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📄 htmlpars.h

📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
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/////////////////////////////////////////////////////////////////////////////// Name:        htmlpars.h// Purpose:     wxHtmlParser class (generic parser)// Author:      Vaclav Slavik// RCS-ID:      $Id: htmlpars.h,v 1.26 2006/07/02 21:40:29 SN Exp $// Copyright:   (c) 1999 Vaclav Slavik// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_HTMLPARS_H_#define _WX_HTMLPARS_H_#include "wx/defs.h"#if wxUSE_HTML#include "wx/html/htmltag.h"#include "wx/filesys.h"#include "wx/hash.h"#include "wx/fontenc.h"class WXDLLIMPEXP_BASE wxMBConv;class WXDLLIMPEXP_HTML wxHtmlParser;class WXDLLIMPEXP_HTML wxHtmlTagHandler;class WXDLLIMPEXP_HTML wxHtmlEntitiesParser;class wxHtmlTextPieces;class wxHtmlParserState;enum wxHtmlURLType{    wxHTML_URL_PAGE,    wxHTML_URL_IMAGE,    wxHTML_URL_OTHER};// This class handles generic parsing of HTML document : it scans// the document and divides it into blocks of tags (where one block// consists of starting and ending tag and of text between these// 2 tags.class WXDLLIMPEXP_HTML wxHtmlParser : public wxObject{    DECLARE_ABSTRACT_CLASS(wxHtmlParser)public:    wxHtmlParser();    virtual ~wxHtmlParser();    // Sets the class which will be used for opening files    void SetFS(wxFileSystem *fs) { m_FS = fs; }    wxFileSystem* GetFS() const { return m_FS; }    // Opens file if the parser is allowed to open given URL (may be forbidden    // for security reasons)    virtual wxFSFile *OpenURL(wxHtmlURLType type, const wxString& url) const;    // You can simply call this method when you need parsed output.    // This method does these things:    // 1. call InitParser(source);    // 2. call DoParsing();    // 3. call GetProduct(); (its return value is then returned)    // 4. call DoneParser();    wxObject* Parse(const wxString& source);    // Sets the source. This must be called before running Parse() method.    virtual void InitParser(const wxString& source);    // This must be called after Parse().    virtual void DoneParser();    // May be called during parsing to immediately return from Parse().    virtual void StopParsing() { m_stopParsing = true; }    // Parses the m_Source from begin_pos to end_pos-1.    // (in noparams version it parses whole m_Source)    void DoParsing(int begin_pos, int end_pos);    void DoParsing();    // Returns pointer to the tag at parser's current position    wxHtmlTag *GetCurrentTag() const { return m_CurTag; }    // Returns product of parsing    // Returned value is result of parsing of the part. The type of this result    // depends on internal representation in derived parser    // (see wxHtmlWinParser for details).    virtual wxObject* GetProduct() = 0;    // adds handler to the list & hash table of handlers.    virtual void AddTagHandler(wxHtmlTagHandler *handler);    // Forces the handler to handle additional tags (not returned by GetSupportedTags).    // The handler should already be in use by this parser.    // Example: you want to parse following pseudo-html structure:    //   <myitems>    //     <it name="one" value="1">    //     <it name="two" value="2">    //   </myitems>    //   <it> This last it has different meaning, we don't want it to be parsed by myitems handler!    // handler can handle only 'myitems' (e.g. its GetSupportedTags returns "MYITEMS")    // you can call PushTagHandler(handler, "IT") when you find <myitems>    // and call PopTagHandler() when you find </myitems>    void PushTagHandler(wxHtmlTagHandler *handler, const wxString& tags);    // Restores state before last call to PushTagHandler    void PopTagHandler();    wxString* GetSource() {return &m_Source;}    void SetSource(const wxString& src);    // Sets HTML source and remembers current parser's state so that it can    // later be restored. This is useful for on-line modifications of    // HTML source (for example, <pre> handler replaces spaces with &nbsp;    // and newlines with <br>)    virtual void SetSourceAndSaveState(const wxString& src);    // Restores parser's state from stack or returns false if the stack is    // empty    virtual bool RestoreState();    // Returns HTML source inside the element (i.e. between the starting    // and ending tag)    wxString GetInnerSource(const wxHtmlTag& tag);    // Parses HTML string 'markup' and extracts charset info from <meta> tag    // if present. Returns empty string if the tag is missing.    // For wxHTML's internal use.    static wxString ExtractCharsetInformation(const wxString& markup);    // Returns entity parser object, used to substitute HTML &entities;    wxHtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; }protected:    // DOM structure    void CreateDOMTree();    void DestroyDOMTree();    void CreateDOMSubTree(wxHtmlTag *cur,                          int begin_pos, int end_pos,                          wxHtmlTagsCache *cache);    // Adds text to the output.    // This is called from Parse() and must be overriden in derived classes.    // txt is not guaranteed to be only one word. It is largest continuous part of text    // (= not broken by tags)    // NOTE : using char* because of speed improvements    virtual void AddText(const wxChar* txt) = 0;    // Adds tag and proceeds it. Parse() may (and usually is) called from this method.    // This is called from Parse() and may be overriden.    // Default behavior is that it looks for proper handler in m_Handlers. The tag is    // ignored if no hander is found.    // Derived class is *responsible* for filling in m_Handlers table.    virtual void AddTag(const wxHtmlTag& tag);protected:    // DOM tree:    wxHtmlTag *m_CurTag;    wxHtmlTag *m_Tags;    wxHtmlTextPieces *m_TextPieces;    size_t m_CurTextPiece;    wxString m_Source;    wxHtmlParserState *m_SavedStates;    // handlers that handle particular tags. The table is accessed by    // key = tag's name.    // This attribute MUST be filled by derived class otherwise it would    // be empty and no tags would be recognized    // (see wxHtmlWinParser for details about filling it)    // m_HandlersHash is for random access based on knowledge of tag name (BR, P, etc.)    //      it may (and often does) contain more references to one object    // m_HandlersList is list of all handlers and it is guaranteed to contain    //      only one reference to each handler instance.    wxList m_HandlersList;    wxHashTable m_HandlersHash;    DECLARE_NO_COPY_CLASS(wxHtmlParser)    // class for opening files (file system)    wxFileSystem *m_FS;    // handlers stack used by PushTagHandler and PopTagHandler    wxList *m_HandlersStack;    // entity parse    wxHtmlEntitiesParser *m_entitiesParser;    // flag indicating that the parser should stop    bool m_stopParsing;};// This class (and derived classes) cooperates with wxHtmlParser.// Each recognized tag is passed to handler which is capable// of handling it. Each tag is handled in 3 steps:// 1. Handler will modifies state of parser//    (using its public methods)// 2. Parser parses source between starting and ending tag// 3. Handler restores original state of the parserclass WXDLLIMPEXP_HTML wxHtmlTagHandler : public wxObject{    DECLARE_ABSTRACT_CLASS(wxHtmlTagHandler)public:    wxHtmlTagHandler() : wxObject () { m_Parser = NULL; }    // Sets the parser.    // NOTE : each _instance_ of handler is guaranteed to be called    // only by one parser. This means you don't have to care about    // reentrancy.    virtual void SetParser(wxHtmlParser *parser)        { m_Parser = parser; }    // Returns list of supported tags. The list is in uppercase and    // tags are delimited by ','.    // Example : "I,B,FONT,P"    //   is capable of handling italic, bold, font and paragraph tags    virtual wxString GetSupportedTags() = 0;    // This is hadling core method. It does all the Steps 1-3.    // To process step 2, you can call ParseInner()    // returned value : true if it called ParseInner(),    //                  false etherwise    virtual bool HandleTag(const wxHtmlTag& tag) = 0;protected:    // parses input between beginning and ending tag.    // m_Parser must be set.    void ParseInner(const wxHtmlTag& tag)        { m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); }    // Parses given source as if it was tag's inner code (see    // wxHtmlParser::GetInnerSource).  Unlike ParseInner(), this method lets    // you specify the source code to parse. This is useful when you need to    // modify the inner text before parsing.    void ParseInnerSource(const wxString& source);    wxHtmlParser *m_Parser;    DECLARE_NO_COPY_CLASS(wxHtmlTagHandler)};// This class is used to parse HTML entities in strings. It can handle// both named entities and &#xxxx entries where xxxx is Unicode code.class WXDLLIMPEXP_HTML wxHtmlEntitiesParser : public wxObject{    DECLARE_DYNAMIC_CLASS(wxHtmlEntitiesParser)public:    wxHtmlEntitiesParser();    virtual ~wxHtmlEntitiesParser();    // Sets encoding of output string.    // Has no effect if wxUSE_WCHAR_T==0 or wxUSE_UNICODE==1    void SetEncoding(wxFontEncoding encoding);    // Parses entities in input and replaces them with respective characters    // (with respect to output encoding)    wxString Parse(const wxString& input);    // Returns character for given entity or 0 if the enity is unknown    wxChar GetEntityChar(const wxString& entity);    // Returns character that represents given Unicode code#if wxUSE_UNICODE    wxChar GetCharForCode(unsigned code) { return (wxChar)code; }#else    wxChar GetCharForCode(unsigned code);#endifprotected:#if wxUSE_WCHAR_T && !wxUSE_UNICODE    wxMBConv *m_conv;    wxFontEncoding m_encoding;#endif    DECLARE_NO_COPY_CLASS(wxHtmlEntitiesParser)};#endif#endif // _WX_HTMLPARS_H_

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