message.java

来自「扑克牌的发牌:按一定的规则四人玩牌;谁赢了先给谁发牌 (默认先给主人公控制的人发」· Java 代码 · 共 109 行

JAVA
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import java.net.*;import java.io.*;/** * Class for sending messages * * @author Sam Cavenagh * @version 5/11/02 *  * Website: http://home.pacific.net.au/~cavenagh/SH/ * Email: cavenaghweb@hotmail.com */class Message{        Socket msgSocket;    PrintWriter out;    BufferedReader in;    SHinterface sh;    String playersName;    boolean listen = true;    Message(SHinterface sh)    {        this.sh = sh;    }    public void createConnection(String servername, String playersName)    {    this.playersName = playersName;    try{        msgSocket = new Socket(servername, 4444);        out = new PrintWriter(msgSocket.getOutputStream(), true);        in = new BufferedReader(new InputStreamReader(msgSocket.getInputStream()));    }catch(UnknownHostException e) {        //sh.addMsg("Server: " + servername + " Could not be Found");    }catch(IOException e2){        //sh.addMsg("Server not Listening for Connections");    }    if (msgSocket != null){        out.println(playersName);        String name = "unknown#$#";        try{        name = in.readLine();        }catch (IOException e3) {        sh.addMsg("Getting Otherplayers Name Error " + e3);        }        if(!name.equals("unknown#$#")){            listen = true;            new WaitforMsg();        }    }    }    public void sendMsg(String msg)    {    out.println(playersName + ": " + msg);    }    public void endConnection()    {    listen = false;    if(msgSocket != null){    out.println("end");    try{    msgSocket.close();    }catch(IOException e){}    }    sh.addMsg("Connection Closed");    }class WaitforMsg implements Runnable{        Thread wt; //Wait Thread    WaitforMsg()    {        wt = new Thread(this, "Wait");        wt.start(); // Starting thread    }    public void run()    {    do{    String otherplayermsg = "Message Error";    try{        otherplayermsg = in.readLine();    }catch(IOException e) {        sh.addMsg("Read Error: " + e);        sh.addMsg("Server Disconnection");        listen = false;    }    if(otherplayermsg.equals("end"))    endConnection();    else    if(listen)    sh.addMsg(otherplayermsg);    }while(listen);    }}}

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