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📄 opengl.pas

📁 Delphi高级程序开发配书源代码,可以循序渐进的学习Delphi.
💻 PAS
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  GL_DEPTH_BITS                       = $0D56;
  {$EXTERNALSYM GL_DEPTH_BITS}
  GL_STENCIL_BITS                     = $0D57;
  {$EXTERNALSYM GL_STENCIL_BITS}
  GL_ACCUM_RED_BITS                   = $0D58;
  {$EXTERNALSYM GL_ACCUM_RED_BITS}
  GL_ACCUM_GREEN_BITS                 = $0D59;
  {$EXTERNALSYM GL_ACCUM_GREEN_BITS}
  GL_ACCUM_BLUE_BITS                  = $0D5A;
  {$EXTERNALSYM GL_ACCUM_BLUE_BITS}
  GL_ACCUM_ALPHA_BITS                 = $0D5B;
  {$EXTERNALSYM GL_ACCUM_ALPHA_BITS}
  GL_NAME_STACK_DEPTH                 = $0D70;
  {$EXTERNALSYM GL_NAME_STACK_DEPTH}
  GL_AUTO_NORMAL                      = $0D80;
  {$EXTERNALSYM GL_AUTO_NORMAL}
  GL_MAP1_COLOR_4                     = $0D90;
  {$EXTERNALSYM GL_MAP1_COLOR_4}
  GL_MAP1_INDEX                       = $0D91;
  {$EXTERNALSYM GL_MAP1_INDEX}
  GL_MAP1_NORMAL                      = $0D92;
  {$EXTERNALSYM GL_MAP1_NORMAL}
  GL_MAP1_TEXTURE_COORD_1             = $0D93;
  {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_1}
  GL_MAP1_TEXTURE_COORD_2             = $0D94;
  {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_2}
  GL_MAP1_TEXTURE_COORD_3             = $0D95;
  {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_3}
  GL_MAP1_TEXTURE_COORD_4             = $0D96;
  {$EXTERNALSYM GL_MAP1_TEXTURE_COORD_4}
  GL_MAP1_VERTEX_3                    = $0D97;
  {$EXTERNALSYM GL_MAP1_VERTEX_3}
  GL_MAP1_VERTEX_4                    = $0D98;
  {$EXTERNALSYM GL_MAP1_VERTEX_4}
  GL_MAP2_COLOR_4                     = $0DB0;
  {$EXTERNALSYM GL_MAP2_COLOR_4}
  GL_MAP2_INDEX                       = $0DB1;
  {$EXTERNALSYM GL_MAP2_INDEX}
  GL_MAP2_NORMAL                      = $0DB2;
  {$EXTERNALSYM GL_MAP2_NORMAL}
  GL_MAP2_TEXTURE_COORD_1             = $0DB3;
  {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_1}
  GL_MAP2_TEXTURE_COORD_2             = $0DB4;
  {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_2}
  GL_MAP2_TEXTURE_COORD_3             = $0DB5;
  {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_3}
  GL_MAP2_TEXTURE_COORD_4             = $0DB6;
  {$EXTERNALSYM GL_MAP2_TEXTURE_COORD_4}
  GL_MAP2_VERTEX_3                    = $0DB7;
  {$EXTERNALSYM GL_MAP2_VERTEX_3}
  GL_MAP2_VERTEX_4                    = $0DB8;
  {$EXTERNALSYM GL_MAP2_VERTEX_4}
  GL_MAP1_GRID_DOMAIN                 = $0DD0;
  {$EXTERNALSYM GL_MAP1_GRID_DOMAIN}
  GL_MAP1_GRID_SEGMENTS               = $0DD1;
  {$EXTERNALSYM GL_MAP1_GRID_SEGMENTS}
  GL_MAP2_GRID_DOMAIN                 = $0DD2;
  {$EXTERNALSYM GL_MAP2_GRID_DOMAIN}
  GL_MAP2_GRID_SEGMENTS               = $0DD3;
  {$EXTERNALSYM GL_MAP2_GRID_SEGMENTS}
  GL_TEXTURE_1D                       = $0DE0;
  {$EXTERNALSYM GL_TEXTURE_1D}
  GL_TEXTURE_2D                       = $0DE1;
  {$EXTERNALSYM GL_TEXTURE_2D}

