📄 framemanager.h
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///////////////////////////////////////////////////////////////////////////////// Name: wx/aui/framemanager.h// Purpose: wxaui: wx advanced user interface - docking window manager// Author: Benjamin I. Williams// Modified by:// Created: 2005-05-17// RCS-ID: $Id: framemanager.h,v 1.44 2006/11/23 18:24:15 BIW Exp $// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.// Licence: wxWindows Library Licence, Version 3.1///////////////////////////////////////////////////////////////////////////////#ifndef _WX_FRAMEMANAGER_H_#define _WX_FRAMEMANAGER_H_// ----------------------------------------------------------------------------// headers// ----------------------------------------------------------------------------#include "wx/defs.h"#if wxUSE_AUI#include "wx/dynarray.h"#include "wx/gdicmn.h"#include "wx/window.h"#include "wx/timer.h"#include "wx/sizer.h"enum wxAuiManagerDock{ wxAUI_DOCK_NONE = 0, wxAUI_DOCK_TOP = 1, wxAUI_DOCK_RIGHT = 2, wxAUI_DOCK_BOTTOM = 3, wxAUI_DOCK_LEFT = 4, wxAUI_DOCK_CENTER = 5, wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER};enum wxAuiManagerOption{ wxAUI_MGR_ALLOW_FLOATING = 1 << 0, wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1, wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2, wxAUI_MGR_TRANSPARENT_HINT = 1 << 3, wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4, wxAUI_MGR_RECTANGLE_HINT = 1 << 5, wxAUI_MGR_HINT_FADE = 1 << 6, wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7, wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING | wxAUI_MGR_TRANSPARENT_HINT | wxAUI_MGR_HINT_FADE | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE};enum wxAuiPaneDockArtSetting{ wxAUI_DOCKART_SASH_SIZE = 0, wxAUI_DOCKART_CAPTION_SIZE = 1, wxAUI_DOCKART_GRIPPER_SIZE = 2, wxAUI_DOCKART_PANE_BORDER_SIZE = 3, wxAUI_DOCKART_PANE_BUTTON_SIZE = 4, wxAUI_DOCKART_BACKGROUND_COLOUR = 5, wxAUI_DOCKART_SASH_COLOUR = 6, wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7, wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8, wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9, wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10, wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11, wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12, wxAUI_DOCKART_BORDER_COLOUR = 13, wxAUI_DOCKART_GRIPPER_COLOUR = 14, wxAUI_DOCKART_CAPTION_FONT = 15, wxAUI_DOCKART_GRADIENT_TYPE = 16};enum wxAuiPaneDockArtGradients{ wxAUI_GRADIENT_NONE = 0, wxAUI_GRADIENT_VERTICAL = 1, wxAUI_GRADIENT_HORIZONTAL = 2};enum wxAuiPaneButtonState{ wxAUI_BUTTON_STATE_NORMAL = 0, wxAUI_BUTTON_STATE_HOVER = 1 << 1, wxAUI_BUTTON_STATE_PRESSED = 1 << 2, wxAUI_BUTTON_STATE_DISABLED = 1 << 3, wxAUI_BUTTON_STATE_HIDDEN = 1 << 4, wxAUI_BUTTON_STATE_CHECKED = 1 << 5};enum wxAuiButtonId{ wxAUI_BUTTON_CLOSE = 101, wxAUI_BUTTON_MAXIMIZE_RESTORE = 102, wxAUI_BUTTON_MINIMIZE = 103, wxAUI_BUTTON_PIN = 104, wxAUI_BUTTON_OPTIONS = 105, wxAUI_BUTTON_WINDOWLIST = 106, wxAUI_BUTTON_LEFT = 107, wxAUI_BUTTON_RIGHT = 108, wxAUI_BUTTON_UP = 109, wxAUI_BUTTON_DOWN = 110, wxAUI_BUTTON_CUSTOM1 = 201, wxAUI_BUTTON_CUSTOM2 = 202, wxAUI_BUTTON_CUSTOM3 = 203};enum wxAuiPaneInsertLevel{ wxAUI_INSERT_PANE = 0, wxAUI_INSERT_ROW = 1, wxAUI_INSERT_DOCK = 2};// forwards and array declarationsclass wxAuiDockUIPart;class wxAuiPaneButton;class wxAuiPaneInfo;class wxAuiDockInfo;class wxAuiDockArt;class