📄 splashcontainer.cpp
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/*
* ============================================================================
* Name : CSplashContainer from SplashContainer.h
* Part of : Splash
* Created : 17/02/2003 by Eric@NewLC
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright:
* ============================================================================
*/
// INCLUDE FILES
#include "SplashContainer.h"
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CSplashContainer::ConstructL(const TRect& aRect)
// EPOC two phased constructor
// ---------------------------------------------------------
//
void CSplashContainer::ConstructL(const TRect& /*aRect*/)
{
//
// Initialise mode to Splash.
// The iTick value is set to three seconds by default. This is enough for a
// fixed screen but will not allow animation unless you redefine the tick value
// using SetTimerTick()
iState=CSplashContainer::ESplash;
iTick = 3000000;
// Create a periodic timer but don't start it yet
iPeriodicTimer = CPeriodic::NewL(CActive::EPriorityStandard);
}
// Destructor
CSplashContainer::~CSplashContainer()
{
StopTimer();
delete iPeriodicTimer;
iPeriodicTimer = NULL;
}
// ---------------------------------------------------------
// CSplashContainer::SizeChanged()
// Called by framework when the view size is changed
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::SizeChanged()
{
}
// ---------------------------------------------------------
// CSplashContainer::CountComponentControls() const
// ---------------------------------------------------------
//
EXPORT_C TInt CSplashContainer::CountComponentControls() const
{
return 0; // return nbr of controls inside this container
}
// ---------------------------------------------------------
// CSplashContainer::ComponentControl(TInt aIndex) const
// ---------------------------------------------------------
//
EXPORT_C CCoeControl* CSplashContainer::ComponentControl(TInt /*aIndex*/) const
{
return NULL;
}
// ---------------------------------------------------------
// CSplashContainer::Draw(const TRect& aRect) const
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::Draw(const TRect& aRect) const
{
//
// Call the appropriate Draw function depending of the current mode
// (Each Draw function is a non-pure virtual function). If it is not
// defined by the child class, there won't be any error but nothing
// will be drawn.
//
switch(iState)
{
case CSplashContainer::ESplash:
DrawSplash(aRect);
break;
case CSplashContainer::EMain:
DrawMain(aRect);
break;
case CSplashContainer::EExiting:
DrawExiting(aRect);
break;
}
}
void CSplashContainer::DrawSplash(const TRect& /*aRect*/) const
{
}
void CSplashContainer::DrawMain(const TRect& /*aRect*/) const
{
}
void CSplashContainer::DrawExiting(const TRect& /*aRect*/) const
{
}
// ---------------------------------------------------------
// CSplashContainer::SetState(CSplashContainer::TState aState)
// Change the mode of the container (possible values are
// ESplash, EMain, EExiting)
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::SetState(CSplashContainer::TState aState)
{
iState=aState;
}
// ---------------------------------------------------------
// CSplashContainer::State()
// Get the current mode.
// ---------------------------------------------------------
//
EXPORT_C CSplashContainer::TState CSplashContainer::State()
{
return iState;
}
// ---------------------------------------------------------
// CSplashContainer::SetTimerTick(TTimeIntervalMicroSeconds32 aTick)
// Set the Tick value (duration between two screen redraw)
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::SetTimerTick(TTimeIntervalMicroSeconds32 aTick)
{
iTick=aTick;
}
// ---------------------------------------------------------
// CSplashContainer::DoPeriod()
// Function that is called periodically by the timer.
// Call the child Tick() treatment and request a screen
// redraw if needed.
// ---------------------------------------------------------
//
void CSplashContainer::DoPeriod()
{
if (Tick())
{
// Update the screen
CWindowGc& gc = SystemGc();
gc.Activate(*DrawableWindow());
Draw(Rect());
gc.Deactivate();
}
}
// This function is called by the periodic timer
TInt CSplashContainer::Period(TAny * aPtr)
{
((CSplashContainer*)aPtr)->DoPeriod();
//returning a value of TRUE indicates the callback should be done again
return TRUE;
}
// Default treatment for a Tick: do nothing!
// (this is a virtual function that should be defined in child class)
TBool CSplashContainer::Tick()
{
return EFalse;
}
// ---------------------------------------------------------
// CSplashContainer::StartTimer()
// Start the timer (required for animated SplashScreen)
// Optional but useful for static ones.
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::StartTimer()
{
//If the timer is not already running, start it
if (!iPeriodicTimer->IsActive())
{
iPeriodicTimer->Start(iTick,iTick,TCallBack(CSplashContainer::Period,this));
}
}
// ---------------------------------------------------------
// CSplashContainer::StopTimer()
//
// ---------------------------------------------------------
//
EXPORT_C void CSplashContainer::StopTimer()
{
//Stop the timer if it is active
if (iPeriodicTimer->IsActive())
{
iPeriodicTimer->Cancel();
}
}
EXPORT_C TInt E32Dll(TDllReason)
{
return 0;
}
// End of File
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