📄 opengl.pas
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{$EXTERNALSYM GL_CCW}
{ GetMapTarget }
GL_COEFF = $0A00;
{$EXTERNALSYM GL_COEFF}
GL_ORDER = $0A01;
{$EXTERNALSYM GL_ORDER}
GL_DOMAIN = $0A02;
{$EXTERNALSYM GL_DOMAIN}
{ GetPixelMap }
GL_PIXEL_MAP_I_TO_I = $0C70;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_I}
GL_PIXEL_MAP_S_TO_S = $0C71;
{$EXTERNALSYM GL_PIXEL_MAP_S_TO_S}
GL_PIXEL_MAP_I_TO_R = $0C72;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_R}
GL_PIXEL_MAP_I_TO_G = $0C73;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_G}
GL_PIXEL_MAP_I_TO_B = $0C74;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_B}
GL_PIXEL_MAP_I_TO_A = $0C75;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_A}
GL_PIXEL_MAP_R_TO_R = $0C76;
{$EXTERNALSYM GL_PIXEL_MAP_R_TO_R}
GL_PIXEL_MAP_G_TO_G = $0C77;
{$EXTERNALSYM GL_PIXEL_MAP_G_TO_G}
GL_PIXEL_MAP_B_TO_B = $0C78;
{$EXTERNALSYM GL_PIXEL_MAP_B_TO_B}
GL_PIXEL_MAP_A_TO_A = $0C79;
{$EXTERNALSYM GL_PIXEL_MAP_A_TO_A}
{ GetTarget }
GL_CURRENT_COLOR = $0B00;
{$EXTERNALSYM GL_CURRENT_COLOR}
GL_CURRENT_INDEX = $0B01;
{$EXTERNALSYM GL_CURRENT_INDEX}
GL_CURRENT_NORMAL = $0B02;
{$EXTERNALSYM GL_CURRENT_NORMAL}
GL_CURRENT_TEXTURE_COORDS = $0B03;
{$EXTERNALSYM GL_CURRENT_TEXTURE_COORDS}
GL_CURRENT_RASTER_COLOR = $0B04;
{$EXTERNALSYM GL_CURRENT_RASTER_COLOR}
GL_CURRENT_RASTER_INDEX = $0B05;
{$EXTERNALSYM GL_CURRENT_RASTER_INDEX}
GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
{$EXTERNALSYM GL_CURRENT_RASTER_TEXTURE_COORDS}
GL_CURRENT_RASTER_POSITION = $0B07;
{$EXTERNALSYM GL_CURRENT_RASTER_POSITION}
GL_CURRENT_RASTER_POSITION_VALID = $0B08;
{$EXTERNALSYM GL_CURRENT_RASTER_POSITION_VALID}
GL_CURRENT_RASTER_DISTANCE = $0B09;
{$EXTERNALSYM GL_CURRENT_RASTER_DISTANCE}
GL_POINT_SMOOTH = $0B10;
{$EXTERNALSYM GL_POINT_SMOOTH}
GL_POINT_SIZE = $0B11;
{$EXTERNALSYM GL_POINT_SIZE}
GL_POINT_SIZE_RANGE = $0B12;
{$EXTERNALSYM GL_POINT_SIZE_RANGE}
GL_POINT_SIZE_GRANULARITY = $0B13;
{$EXTERNALSYM GL_POINT_SIZE_GRANULARITY}
GL_LINE_SMOOTH = $0B20;
{$EXTERNALSYM GL_LINE_SMOOTH}
GL_LINE_WIDTH = $0B21;
{$EXTERNALSYM GL_LINE_WIDTH}
GL_LINE_WIDTH_RANGE = $0B22;
{$EXTERNALSYM GL_LINE_WIDTH_RANGE}
GL_LINE_WIDTH_GRANULARITY = $0B23;
