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📄 xml.h

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/////////////////////////////////////////////////////////////////////////////// Name:        xml.h// Purpose:     wxXmlDocument - XML parser & data holder class// Author:      Vaclav Slavik// Created:     2000/03/05// RCS-ID:      $Id: xml.h,v 1.9 2006/09/11 11:08:45 VS Exp $// Copyright:   (c) 2000 Vaclav Slavik// Licence:     wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_XML_H_#define _WX_XML_H_#include "wx/defs.h"#if wxUSE_XML#include "wx/string.h"#include "wx/object.h"#include "wx/list.h"#ifdef WXMAKINGDLL_XML    #define WXDLLIMPEXP_XML WXEXPORT#elif defined(WXUSINGDLL)    #define WXDLLIMPEXP_XML WXIMPORT#else // not making nor using DLL    #define WXDLLIMPEXP_XML#endifclass WXDLLIMPEXP_XML wxXmlNode;class WXDLLIMPEXP_XML wxXmlProperty;class WXDLLIMPEXP_XML wxXmlDocument;class WXDLLIMPEXP_XML wxXmlIOHandler;class WXDLLIMPEXP_BASE wxInputStream;class WXDLLIMPEXP_BASE wxOutputStream;// Represents XML node type.enum wxXmlNodeType{    // note: values are synchronized with xmlElementType from libxml    wxXML_ELEMENT_NODE       =  1,    wxXML_ATTRIBUTE_NODE     =  2,    wxXML_TEXT_NODE          =  3,    wxXML_CDATA_SECTION_NODE =  4,    wxXML_ENTITY_REF_NODE    =  5,    wxXML_ENTITY_NODE        =  6,    wxXML_PI_NODE            =  7,    wxXML_COMMENT_NODE       =  8,    wxXML_DOCUMENT_NODE      =  9,    wxXML_DOCUMENT_TYPE_NODE = 10,    wxXML_DOCUMENT_FRAG_NODE = 11,    wxXML_NOTATION_NODE      = 12,    wxXML_HTML_DOCUMENT_NODE = 13};// Represents node property(ies).// Example: in <img src="hello.gif" id="3"/> "src" is property with value//          "hello.gif" and "id" is prop. with value "3".class WXDLLIMPEXP_XML wxXmlProperty{public:    wxXmlProperty() : m_next(NULL) {}    wxXmlProperty(const wxString& name, const wxString& value,                  wxXmlProperty *next = NULL)            : m_name(name), m_value(value), m_next(next) {}    virtual ~wxXmlProperty() {}    wxString GetName() const { return m_name; }    wxString GetValue() const { return m_value; }    wxXmlProperty *GetNext() const { return m_next; }    void SetName(const wxString& name) { m_name = name; }    void SetValue(const wxString& value) { m_value = value; }    void SetNext(wxXmlProperty *next) { m_next = next; }private:    wxString m_name;    wxString m_value;    wxXmlProperty *m_next;};// Represents node in XML document. Node has name and may have content// and properties. Most common node types are wxXML_TEXT_NODE (name and props// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE// with content="hi").//// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load// (default is UTF-8).class WXDLLIMPEXP_XML wxXmlNode{public:    wxXmlNode() : m_properties(NULL), m_parent(NULL),                  m_children(NULL), m_next(NULL) {}    wxXmlNode(wxXmlNode *parent, wxXmlNodeType type,              const wxString& name, const wxString& content = wxEmptyString,              wxXmlProperty *props = NULL, wxXmlNode *next = NULL);    virtual ~wxXmlNode();    // copy ctor & operator=. Note that this does NOT copy syblings    // and parent pointer, i.e. m_parent and m_next will be NULL    // after using copy ctor and are never unmodified by operator=.    // On the other hand, it DOES copy children and properties.    wxXmlNode(const wxXmlNode& node);    wxXmlNode& operator=(const wxXmlNode& node);    // user-friendly creation:    wxXmlNode(wxXmlNodeType type, const wxString& name,              const wxString& content = wxEmptyString);    virtual void AddChild(wxXmlNode *child);    virtual bool InsertChild(wxXmlNode *child, wxXmlNode *before_node);    virtual bool RemoveChild(wxXmlNode *child);    virtual void AddProperty(const wxString& name, const wxString& value);    virtual bool DeleteProperty(const wxString& name);    // access methods:    wxXmlNodeType GetType() const { return m_type; }    wxString GetName() const { return m_name; }    wxString GetContent() const { return m_content; }    bool IsWhitespaceOnly() const;    int GetDepth(wxXmlNode *grandparent = NULL) const;    // Gets node content from wxXML_ENTITY_NODE    // The problem is, <tag>content<tag> is represented as    // wxXML_ENTITY_NODE name="tag", content=""    //    |-- wxXML_TEXT_NODE or    //        wxXML_CDATA_SECTION_NODE name="" content="content"    wxString GetNodeContent() const;    wxXmlNode *GetParent() const { return m_parent; }    wxXmlNode *GetNext() const { return m_next; }    wxXmlNode *GetChildren() const { return m_children; }    wxXmlProperty *GetProperties() const { return m_properties; }    bool GetPropVal(const wxString& propName, wxString *value) const;    wxString GetPropVal(const wxString& propName,                        const wxString& defaultVal) const;    bool HasProp(const wxString& propName) const;    void SetType(wxXmlNodeType type) { m_type = type; }    void SetName(const wxString& name) { m_name = name; }    void SetContent(const wxString& con) { m_content = con; }    void SetParent(wxXmlNode *parent) { m_parent = parent; }    void SetNext(wxXmlNode *next) { m_next = next; }    void SetChildren(wxXmlNode *child) { m_children = child; }    void SetProperties(wxXmlProperty *prop) { m_properties = prop; }    virtual void AddProperty(wxXmlProperty *prop);private:    wxXmlNodeType m_type;    wxString m_name;    wxString m_content;    wxXmlProperty *m_properties;    wxXmlNode *m_parent, *m_children, *m_next;    void DoCopy(const wxXmlNode& node);};// special indentation value for wxXmlDocument::Save#define wxXML_NO_INDENTATION           (-1)// flags for wxXmlDocument::Loadenum wxXmlDocumentLoadFlag{    wxXMLDOC_NONE = 0,    wxXMLDOC_KEEP_WHITESPACE_NODES = 1};// This class holds XML data/document as parsed by XML parser.class WXDLLIMPEXP_XML wxXmlDocument : public wxObject{public:    wxXmlDocument();    wxXmlDocument(const wxString& filename,                  const wxString& encoding = wxT("UTF-8"));    wxXmlDocument(wxInputStream& stream,                  const wxString& encoding = wxT("UTF-8"));    virtual ~wxXmlDocument() { wxDELETE(m_root); }    wxXmlDocument(const wxXmlDocument& doc);    wxXmlDocument& operator=(const wxXmlDocument& doc);    // Parses .xml file and loads data. Returns TRUE on success, FALSE    // otherwise.    virtual bool Load(const wxString& filename,                      const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);    virtual bool Load(wxInputStream& stream,                      const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);        // Saves document as .xml file.    virtual bool Save(const wxString& filename, int indentstep = 1) const;    virtual bool Save(wxOutputStream& stream, int indentstep = 1) const;    bool IsOk() const { return m_root != NULL; }    // Returns root node of the document.    wxXmlNode *GetRoot() const { return m_root; }    // Returns version of document (may be empty).    wxString GetVersion() const { return m_version; }    // Returns encoding of document (may be empty).    // Note: this is the encoding original file was saved in, *not* the    // encoding of in-memory representation!    wxString GetFileEncoding() const { return m_fileEncoding; }    // Write-access methods:    wxXmlNode *DetachRoot() { wxXmlNode *old=m_root; m_root=NULL; return old; }    void SetRoot(wxXmlNode *node) { wxDELETE(m_root); m_root = node; }    void SetVersion(const wxString& version) { m_version = version; }    void SetFileEncoding(const wxString& encoding) { m_fileEncoding = encoding; }#if !wxUSE_UNICODE    // Returns encoding of in-memory representation of the document    // (same as passed to Load or ctor, defaults to UTF-8).    // NB: this is meaningless in Unicode build where data are stored as wchar_t*    wxString GetEncoding() const { return m_encoding; }    void SetEncoding(const wxString& enc) { m_encoding = enc; }#endifprivate:    wxString   m_version;    wxString   m_fileEncoding;#if !wxUSE_UNICODE    wxString   m_encoding;#endif    wxXmlNode *m_root;    void DoCopy(const wxXmlDocument& doc);    DECLARE_CLASS(wxXmlDocument)};#endif // wxUSE_XML#endif // _WX_XML_H_

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