📄 windowsapp.cpp
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// WindowsApp.cpp : Defines the entry point for the application.
#include "stdafx.h"
#include "resource.h"
#include "mainwnd.h"
// The single, global ATL module
CComModule _Module;
// Entry point
int APIENTRY WinMain(HINSTANCE hinst,
HINSTANCE /*hinstPrev*/,
LPSTR pszCmdLine,
int nCmdShow)
{
// Initialize the ATL module
_Module.Init(0, hinst);
// Create the main window
CMainWindow wnd;
// Load a menu
HMENU hMenu = LoadMenu(_Module.GetResourceInstance(), MAKEINTRESOURCE(IDR_MENU));
// Use the value 0 for the style and the extended style
// to get the window traits for this class.
wnd.Create(0, CWindow::rcDefault, __T("Windows Application"), 0, 0, (UINT)hMenu);
if( !wnd ) return -1;
// Show the main window
wnd.CenterWindow();
wnd.ShowWindow(nCmdShow);
wnd.UpdateWindow();
// Main message loop
MSG msg;
while( GetMessage(&msg, 0, 0, 0) ) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Shutdown the ATL module
_Module.Term();
return msg.wParam;
}
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