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📄 dockart.h

📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
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///////////////////////////////////////////////////////////////////////////////// Name:        wx/aui/dockart.h// Purpose:     wxaui: wx advanced user interface - docking window manager// Author:      Benjamin I. Williams// Modified by:// Created:     2005-05-17// RCS-ID:      $Id: dockart.h,v 1.9 2006/11/07 10:29:02 BIW Exp $// Copyright:   (C) Copyright 2005, Kirix Corporation, All Rights Reserved.// Licence:     wxWindows Library Licence, Version 3.1///////////////////////////////////////////////////////////////////////////////#ifndef _WX_DOCKART_H_#define _WX_DOCKART_H_// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------#include "wx/defs.h"#if wxUSE_AUI#include "wx/pen.h"#include "wx/brush.h"#include "wx/bitmap.h"#include "wx/colour.h"// dock art provider code - a dock provider provides all drawing// functionality to the wxAui dock manager.  This allows the dock// manager to have plugable look-and-feelsclass WXDLLIMPEXP_AUI wxAuiDockArt{public:    wxAuiDockArt() { }    virtual ~wxAuiDockArt() { }    virtual int GetMetric(int id) = 0;    virtual void SetMetric(int id, int new_val) = 0;    virtual void SetFont(int id, const wxFont& font) = 0;    virtual wxFont GetFont(int id) = 0;    virtual wxColour GetColour(int id) = 0;    virtual void SetColour(int id, const wxColor& colour) = 0;    wxColour GetColor(int id) { return GetColour(id); }    void SetColor(int id, const wxColour& color) { SetColour(id, color); }    virtual void DrawSash(wxDC& dc,                          wxWindow* window,                          int orientation,                          const wxRect& rect) = 0;    virtual void DrawBackground(wxDC& dc,                          wxWindow* window,                          int orientation,                          const wxRect& rect) = 0;    virtual void DrawCaption(wxDC& dc,                          wxWindow* window,                          const wxString& text,                          const wxRect& rect,                          wxAuiPaneInfo& pane) = 0;    virtual void DrawGripper(wxDC& dc,                          wxWindow* window,                          const wxRect& rect,                          wxAuiPaneInfo& pane) = 0;    virtual void DrawBorder(wxDC& dc,                          wxWindow* window,                          const wxRect& rect,                          wxAuiPaneInfo& pane) = 0;    virtual void DrawPaneButton(wxDC& dc,                          wxWindow* window,                          int button,                          int button_state,                          const wxRect& rect,                          wxAuiPaneInfo& pane) = 0;};// this is the default art provider for wxAuiManager.  Dock art// can be customized by creating a class derived from this one,// or replacing this class entirelyclass WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt{public:    wxAuiDefaultDockArt();    int GetMetric(int metric_id);    void SetMetric(int metric_id, int new_val);    wxColour GetColour(int id);    void SetColour(int id, const wxColor& colour);    void SetFont(int id, const wxFont& font);    wxFont GetFont(int id);    void DrawSash(wxDC& dc,                  wxWindow *window,                  int orientation,                  const wxRect& rect);    void DrawBackground(wxDC& dc,                  wxWindow *window,                  int orientation,                  const wxRect& rect);    void DrawCaption(wxDC& dc,                  wxWindow *window,                  const wxString& text,                  const wxRect& rect,                  wxAuiPaneInfo& pane);    void DrawGripper(wxDC& dc,                  wxWindow *window,                  const wxRect& rect,                  wxAuiPaneInfo& pane);    void DrawBorder(wxDC& dc,                  wxWindow *window,                  const wxRect& rect,                  wxAuiPaneInfo& pane);    void DrawPaneButton(wxDC& dc,                  wxWindow *window,                  int button,                  int button_state,                  const wxRect& rect,                  wxAuiPaneInfo& pane);protected:    void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);protected:    wxPen m_border_pen;    wxBrush m_sash_brush;    wxBrush m_background_brush;    wxBrush m_gripper_brush;    wxFont m_caption_font;    wxBitmap m_inactive_close_bitmap;    wxBitmap m_inactive_pin_bitmap;    wxBitmap m_inactive_maximize_bitmap;    wxBitmap m_inactive_restore_bitmap;    wxBitmap m_active_close_bitmap;    wxBitmap m_active_pin_bitmap;    wxBitmap m_active_maximize_bitmap;    wxBitmap m_active_restore_bitmap;    wxPen m_gripper_pen1;    wxPen m_gripper_pen2;    wxPen m_gripper_pen3;    wxColour m_base_colour;    wxColour m_active_caption_colour;    wxColour m_active_caption_gradient_colour;    wxColour m_active_caption_text_colour;    wxColour m_inactive_caption_colour;    wxColour m_inactive_caption_gradient_colour;    wxColour m_inactive_caption_text_colour;    int m_border_size;    int m_caption_size;    int m_sash_size;    int m_button_size;    int m_gripper_size;    int m_gradient_type;};#endif // wxUSE_AUI#endif //_WX_DOCKART_H_

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