{ GetTextureParameter }
{      GL_TEXTURE_MAG_FILTER }
{      GL_TEXTURE_MIN_FILTER }
{      GL_TEXTURE_WRAP_S }
{      GL_TEXTURE_WRAP_T }
  GL_TEXTURE_WIDTH                    = $1000;
  {$EXTERNALSYM GL_TEXTURE_WIDTH}
  GL_TEXTURE_HEIGHT                   = $1001;
  {$EXTERNALSYM GL_TEXTURE_HEIGHT}
  GL_TEXTURE_COMPONENTS               = $1003;
  {$EXTERNALSYM GL_TEXTURE_COMPONENTS}
  GL_TEXTURE_BORDER_COLOR             = $1004;
  {$EXTERNALSYM GL_TEXTURE_BORDER_COLOR}
  GL_TEXTURE_BORDER                   = $1005;
  {$EXTERNALSYM GL_TEXTURE_BORDER}

{ HintMode }
  GL_DONT_CARE                        = $1100;
  {$EXTERNALSYM GL_DONT_CARE}
  GL_FASTEST                          = $1101;
  {$EXTERNALSYM GL_FASTEST}
  GL_NICEST                           = $1102;
  {$EXTERNALSYM GL_NICEST}

{ HintTarget }
{      GL_PERSPECTIVE_CORRECTION_HINT }
{      GL_POINT_SMOOTH_HINT }
{      GL_LINE_SMOOTH_HINT }
{      GL_POLYGON_SMOOTH_HINT }
{      GL_FOG_HINT }

{ LightModelParameter }
{      GL_LIGHT_MODEL_AMBIENT }
{      GL_LIGHT_MODEL_LOCAL_VIEWER }
{      GL_LIGHT_MODEL_TWO_SIDE }

{ LightParameter }
  GL_AMBIENT                          = $1200;
  {$EXTERNALSYM GL_AMBIENT}
  GL_DIFFUSE                          = $1201;
  {$EXTERNALSYM GL_DIFFUSE}
  GL_SPECULAR                         = $1202;
  {$EXTERNALSYM GL_SPECULAR}
  GL_POSITION                         = $1203;
  {$EXTERNALSYM GL_POSITION}
  GL_SPOT_DIRECTION                   = $1204;
  {$EXTERNALSYM GL_SPOT_DIRECTION}
  GL_SPOT_EXPONENT                    = $1205;
  {$EXTERNALSYM GL_SPOT_EXPONENT}
  GL_SPOT_CUTOFF                      = $1206;
  {$EXTERNALSYM GL_SPOT_CUTOFF}
  GL_CONSTANT_ATTENUATION             = $1207;
  {$EXTERNALSYM GL_CONSTANT_ATTENUATION}
  GL_LINEAR_ATTENUATION               = $1208;
  {$EXTERNALSYM GL_LINEAR_ATTENUATION}
  GL_QUADRATIC_ATTENUATION            = $1209;
  {$EXTERNALSYM GL_QUADRATIC_ATTENUATION}

{ ListMode }
  GL_COMPILE                          = $1300;
  {$EXTERNALSYM GL_COMPILE}
  GL_COMPILE_AND_EXECUTE              = $1301;
  {$EXTERNALSYM GL_COMPILE_AND_EXECUTE}

{ ListNameType }
  GL_BYTE                             = $1400;
  {$EXTERNALSYM GL_BYTE}
  GL_UNSIGNED_BYTE                    = $1401;
  {$EXTERNALSYM GL_UNSIGNED_BYTE}
  GL_SHORT                            = $1402;
  {$EXTERNALSYM GL_SHORT}
  GL_UNSIGNED_SHORT                   = $1403;
  {$EXTERNALSYM GL_UNSIGNED_SHORT}
  GL_INT                              = $1404;
  {$EXTERNALSYM GL_INT}
  GL_UNSIGNED_INT                     = $1405;
  {$EXTERNALSYM GL_UNSIGNED_INT}
  GL_FLOAT                            = $1406;
  {$EXTERNALSYM GL_FLOAT}
  GL_2_BYTES                          = $1407;
  {$EXTERNALSYM GL_2_BYTES}
  GL_3_BYTES                          = $1408;
  {$EXTERNALSYM GL_3_BYTES}
  GL_4_BYTES                          = $1409;
  {$EXTERNALSYM GL_4_BYTES}