{$EXTERNALSYM GL_LINE_WIDTH_GRANULARITY}
GL_LINE_STIPPLE = $0B24;
{$EXTERNALSYM GL_LINE_STIPPLE}
GL_LINE_STIPPLE_PATTERN = $0B25;
{$EXTERNALSYM GL_LINE_STIPPLE_PATTERN}
GL_LINE_STIPPLE_REPEAT = $0B26;
{$EXTERNALSYM GL_LINE_STIPPLE_REPEAT}
GL_LIST_MODE = $0B30;
{$EXTERNALSYM GL_LIST_MODE}
GL_MAX_LIST_NESTING = $0B31;
{$EXTERNALSYM GL_MAX_LIST_NESTING}
GL_LIST_BASE = $0B32;
{$EXTERNALSYM GL_LIST_BASE}
GL_LIST_INDEX = $0B33;
{$EXTERNALSYM GL_LIST_INDEX}
GL_POLYGON_MODE = $0B40;
{$EXTERNALSYM GL_POLYGON_MODE}
GL_POLYGON_SMOOTH = $0B41;
{$EXTERNALSYM GL_POLYGON_SMOOTH}
GL_POLYGON_STIPPLE = $0B42;
{$EXTERNALSYM GL_POLYGON_STIPPLE}
GL_EDGE_FLAG = $0B43;
{$EXTERNALSYM GL_EDGE_FLAG}
GL_CULL_FACE = $0B44;
{$EXTERNALSYM GL_CULL_FACE}
GL_CULL_FACE_MODE = $0B45;
{$EXTERNALSYM GL_CULL_FACE_MODE}
GL_FRONT_FACE = $0B46;
{$EXTERNALSYM GL_FRONT_FACE}
GL_LIGHTING = $0B50;
{$EXTERNALSYM GL_LIGHTING}
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
{$EXTERNALSYM GL_LIGHT_MODEL_LOCAL_VIEWER}
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
{$EXTERNALSYM GL_LIGHT_MODEL_TWO_SIDE}
GL_LIGHT_MODEL_AMBIENT = $0B53;
{$EXTERNALSYM GL_LIGHT_MODEL_AMBIENT}
GL_SHADE_MODEL = $0B54;
{$EXTERNALSYM GL_SHADE_MODEL}
GL_COLOR_MATERIAL_FACE = $0B55;
{$EXTERNALSYM GL_COLOR_MATERIAL_FACE}
GL_COLOR_MATERIAL_PARAMETER = $0B56;
{$EXTERNALSYM GL_COLOR_MATERIAL_PARAMETER}
GL_COLOR_MATERIAL = $0B57;
{$EXTERNALSYM GL_COLOR_MATERIAL}
GL_FOG = $0B60;
{$EXTERNALSYM GL_FOG}
GL_FOG_INDEX = $0B61;
{$EXTERNALSYM GL_FOG_INDEX}
GL_FOG_DENSITY = $0B62;
{$EXTERNALSYM GL_FOG_DENSITY}
GL_FOG_START = $0B63;
{$EXTERNALSYM GL_FOG_START}
GL_FOG_END = $0B64;
{$EXTERNALSYM GL_FOG_END}
GL_FOG_MODE = $0B65;
{$EXTERNALSYM GL_FOG_MODE}
GL_FOG_COLOR = $0B66;
{$EXTERNALSYM GL_FOG_COLOR}
GL_DEPTH_RANGE = $0B70;
{$EXTERNALSYM GL_DEPTH_RANGE}
GL_DEPTH_TEST = $0B71;
{$EXTERNALSYM GL_DEPTH_TEST}
GL_DEPTH_WRITEMASK = $0B72;
{$EXTERNALSYM GL_DEPTH_WRITEMASK}
GL_DEPTH_CLEAR_VALUE = $0B73;
{$EXTERNALSYM GL_DEPTH_CLEAR_VALUE}
GL_DEPTH_FUNC = $0B74;
{$EXTERNALSYM GL_DEPTH_FUNC}
GL_ACCUM_CLEAR_VALUE = $0B80;
{$EXTERNALSYM GL_ACCUM_CLEAR_VALUE}
GL_STENCIL_TEST = $0B90;
{$EXTERNALSYM GL_STENCIL_TEST}
GL_STENCIL_CLEAR_VALUE = $0B91;
