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📄 alphabeta_ttengine.cpp

📁 这是使用 C++ 写的棋子游戏
💻 CPP
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// AlphaBetaAndTT.cpp: implementation of the CAlphaBeta_TTEngine class.
//
//////////////////////////////////////////////////////////////////////

#include "AlphaBeta_TTEngine.h"
#include <string.h>

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CAlphaBeta_TTEngine::CAlphaBeta_TTEngine()
{

}

CAlphaBeta_TTEngine::~CAlphaBeta_TTEngine()
{

}

void CAlphaBeta_TTEngine::SearchAGoodMove(BYTE position[][9])
{
    memcpy(CurPosition,position,90);

    CalculateInitHashKey(CurPosition);//计算初始棋盘的哈希值
    m_nMaxDepth=m_nSearchDepth;
    AlphaBeta(m_nMaxDepth,-20000,20000);
    m_umUndoMove.cmChessMove=m_cmBestMove;
    m_umUndoMove.nChessID=MakeMove(&m_cmBestMove);  

    memcpy(position,CurPosition,90);
}

int CAlphaBeta_TTEngine::AlphaBeta(int nDepth, int alpha, int beta)
{
    int score;
    int Count,i;
    BYTE type;
    int side;

    i=IsGameOver(CurPosition,nDepth);
    if(i!=0)
        return i;
    
    //察看当前节点是否在置换表中有有效数据
    side=(m_nMaxDepth-nDepth)%2;
    score=LookUpHashTable(alpha,beta,nDepth,side); 
    if(score!=66666) 
        return score;//命中,直接返回表中的值

    //叶子节点取估值
    if(nDepth<=0)
    {
        score=m_pEval->Eveluate(CurPosition,side,m_nUserChessColor);
        EnterHashTable(exact,score,nDepth,side);//将求得的估值放进置换表
        return score;
    }

    Count=m_pMG->CreatePossibleMove(CurPosition,nDepth,side,m_nUserChessColor);
    if(nDepth==m_nMaxDepth)
    {
        //在根节点设定进度条        
        progress->setTotalSteps(Count);
        progress->setProgress(1);
    }

    int eval_is_exact=0;//数据类型标志

    for(i=0;i<Count;i++)//对当前节点的下一步每一可能的走法
    {
        if(nDepth==m_nMaxDepth)
            progress->nextStep();

        Hash_MakeMove(&m_pMG->m_MoveList[nDepth][i],CurPosition);//产生该走法所对应子节点的哈希值
        type=MakeMove(&m_pMG->m_MoveList[nDepth][i]);            //产生子节点
        
        score=-AlphaBeta(nDepth-1,-beta,-alpha);//递归搜索子节点

        Hash_UnMakeMove(&m_pMG->m_MoveList[nDepth][i],type,CurPosition);//恢复当前节点的哈希值 
        UnMakeMove(&m_pMG->m_MoveList[nDepth][i],type);                //撤销子节点
        if(score>=beta)//beta剪枝
        {
            EnterHashTable(lower_bound,score,nDepth,side);//将节点下边界存入置换表
            return score;//返回下边界
        }

        if(score>alpha)
        {
            alpha=score;    //取最大值
            eval_is_exact=1;//设定确切值标志
            if(nDepth==m_nMaxDepth)
                m_cmBestMove=m_pMG->m_MoveList[nDepth][i];
        }
    }

    //将搜索结果放进置换表
    if(eval_is_exact) 
        EnterHashTable(exact,alpha,nDepth,side);      //确切值
    else 
        EnterHashTable(upper_bound,alpha,nDepth,side);//上边界

    return alpha;//返回最佳值/上界
}

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