{ LogicOp }
  GL_CLEAR                            = $1500;
  {$EXTERNALSYM GL_CLEAR}
  GL_AND                              = $1501;
  {$EXTERNALSYM GL_AND}
  GL_AND_REVERSE                      = $1502;
  {$EXTERNALSYM GL_AND_REVERSE}
  GL_COPY                             = $1503;
  {$EXTERNALSYM GL_COPY}
  GL_AND_INVERTED                     = $1504;
  {$EXTERNALSYM GL_AND_INVERTED}
  GL_NOOP                             = $1505;
  {$EXTERNALSYM GL_NOOP}
  GL_XOR                              = $1506;
  {$EXTERNALSYM GL_XOR}
  GL_OR                               = $1507;
  {$EXTERNALSYM GL_OR}
  GL_NOR                              = $1508;
  {$EXTERNALSYM GL_NOR}
  GL_EQUIV                            = $1509;
  {$EXTERNALSYM GL_EQUIV}
  GL_INVERT                           = $150A;
  {$EXTERNALSYM GL_INVERT}
  GL_OR_REVERSE                       = $150B;
  {$EXTERNALSYM GL_OR_REVERSE}
  GL_COPY_INVERTED                    = $150C;
  {$EXTERNALSYM GL_COPY_INVERTED}
  GL_OR_INVERTED                      = $150D;
  {$EXTERNALSYM GL_OR_INVERTED}
  GL_NAND                             = $150E;
  {$EXTERNALSYM GL_NAND}
  GL_SET                              = $150F;
  {$EXTERNALSYM GL_SET}

{ MapTarget }
{      GL_MAP1_COLOR_4 }
{      GL_MAP1_INDEX }
{      GL_MAP1_NORMAL }
{      GL_MAP1_TEXTURE_COORD_1 }
{      GL_MAP1_TEXTURE_COORD_2 }
{      GL_MAP1_TEXTURE_COORD_3 }
{      GL_MAP1_TEXTURE_COORD_4 }
{      GL_MAP1_VERTEX_3 }
{      GL_MAP1_VERTEX_4 }
{      GL_MAP2_COLOR_4 }
{      GL_MAP2_INDEX }
{      GL_MAP2_NORMAL }
{      GL_MAP2_TEXTURE_COORD_1 }
{      GL_MAP2_TEXTURE_COORD_2 }
{      GL_MAP2_TEXTURE_COORD_3 }
{      GL_MAP2_TEXTURE_COORD_4 }
{      GL_MAP2_VERTEX_3 }
{      GL_MAP2_VERTEX_4 }

{ MaterialFace }
{      GL_FRONT }
{      GL_BACK }
{      GL_FRONT_AND_BACK }

{ MaterialParameter }
  GL_EMISSION                         = $1600;
  {$EXTERNALSYM GL_EMISSION}
  GL_SHININESS                        = $1601;
  {$EXTERNALSYM GL_SHININESS}
  GL_AMBIENT_AND_DIFFUSE              = $1602;
  {$EXTERNALSYM GL_AMBIENT_AND_DIFFUSE}
  GL_COLOR_INDEXES                    = $1603;
  {$EXTERNALSYM GL_COLOR_INDEXES}
{      GL_AMBIENT }
{      GL_DIFFUSE }
{      GL_SPECULAR }

{ MatrixMode }
  GL_MODELVIEW                        = $1700;
  {$EXTERNALSYM GL_MODELVIEW}
  GL_PROJECTION                       = $1701;
  {$EXTERNALSYM GL_PROJECTION}
  GL_TEXTURE                          = $1702;
  {$EXTERNALSYM GL_TEXTURE}

{ MeshMode1 }
{      GL_POINT }
{      GL_LINE }

{ MeshMode2 }
{      GL_POINT }
{      GL_LINE }
{      GL_FILL }

{ PixelCopyType }
  GL_COLOR                            = $1800;
  {$EXTERNALSYM GL_COLOR}
  GL_DEPTH                            = $1801;
  {$EXTERNALSYM GL_DEPTH}
  GL_STENCIL                          = $1802;
  {$EXTERNALSYM GL_STENCIL}

{ PixelFormat }
  GL_COLOR_INDEX                      = $1900;
  {$EXTERNALSYM GL_COLOR_INDEX}
  GL_STENCIL_INDEX                    = $1901;
  {$EXTERNALSYM GL_STENCIL_INDEX}
  GL_DEPTH_COMPONENT                  = $1902;
  {$EXTERNALSYM GL_DEPTH_COMPONENT}
  GL_RED                              = $1903;
  {$EXTERNALSYM GL_RED}
  GL_GREEN                            = $1904;
  {$EXTERNALSYM GL_GREEN}
  GL_BLUE                             = $1905;
  {$EXTERNALSYM GL_BLUE}
  GL_ALPHA                            = $1906;
  {$EXTERNALSYM GL_ALPHA}
  GL_RGB                              = $1907;
  {$EXTERNALSYM GL_RGB}
  GL_RGBA                             = $1908;
  {$EXTERNALSYM GL_RGBA}
  GL_LUMINANCE                        = $1909;
  {$EXTERNALSYM GL_LUMINANCE}
  GL_LUMINANCE_ALPHA                  = $190A;
  {$EXTERNALSYM GL_LUMINANCE_ALPHA}

{ PixelMap }
{      GL_PIXEL_MAP_I_TO_I }
{      GL_PIXEL_MAP_S_TO_S }
{      GL_PIXEL_MAP_I_TO_R }
{      GL_PIXEL_MAP_I_TO_G }
{      GL_PIXEL_MAP_I_TO_B }
{      GL_PIXEL_MAP_I_TO_A }
{      GL_PIXEL_MAP_R_TO_R }
{      GL_PIXEL_MAP_G_TO_G }
{      GL_PIXEL_MAP_B_TO_B }
{      GL_PIXEL_MAP_A_TO_A }

{ PixelStore }
{      GL_UNPACK_SWAP_BYTES }
{      GL_UNPACK_LSB_FIRST }
{      GL_UNPACK_ROW_LENGTH }
{      GL_UNPACK_SKIP_ROWS }
{      GL_UNPACK_SKIP_PIXELS }
{      GL_UNPACK_ALIGNMENT }
{      GL_PACK_SWAP_BYTES }
{      GL_PACK_LSB_FIRST }
{      GL_PACK_ROW_LENGTH }
{      GL_PACK_SKIP_ROWS }
{      GL_PACK_SKIP_PIXELS }
{      GL_PACK_ALIGNMENT }

{ PixelTransfer }
{      GL_MAP_COLOR }
{      GL_MAP_STENCIL }
{      GL_INDEX_SHIFT }
{      GL_INDEX_OFFSET }
{      GL_RED_SCALE }
{      GL_RED_BIAS }
{      GL_GREEN_SCALE }
{      GL_GREEN_BIAS }
{      GL_BLUE_SCALE }
{      GL_BLUE_BIAS }
{      GL_ALPHA_SCALE }
{      GL_ALPHA_BIAS }
{      GL_DEPTH_SCALE }
{      GL_DEPTH_BIAS }

{ PixelType }
  GL_BITMAP                           = $1A00;
  {$EXTERNALSYM GL_BITMAP}
{      GL_BYTE }
{      GL_UNSIGNED_BYTE }
{      GL_SHORT }
{      GL_UNSIGNED_SHORT }
{      GL_INT }
{      GL_UNSIGNED_INT }
{      GL_FLOAT }

{ PolygonMode }
  GL_POINT                            = $1B00;
  {$EXTERNALSYM GL_POINT}
  GL_LINE                             = $1B01;
  {$EXTERNALSYM GL_LINE}
  GL_FILL                             = $1B02;
  {$EXTERNALSYM GL_FILL}

{ ReadBufferMode }
{      GL_FRONT_LEFT }
{      GL_FRONT_RIGHT }
{      GL_BACK_LEFT }
{      GL_BACK_RIGHT }
{      GL_FRONT }
{      GL_BACK }
{      GL_LEFT }
{      GL_RIGHT }
{      GL_AUX0 }
{      GL_AUX1 }
{      GL_AUX2 }
{      GL_AUX3 }

{ RenderingMode }
  GL_RENDER                           = $1C00;
  {$EXTERNALSYM GL_RENDER}
  GL_FEEDBACK                         = $1C01;

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