{$EXTERNALSYM GL_STENCIL_CLEAR_VALUE}
GL_STENCIL_FUNC = $0B92;
{$EXTERNALSYM GL_STENCIL_FUNC}
GL_STENCIL_VALUE_MASK = $0B93;
{$EXTERNALSYM GL_STENCIL_VALUE_MASK}
GL_STENCIL_FAIL = $0B94;
{$EXTERNALSYM GL_STENCIL_FAIL}
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
{$EXTERNALSYM GL_STENCIL_PASS_DEPTH_FAIL}
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
{$EXTERNALSYM GL_STENCIL_PASS_DEPTH_PASS}
GL_STENCIL_REF = $0B97;
{$EXTERNALSYM GL_STENCIL_REF}
GL_STENCIL_WRITEMASK = $0B98;
{$EXTERNALSYM GL_STENCIL_WRITEMASK}
GL_MATRIX_MODE = $0BA0;
{$EXTERNALSYM GL_MATRIX_MODE}
GL_NORMALIZE = $0BA1;
{$EXTERNALSYM GL_NORMALIZE}
GL_VIEWPORT = $0BA2;
{$EXTERNALSYM GL_VIEWPORT}
GL_MODELVIEW_STACK_DEPTH = $0BA3;
{$EXTERNALSYM GL_MODELVIEW_STACK_DEPTH}
GL_PROJECTION_STACK_DEPTH = $0BA4;
{$EXTERNALSYM GL_PROJECTION_STACK_DEPTH}
GL_TEXTURE_STACK_DEPTH = $0BA5;
{$EXTERNALSYM GL_TEXTURE_STACK_DEPTH}
GL_MODELVIEW_MATRIX = $0BA6;
{$EXTERNALSYM GL_MODELVIEW_MATRIX}
GL_PROJECTION_MATRIX = $0BA7;
{$EXTERNALSYM GL_PROJECTION_MATRIX}
GL_TEXTURE_MATRIX = $0BA8;
{$EXTERNALSYM GL_TEXTURE_MATRIX}
GL_ATTRIB_STACK_DEPTH = $0BB0;
{$EXTERNALSYM GL_ATTRIB_STACK_DEPTH}
GL_ALPHA_TEST = $0BC0;
{$EXTERNALSYM GL_ALPHA_TEST}
GL_ALPHA_TEST_FUNC = $0BC1;
{$EXTERNALSYM GL_ALPHA_TEST_FUNC}
GL_ALPHA_TEST_REF = $0BC2;
{$EXTERNALSYM GL_ALPHA_TEST_REF}
GL_DITHER = $0BD0;
{$EXTERNALSYM GL_DITHER}
GL_BLEND_DST = $0BE0;
{$EXTERNALSYM GL_BLEND_DST}
GL_BLEND_SRC = $0BE1;
{$EXTERNALSYM GL_BLEND_SRC}
GL_BLEND = $0BE2;
{$EXTERNALSYM GL_BLEND}
GL_LOGIC_OP_MODE = $0BF0;
{$EXTERNALSYM GL_LOGIC_OP_MODE}
GL_LOGIC_OP = $0BF1;
{$EXTERNALSYM GL_LOGIC_OP}
GL_AUX_BUFFERS = $0C00;
{$EXTERNALSYM GL_AUX_BUFFERS}
GL_DRAW_BUFFER = $0C01;
{$EXTERNALSYM GL_DRAW_BUFFER}
GL_READ_BUFFER = $0C02;
{$EXTERNALSYM GL_READ_BUFFER}
GL_SCISSOR_BOX = $0C10;
{$EXTERNALSYM GL_SCISSOR_BOX}
GL_SCISSOR_TEST = $0C11;
{$EXTERNALSYM GL_SCISSOR_TEST}
GL_INDEX_CLEAR_VALUE = $0C20;
{$EXTERNALSYM GL_INDEX_CLEAR_VALUE}
GL_INDEX_WRITEMASK = $0C21;
{$EXTERNALSYM GL_INDEX_WRITEMASK}
GL_COLOR_CLEAR_VALUE = $0C22;
{$EXTERNALSYM GL_COLOR_CLEAR_VALUE}
GL_COLOR_WRITEMASK = $0C23;
{$EXTERNALSYM GL_COLOR_WRITEMASK}
GL_INDEX_MODE = $0C30;
{$EXTERNALSYM GL_INDEX_MODE}
GL_RGBA_MODE = $0C31;
{$EXTERNALSYM GL_RGBA_MODE}
GL_DOUBLEBUFFER = $0C32;
{$EXTERNALSYM GL_DOUBLEBUFFER}
GL_STEREO = $0C33;
{$EXTERNALSYM GL_STEREO}
GL_RENDER_MODE = $0C40;
{$EXTERNALSYM GL_RENDER_MODE}
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
{$EXTERNALSYM GL_PERSPECTIVE_CORRECTION_HINT}
GL_POINT_SMOOTH_HINT = $0C51;
{$EXTERNALSYM GL_POINT_SMOOTH_HINT}
GL_LINE_SMOOTH_HINT = $0C52;
{$EXTERNALSYM GL_LINE_SMOOTH_HINT}
GL_POLYGON_SMOOTH_HINT = $0C53;
{$EXTERNALSYM GL_POLYGON_SMOOTH_HINT}
GL_FOG_HINT = $0C54;
{$EXTERNALSYM GL_FOG_HINT}
GL_TEXTURE_GEN_S = $0C60;
{$EXTERNALSYM GL_TEXTURE_GEN_S}
GL_TEXTURE_GEN_T = $0C61;
{$EXTERNALSYM GL_TEXTURE_GEN_T}
GL_TEXTURE_GEN_R = $0C62;
{$EXTERNALSYM GL_TEXTURE_GEN_R}
GL_TEXTURE_GEN_Q = $0C63;
{$EXTERNALSYM GL_TEXTURE_GEN_Q}
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_I_SIZE}
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
{$EXTERNALSYM GL_PIXEL_MAP_S_TO_S_SIZE}
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_R_SIZE}
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_G_SIZE}
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_B_SIZE}
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
{$EXTERNALSYM GL_PIXEL_MAP_I_TO_A_SIZE}
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
{$EXTERNALSYM GL_PIXEL_MAP_R_TO_R_SIZE}
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
{$EXTERNALSYM GL_PIXEL_MAP_G_TO_G_SIZE}
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
{$EXTERNALSYM GL_PIXEL_MAP_B_TO_B_SIZE}
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
{$EXTERNALSYM GL_PIXEL_MAP_A_TO_A_SIZE}
GL_UNPACK_SWAP_BYTES = $0CF0;
{$EXTERNALSYM GL_UNPACK_SWAP_BYTES}
GL_UNPACK_LSB_FIRST = $0CF1;
{$EXTERNALSYM GL_UNPACK_LSB_FIRST}
GL_UNPACK_ROW_LENGTH = $0CF2;
{$EXTERNALSYM GL_UNPACK_ROW_LENGTH}
GL_UNPACK_SKIP_ROWS = $0CF3;
{$EXTERNALSYM GL_UNPACK_SKIP_ROWS}
GL_UNPACK_SKIP_PIXELS = $0CF4;
{$EXTERNALSYM GL_UNPACK_SKIP_PIXELS}
GL_UNPACK_ALIGNMENT = $0CF5;
{$EXTERNALSYM GL_UNPACK_ALIGNMENT}
GL_PACK_SWAP_BYTES = $0D00;
{$EXTERNALSYM GL_PACK_SWAP_BYTES}
GL_PACK_LSB_FIRST = $0D01;
{$EXTERNALSYM GL_PACK_LSB_FIRST}
GL_PACK_ROW_LENGTH = $0D02;
{$EXTERNALSYM GL_PACK_ROW_LENGTH}
GL_PACK_SKIP_ROWS = $0D03;
{$EXTERNALSYM GL_PACK_SKIP_ROWS}
GL_PACK_SKIP_PIXELS = $0D04;
{$EXTERNALSYM GL_PACK_SKIP_PIXELS}
GL_PACK_ALIGNMENT = $0D05;
{$EXTERNALSYM GL_PACK_ALIGNMENT}
GL_MAP_COLOR = $0D10;
{$EXTERNALSYM GL_MAP_COLOR}
GL_MAP_STENCIL = $0D11;
{$EXTERNALSYM GL_MAP_STENCIL}
GL_INDEX_SHIFT = $0D12;
{$EXTERNALSYM GL_INDEX_SHIFT}
GL_INDEX_OFFSET = $0D13;
{$EXTERNALSYM GL_INDEX_OFFSET}
GL_RED_SCALE = $0D14;
{$EXTERNALSYM GL_RED_SCALE}
GL_RED_BIAS = $0D15;
{$EXTERNALSYM GL_RED_BIAS}
GL_ZOOM_X = $0D16;
{$EXTERNALSYM GL_ZOOM_X}
GL_ZOOM_Y = $0D17;
{$EXTERNALSYM GL_ZOOM_Y}
GL_GREEN_SCALE = $0D18;
{$EXTERNALSYM GL_GREEN_SCALE}
GL_GREEN_BIAS = $0D19;
{$EXTERNALSYM GL_GREEN_BIAS}
GL_BLUE_SCALE = $0D1A;
{$EXTERNALSYM GL_BLUE_SCALE}
GL_BLUE_BIAS = $0D1B;
{$EXTERNALSYM GL_BLUE_BIAS}
GL_ALPHA_SCALE = $0D1C;
{$EXTERNALSYM GL_ALPHA_SCALE}
GL_ALPHA_BIAS = $0D1D;
{$EXTERNALSYM GL_ALPHA_BIAS}
GL_DEPTH_SCALE = $0D1E;
{$EXTERNALSYM GL_DEPTH_SCALE}
GL_DEPTH_BIAS = $0D1F;
{$EXTERNALSYM GL_DEPTH_BIAS}
GL_MAX_EVAL_ORDER = $0D30;
{$EXTERNALSYM GL_MAX_EVAL_ORDER}
GL_MAX_LIGHTS = $0D31;
{$EXTERNALSYM GL_MAX_EVAL_ORDER}
GL_MAX_CLIP_PLANES = $0D32;
{$EXTERNALSYM GL_MAX_CLIP_PLANES}
GL_MAX_TEXTURE_SIZE = $0D33;
{$EXTERNALSYM GL_MAX_TEXTURE_SIZE}
GL_MAX_PIXEL_MAP_TABLE = $0D34;
{$EXTERNALSYM GL_MAX_PIXEL_MAP_TABLE}
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
{$EXTERNALSYM GL_MAX_ATTRIB_STACK_DEPTH}
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
{$EXTERNALSYM GL_MAX_MODELVIEW_STACK_DEPTH}
GL_MAX_NAME_STACK_DEPTH = $0D37;
{$EXTERNALSYM GL_MAX_NAME_STACK_DEPTH}
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
{$EXTERNALSYM GL_MAX_PROJECTION_STACK_DEPTH}
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
{$EXTERNALSYM GL_MAX_TEXTURE_STACK_DEPTH}
GL_MAX_VIEWPORT_DIMS = $0D3A;
{$EXTERNALSYM GL_MAX_VIEWPORT_DIMS}
GL_SUBPIXEL_BITS = $0D50;
{$EXTERNALSYM GL_SUBPIXEL_BITS}
GL_INDEX_BITS = $0D51;
{$EXTERNALSYM GL_INDEX_BITS}
GL_RED_BITS = $0D52;
{$EXTERNALSYM GL_RED_BITS}
GL_GREEN_BITS = $0D53;
{$EXTERNALSYM GL_GREEN_BITS}
GL_BLUE_BITS = $0D54;
{$EXTERNALSYM GL_BLUE_BITS}
GL_ALPHA_BITS = $0D55;
{$EXTERNALSYM GL_ALPHA_BITS}
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