wxAuiManagerEvent;#ifndef SWIGWX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP_AUI);WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);#endif // SWIGextern WXDLLIMPEXP_AUI wxAuiDockInfo wxAuiNullDockInfo;extern WXDLLIMPEXP_AUI wxAuiPaneInfo wxAuiNullPaneInfo;class WXDLLIMPEXP_AUI wxAuiPaneInfo{public: wxAuiPaneInfo() { window = NULL; frame = NULL; state = 0; dock_direction = wxAUI_DOCK_LEFT; dock_layer = 0; dock_row = 0; dock_pos = 0; floating_pos = wxDefaultPosition; floating_size = wxDefaultSize; best_size = wxDefaultSize; min_size = wxDefaultSize; max_size = wxDefaultSize; dock_proportion = 0; DefaultPane(); } ~wxAuiPaneInfo() {} #ifndef SWIG wxAuiPaneInfo(const wxAuiPaneInfo& c) { name = c.name; caption = c.caption; window = c.window; frame = c.frame; state = c.state; dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; dock_pos = c.dock_pos; best_size = c.best_size; min_size = c.min_size; max_size = c.max_size; floating_pos = c.floating_pos; floating_size = c.floating_size; dock_proportion = c.dock_proportion; buttons = c.buttons; rect = c.rect; } wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c) { name = c.name; caption = c.caption; window = c.window; frame = c.frame; state = c.state; dock_direction = c.dock_direction; dock_layer = c.dock_layer; dock_row = c.dock_row; dock_pos = c.dock_pos; best_size = c.best_size; min_size = c.min_size; max_size = c.max_size; floating_pos = c.floating_pos; floating_size = c.floating_size; dock_proportion = c.dock_proportion; buttons = c.buttons; rect = c.rect; return *this; }#endif // SWIG // Write the safe parts of a newly loaded PaneInfo structure "source" into "this" // used on loading perspectives etc. void SafeSet(wxAuiPaneInfo source) { // note source is not passed by reference so we can overwrite, to keep the // unsafe bits of "dest" source.window = window; source.frame = frame; source.buttons = buttons; // now assign *this = source; } bool IsOk() const { return (window != NULL) ? true : false; } bool IsFixed() const { return !HasFlag(optionResizable); } bool IsResizable() const { return HasFlag(optionResizable); } bool IsShown() const { return !HasFlag(optionHidden); } bool IsFloating() const { return HasFlag(optionFloating); } bool IsDocked() const { return !HasFlag(optionFloating); } bool IsToolbar() const { return HasFlag(optionToolbar); } bool IsTopDockable() const { return HasFlag(optionTopDockable); } bool IsBottomDockable() const { return HasFlag(optionBottomDockable); } bool IsLeftDockable() const { return HasFlag(optionLeftDockable); } bool IsRightDockable() const { return HasFlag(optionRightDockable); } bool IsFloatable() const { return HasFlag(optionFloatable); } bool IsMovable() const { return HasFlag(optionMovable); } bool IsDestroyOnClose() const { return HasFlag(optionDestroyOnClose); } bool IsMaximized() const { return HasFlag(optionMaximized); } bool HasCaption() const { return HasFlag(optionCaption); } bool HasGripper() const { return HasFlag(optionGripper); } bool HasBorder() const { return HasFlag(optionPaneBorder); } bool HasCloseButton() const { return HasFlag(buttonClose); } bool HasMaximizeButton() const { return HasFlag(buttonMaximize); } bool HasMinimizeButton() const { return HasFlag(buttonMinimize); } bool HasPinButton() const { return HasFlag(buttonPin); } bool HasGripperTop() const { return HasFlag(optionGripperTop); }#ifdef SWIG %typemap(out) wxAuiPaneInfo& { $result = $self; Py_INCREF($result); }#endif wxAuiPaneInfo& Window(wxWindow* w) { window = w; return *this; } wxAuiPaneInfo& Name(const wxString& n) { name = n; return *this; } wxAuiPaneInfo& Caption(const wxString& c) { caption = c; return *this; } wxAuiPaneInfo& Left() { dock_direction = wxAUI_DOCK_LEFT; return *this; } wxAuiPaneInfo& Right() { dock_direction = wxAUI_DOCK_RIGHT; return *this; } wxAuiPaneInfo& Top() { dock_direction = wxAUI_DOCK_TOP; return *this; } wxAuiPaneInfo& Bottom() { dock_direction = wxAUI_DOCK_BOTTOM; return *this; } wxAuiPaneInfo& Center() { dock_direction = wxAUI_DOCK_CENTER; return *this; } wxAuiPaneInfo& Centre() { dock_direction = wxAUI_DOCK_CENTRE; return *this; } wxAuiPaneInfo& Direction(int direction) { dock_direction = direction; return *this; } wxAuiPaneInfo& Layer(int layer) { dock_layer = layer; return *this; } wxAuiPaneInfo& Row(int row) { dock_row = row; return *this; } wxAuiPaneInfo& Position(int pos) { dock_pos = pos; return *this; } wxAuiPaneInfo& BestSize(const wxSize& size) { best_size = size; return *this; } wxAuiPaneInfo& MinSize(const wxSize& size) { min_size = size; return *this; } wxAuiPaneInfo& MaxSize(const wxSize& size) { max_size = size; return *this; } wxAuiPaneInfo& BestSize(int x, int y) { best_size.Set(x,y); return *this; } wxAuiPaneInfo& MinSize(int x, int y) { min_size.Set(x,y); return *this; } wxAuiPaneInfo& MaxSize(int x, int y) { max_size.Set(x,y); return *this; } wxAuiPaneInfo& FloatingPosition(const wxPoint& pos) { floating_pos = pos; return *this; } wxAuiPaneInfo& FloatingPosition(int x, int y) { floating_pos.x = x; floating_pos.y = y; return *this; } wxAuiPaneInfo& FloatingSize(const wxSize& size) { floating_size = size; return *this; } wxAuiPaneInfo& FloatingSize(int x, int y) { floating_size.Set(x,y); return *this; } wxAuiPaneInfo& Fixed() { return SetFlag(optionResizable, false); } wxAuiPaneInfo& Resizable(bool resizable = true) { return SetFlag(optionResizable, resizable); } wxAuiPaneInfo& Dock() { return SetFlag(optionFloating, false); } wxAuiPaneInfo& Float() { return SetFlag(optionFloating, true); } wxAuiPaneInfo& Hide() { return SetFlag(optionHidden, true); } wxAuiPaneInfo& Show(bool show = true) { return SetFlag(optionHidden, !show); } wxAuiPaneInfo& CaptionVisible(bool visible = true) { return SetFlag(optionCaption, visible); } wxAuiPaneInfo& Maximize() { return SetFlag(optionMaximized, true); } wxAuiPaneInfo& Restore() { return SetFlag(optionMaximized, false); } wxAuiPaneInfo& PaneBorder(bool visible = true) { return SetFlag(optionPaneBorder, visible); } wxAuiPaneInfo& Gripper(bool visible = true) { return SetFlag(optionGripper, visible); } wxAuiPaneInfo& GripperTop(bool attop = true) { return SetFlag(optionGripperTop, attop); } wxAuiPaneInfo& CloseButton(bool visible = true) { return SetFlag(buttonClose, visible); } wxAuiPaneInfo& MaximizeButton(bool visible = true) { return SetFlag(buttonMaximize, visible); } wxAuiPaneInfo& MinimizeButton(bool visible = true) { return SetFlag(buttonMinimize, visible); } wxAuiPaneInfo& PinButton(bool visible = true) { return SetFlag(buttonPin, visible); } wxAuiPaneInfo& DestroyOnClose(bool b = true) { return SetFlag(optionDestroyOnClose, b); } wxAuiPaneInfo& TopDockable(bool b = true) { return SetFlag(optionTopDockable, b); } wxAuiPaneInfo& BottomDockable(bool b = true) { return SetFlag(optionBottomDockable, b); } wxAuiPaneInfo& LeftDockable(bool