📄 treectrl.h
字号:
/////////////////////////////////////////////////////////////////////////////// Name: wx/gtk/treectrl.h// Purpose: wxTreeCtrl class// Author: Denis Pershin// Modified by:// Created: 08/08/98// RCS-ID: $Id: treectrl.h,v 1.23 2006/03/28 13:11:09 ABX Exp $// Copyright: (c) Denis Pershin// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_TREECTRL_H_#define _WX_TREECTRL_H_#include "wx/textctrl.h"#include "wx/imaglist.h"#include <gtk/gtk.h>// the type for "untyped" datatypedef long wxDataType;// fwd declclass WXDLLIMPEXP_CORE wxImageList;struct wxTreeViewItem;// a callback function used for sorting tree items, it should return -1 if the// first item precedes the second, +1 if the second precedes the first or 0 if// they're equivalentclass WXDLLIMPEXP_CORE wxTreeItemData;typedef int (*wxTreeItemCmpFunc)(wxTreeItemData *item1, wxTreeItemData *item2);// ----------------------------------------------------------------------------// constants// ----------------------------------------------------------------------------// values for the `flags' parameter of wxTreeCtrl::HitTest() which determine// where exactly the specified point is situated: // above the client area.static const int wxTREE_HITTEST_ABOVE = 0x0001; // below the client area.static const int wxTREE_HITTEST_BELOW = 0x0002; // in the client area but below the last item.static const int wxTREE_HITTEST_NOWHERE = 0x0004; // on the button associated with an item.static const int wxTREE_HITTEST_ONITEMBUTTON = 0x0010; // on the bitmap associated with an item.static const int wxTREE_HITTEST_ONITEMICON = 0x0020; // in the indentation associated with an item.static const int wxTREE_HITTEST_ONITEMINDENT = 0x0040; // on the label (string) associated with an item.static const int wxTREE_HITTEST_ONITEMLABEL = 0x0080; // in the area to the right of an item.static const int wxTREE_HITTEST_ONITEMRIGHT = 0x0100; // on the state icon for a tree view item that is in a user-defined state.static const int wxTREE_HITTEST_ONITEMSTATEICON = 0x0200; // to the right of the client area.static const int wxTREE_HITTEST_TOLEFT = 0x0400; // to the left of the client area.static const int wxTREE_HITTEST_TORIGHT = 0x0800; // anywhere on the itemstatic const int wxTREE_HITTEST_ONITEM = wxTREE_HITTEST_ONITEMICON | wxTREE_HITTEST_ONITEMLABEL | wxTREE_HITTEST_ONITEMSTATEICON;#if WXWIN_COMPATIBILITY_2_6 // NB: all the following flags are for compatbility only and will be removed in // next versions // flags for deprecated InsertItem() variant #define wxTREE_INSERT_FIRST 0xFFFF0001 #define wxTREE_INSERT_LAST 0xFFFF0002#endif// ----------------------------------------------------------------------------// wxTreeItemId identifies an element of the tree. In this implementation, it's// just a trivial wrapper around GTK GtkTreeItem *. It's opaque for the// application.// ----------------------------------------------------------------------------class WXDLLEXPORT wxTreeItemId {public: // ctors wxTreeItemId() { m_itemId = NULL; } // default copy ctor/assignment operator are ok for us // accessors // is this a valid tree item? bool IsOk() const { return m_itemId != NULL; } // conversion to/from either real (system-dependent) tree item id or // to "long" which used to be the type for tree item ids in previous // versions of wxWidgets // for wxTreeCtrl usage only wxTreeItemId(GtkTreeItem *itemId) { m_itemId = itemId; } operator GtkTreeItem *() const { return m_itemId; } void operator =(GtkTreeItem *item) { m_itemId = item; }protected: GtkTreeItem *m_itemId;};// ----------------------------------------------------------------------------// wxTreeItemData is some (arbitrary) user class associated with some item. The// main advantage of having this class (compared to old untyped interface) is// that wxTreeItemData's are destroyed automatically by the tree and, as this// class has virtual dtor, it means that the memory will be automatically// freed. OTOH, we don't just use wxObject instead of wxTreeItemData because// the size of this class is critical: in any real application, each tree leaf// will have wxTreeItemData associated with it and number of leaves may be// quite big.//// Because the objects of this class are deleted by the tree, they should// always be allocated on the heap!// ----------------------------------------------------------------------------class WXDLLEXPORT wxTreeItemData : private wxTreeItemId {public: // default ctor/copy ctor/assignment operator are ok // dtor is virtual and all the items are deleted by the tree control when // it's deleted, so you normally don't have to care about freeing memory // allocated in your wxTreeItemData-derived class virtual ~wxTreeItemData() { } // accessors: set/get the item associated with this node void SetId(const wxTreeItemId& id) { m_itemId = id; } const wxTreeItemId& GetId() const { return (wxTreeItemId&) m_itemId; }};class WXDLLEXPORT wxTreeCtrl: public wxControl{public: // creation // -------- wxTreeCtrl() { Init(); } wxTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT, const wxValidator& validator = wxDefaultValidator, const wxString& name = "wxTreeCtrl") { Create(parent, id, pos, size, style, validator, name); } virtual ~wxTreeCtrl(); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT, const wxValidator& validator = wxDefaultValidator, const wxString& name = "wxTreeCtrl"); // accessors // --------- // get the total number of items in the control virtual unsigned int GetCount() const; // indent is the number of pixels the children are indented relative to // the parents position. SetIndent() also redraws the control // immediately. unsigned int GetIndent() const; void SetIndent(unsigned int indent); // image list: these functions allow to associate an image list with // the control and retrieve it. Note that the control does _not_ delete // the associated image list when it's deleted in order to allow image // lists to be shared between different controls. // // The normal image list is for the icons which correspond to the // normal tree item state (whether it is selected or not). // Additionally, the application might choose to show a state icon // which corresponds to an app-defined item state (for example, // checked/unchecked) which are taken from the state image list. wxImageList *GetImageList() const; wxImageList *GetStateImageList() const; void SetImageList(wxImageList *imageList); void SetStateImageList(wxImageList *imageList); // Functions to work with tree ctrl items. Unfortunately, they can _not_ be // member functions of wxTreeItem because they must know the tree the item // belongs to for Windows implementation and storing the pointer to // wxTreeCtrl in each wxTreeItem is just too much waste. // accessors // --------- // retrieve items label wxString GetItemText(const wxTreeItemId& item) const; // get the normal item image int GetItemImage(const wxTreeItemId& item) const; // get the data associated with the item wxTreeItemData *GetItemData(const wxTreeItemId& item) const; // modifiers // --------- // set items label void SetItemText(const wxTreeItemId& item, const wxString& text); // set the normal item image void SetItemImage(const wxTreeItemId& item, int image);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -