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📁 wxGTK 是 wxWidgets 的 linux GTK+ (>2.2.3)版本。wxWidgets 是一个跨平台的 GUI 框架
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name="name" value="Release Build"/>  <property category="build.config.1" name="settings.MinGW" value="default;release"/>  <property category="build.config.1" name="settings.gnuc++" value="default;release"/>  <property category="build.config.1" name="settings.intellinia32" value="default;release"/>  <property category="build.config.1" name="settings.mswin32" value="default;release"/>  <property category="build.config.1" name="type" value="Toolset"/>  <property category="build.node" name="type" value="CBMakefileProjectType"/>  <property category="build.platform" name="active" value="linux"/>  <property category="build.platform" name="linux.Debug_Build.toolset" value="gnuc++"/>  <property category="build.platform" name="linux.Release_Build.toolset" value="gnuc++"/>  <property category="build.platform" name="linux.default" value="gnuc++"/>  <property category="build.platform" name="linux.gnuc++.enabled" value="1"/>  <property category="build.platform" name="linux.mswin32.enabled" value="0"/>  <property category="build.platform" name="linux.win32b.enabled" value="0"/>  <property category="build.platform" name="solaris.default" value="gnuc++"/>  <property category="build.platform" name="solaris.enabled" value="0"/>  <property category="build.platform" name="win32.default" value="MinGW"/>  <property category="build.platform" name="win32.enabled" value="0"/>  <property category="cbproject" name="lastnodeid" value="4"/>  <property category="cbproject" name="version" value="X.1.0"/>  <property category="classbrowser" name="enable" value="0"/>  <property category="classbrowser" name="parser.cpp.skip_standard_directories" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.I.arg.1" value="/usr/include"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.I.arg.2" value="/usr/include/g++-3"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.I.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.MD.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.O0.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.c.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.g.arg" value="2"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.g.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++compile" name="option.o.enabled" value="1"/>  <property category="linux.Debug_Build.gnuc++.g++link" name="option.o.enabled" value="1"/>  <property category="linux.gnuc++.Debug_Build" name="saved" value="1"/>  <property category="makefileproject" name="makefile.ID.1" value="1"/>  <property category="makefileproject" name="makefile.list.1" value="Makefile"/>  <property category="makefiletarget" name="makefile.1.params" value="-f Makefile"/>  <property category="makefiletarget" name="makefile.1.target.list.1" value="all"/>  <property category="makefiletarget" name="makefile.1.target.list.2" value="clean"/>  <property category="runtime" name="ConfigurationCount" value="@(len([t for t in targets if t.type=='exe'])-1)"/>@{ALL_EXES = [x for x in targets if x.type=='exe']if len(ALL_EXES) == 1:    DEFAULT_EXE = 0else:    DEFAULT_EXE = -1}@  <property category="runtime" name="DefaultConfiguration" value="@DEFAULT_EXE"/>@[for i in range(0,len(ALL_EXES))]@  <property category="runtime.@i" name="BuildTargetOnRun" value="com.borland.cbuilder.build.CBProjectBuilder$ProjectBuildAction;make"/>  <property category="runtime.@i" name="ConfigurationName" value="@ALL_EXES[i].id"/>  <property category="runtime.@i" name="RunnableType" value="com.borland.cbuilder.runtime.ExecutableRunner"/>  <property category="runtime.@i" name="native.exec.path" value="./@ALL_EXES[i].id"/>  <property category="runtime.@i" name="native.startdir.path" value="."/>  <property category="runtime.@i" name="native.target.override" value="1"/>@[end for]@  <property category="unique" name="id" value="4"/>  <node name="console" type="NavigationDirectory">    <property category="directorynode" name="showSubdirectories" value="1"/>    <property category="directorynode" name="url" value="."/>    <property category="unique" name="id" value="1"/>  </node></project>

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