b = true) { return SetFlag(optionLeftDockable, b); } wxAuiPaneInfo& RightDockable(bool b = true) { return SetFlag(optionRightDockable, b); } wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); } wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); } wxAuiPaneInfo& Dockable(bool b = true) { return TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b); } wxAuiPaneInfo& DefaultPane() { state |= optionTopDockable | optionBottomDockable | optionLeftDockable | optionRightDockable | optionFloatable | optionMovable | optionResizable | optionCaption | optionPaneBorder | buttonClose; return *this; } wxAuiPaneInfo& CentrePane() { return CenterPane(); } wxAuiPaneInfo& CenterPane() { state = 0; return Center().PaneBorder().Resizable(); } wxAuiPaneInfo& ToolbarPane() { DefaultPane(); state |= (optionToolbar | optionGripper); state &= ~(optionResizable | optionCaption); if (dock_layer == 0) dock_layer = 10; return *this; } wxAuiPaneInfo& SetFlag(unsigned int flag, bool option_state) { if (option_state) state |= flag; else state &= ~flag; return *this; } bool HasFlag(unsigned int flag) const { return (state & flag) ? true:false; }#ifdef SWIG %typemap(out) wxAuiPaneInfo& ;#endif public: // NOTE: You can add and subtract flags from this list, // but do not change the values of the flags, because // they are stored in a binary integer format in the // perspective string. If you really need to change the // values around, you'll have to ensure backwards-compatibility // in the perspective loading code. enum wxAuiPaneState { optionFloating = 1 << 0, optionHidden = 1 << 1, optionLeftDockable = 1 << 2, optionRightDockable = 1 << 3, optionTopDockable = 1 << 4, optionBottomDockable = 1 << 5, optionFloatable = 1 << 6, optionMovable = 1 << 7, optionResizable = 1 << 8, optionPaneBorder = 1 << 9, optionCaption = 1 << 10, optionGripper = 1 << 11, optionDestroyOnClose = 1 << 12, optionToolbar = 1 << 13, optionActive = 1 << 14, optionGripperTop = 1 << 15, optionMaximized = 1 << 16, buttonClose = 1 << 21, buttonMaximize = 1 << 22, buttonMinimize = 1 << 23, buttonPin = 1 << 24, buttonCustom1 = 1 << 26, buttonCustom2 = 1 << 27, buttonCustom3 = 1 << 28, savedHiddenState = 1 << 30, // used internally actionPane = 1 << 31 // used internally };public: wxString name; // name of the pane wxString caption; // caption displayed on the window wxWindow* window; // window that is in this pane wxFrame* frame; // floating frame window that holds the pane unsigned int state; // a combination of wxPaneState values int dock_direction; // dock direction (top, bottom, left, right, center) int dock_layer; // layer number (0 = innermost layer) int dock_row; // row number on the docking bar (0 = first row) int dock_pos; // position inside the row (0 = first position) wxSize best_size; // size that the layout engine will prefer wxSize min_size; // minimum size the pane window can tolerate wxSize max_size; // maximum size the pane window can tolerate wxPoint floating_pos; // position while floating wxSize floating_size; // size while floating int dock_proportion; // proportion while docked wxAuiPaneButtonArray buttons; // buttons on the pane wxRect rect; // current rectangle (populated by wxAUI)};class WXDLLIMPEXP_AUI wxAuiFloatingFrame;class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler{friend class wxAuiFloatingFrame;public:
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