluetit"), _T("bird"));  tree.AddChild(_T("sparrow"), _T("bird"));  tree.AddChild(_T("blackbird"), _T("bird"));  tree.AddChild(_T("emu"), _T("bird"));  tree.AddChild(_T("crow"), _T("bird"));  tree.DoLayout(dc);}BEGIN_EVENT_TABLE(MyFrame, wxFrame)  EVT_MENU(TEST_QUIT, MyFrame::OnQuit)  EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)  EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)  EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)  EVT_CLOSE(MyFrame::OnCloseWindow)END_EVENT_TABLE()// Define my frame constructorMyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):  wxFrame(parent, wxID_ANY, title, pos, size){}void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)){    Close(true);}void MyFrame::OnLeftRight(wxCommandEvent& WXUNUSED(event)){      if (myTree)      {        myTree->SetOrientation(false);        wxClientDC dc(canvas);        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);        dc.SetFont(font);        wxGetApp().TreeTest(*myTree, dc);        canvas->Refresh();      }}void MyFrame::OnTopBottom(wxCommandEvent& WXUNUSED(event)){      if (myTree)      {        myTree->SetOrientation(true);        wxClientDC dc(canvas);        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);        dc.SetFont(font);        wxGetApp().TreeTest(*myTree, dc);        canvas->Refresh();      }}void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)){      (void)wxMessageBox(_T("wxWidgets tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998"), _T("About tree test"));}void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event)){  Destroy();}BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)    EVT_PAINT(MyCanvas::OnPaint)END_EVENT_TABLE()// Define a constructor for my canvasMyCanvas::MyCanvas(wxWindow *parent): wxScrolledWindow(parent, wxID_ANY){    SetBackgroundColour(*wxWHITE);}// Define the repainting behaviourvoid MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)){    wxPaintDC dc(this);    PrepareDC(dc);    if (myTree)    {        wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);        dc.SetFont(font);        myTree->Draw(dc);    }}

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