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📄 opengl.pas

📁 Delphi高级程序开发配书源代码,可以循序渐进的学习Delphi.
💻 PAS
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  {$EXTERNALSYM GL_CCW}

{ GetMapTarget }
  GL_COEFF                            = $0A00;
  {$EXTERNALSYM GL_COEFF}
  GL_ORDER                            = $0A01;
  {$EXTERNALSYM GL_ORDER}
  GL_DOMAIN                           = $0A02;
  {$EXTERNALSYM GL_DOMAIN}

{ GetPixelMap }
  GL_PIXEL_MAP_I_TO_I                 = $0C70;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_I}
  GL_PIXEL_MAP_S_TO_S                 = $0C71;
  {$EXTERNALSYM GL_PIXEL_MAP_S_TO_S}
  GL_PIXEL_MAP_I_TO_R                 = $0C72;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_R}
  GL_PIXEL_MAP_I_TO_G                 = $0C73;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_G}
  GL_PIXEL_MAP_I_TO_B                 = $0C74;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_B}
  GL_PIXEL_MAP_I_TO_A                 = $0C75;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_A}
  GL_PIXEL_MAP_R_TO_R                 = $0C76;
  {$EXTERNALSYM GL_PIXEL_MAP_R_TO_R}
  GL_PIXEL_MAP_G_TO_G                 = $0C77;
  {$EXTERNALSYM GL_PIXEL_MAP_G_TO_G}
  GL_PIXEL_MAP_B_TO_B                 = $0C78;
  {$EXTERNALSYM GL_PIXEL_MAP_B_TO_B}
  GL_PIXEL_MAP_A_TO_A                 = $0C79;
  {$EXTERNALSYM GL_PIXEL_MAP_A_TO_A}

{ GetTarget }
  GL_CURRENT_COLOR                    = $0B00;
  {$EXTERNALSYM GL_CURRENT_COLOR}
  GL_CURRENT_INDEX                    = $0B01;
  {$EXTERNALSYM GL_CURRENT_INDEX}
  GL_CURRENT_NORMAL                   = $0B02;
  {$EXTERNALSYM GL_CURRENT_NORMAL}
  GL_CURRENT_TEXTURE_COORDS           = $0B03;
  {$EXTERNALSYM GL_CURRENT_TEXTURE_COORDS}
  GL_CURRENT_RASTER_COLOR             = $0B04;
  {$EXTERNALSYM GL_CURRENT_RASTER_COLOR}
  GL_CURRENT_RASTER_INDEX             = $0B05;
  {$EXTERNALSYM GL_CURRENT_RASTER_INDEX}
  GL_CURRENT_RASTER_TEXTURE_COORDS    = $0B06;
  {$EXTERNALSYM GL_CURRENT_RASTER_TEXTURE_COORDS}
  GL_CURRENT_RASTER_POSITION          = $0B07;
  {$EXTERNALSYM GL_CURRENT_RASTER_POSITION}
  GL_CURRENT_RASTER_POSITION_VALID    = $0B08;
  {$EXTERNALSYM GL_CURRENT_RASTER_POSITION_VALID}
  GL_CURRENT_RASTER_DISTANCE          = $0B09;
  {$EXTERNALSYM GL_CURRENT_RASTER_DISTANCE}
  GL_POINT_SMOOTH                     = $0B10;
  {$EXTERNALSYM GL_POINT_SMOOTH}
  GL_POINT_SIZE                       = $0B11;
  {$EXTERNALSYM GL_POINT_SIZE}
  GL_POINT_SIZE_RANGE                 = $0B12;
  {$EXTERNALSYM GL_POINT_SIZE_RANGE}
  GL_POINT_SIZE_GRANULARITY           = $0B13;
  {$EXTERNALSYM GL_POINT_SIZE_GRANULARITY}
  GL_LINE_SMOOTH                      = $0B20;
  {$EXTERNALSYM GL_LINE_SMOOTH}
  GL_LINE_WIDTH                       = $0B21;
  {$EXTERNALSYM GL_LINE_WIDTH}
  GL_LINE_WIDTH_RANGE                 = $0B22;
  {$EXTERNALSYM GL_LINE_WIDTH_RANGE}
  GL_LINE_WIDTH_GRANULARITY           = $0B23;
  {$EXTERNALSYM GL_LINE_WIDTH_GRANULARITY}
  GL_LINE_STIPPLE                     = $0B24;
  {$EXTERNALSYM GL_LINE_STIPPLE}
  GL_LINE_STIPPLE_PATTERN             = $0B25;
  {$EXTERNALSYM GL_LINE_STIPPLE_PATTERN}
  GL_LINE_STIPPLE_REPEAT              = $0B26;
  {$EXTERNALSYM GL_LINE_STIPPLE_REPEAT}
  GL_LIST_MODE                        = $0B30;
  {$EXTERNALSYM GL_LIST_MODE}
  GL_MAX_LIST_NESTING                 = $0B31;
  {$EXTERNALSYM GL_MAX_LIST_NESTING}
  GL_LIST_BASE                        = $0B32;
  {$EXTERNALSYM GL_LIST_BASE}
  GL_LIST_INDEX                       = $0B33;
  {$EXTERNALSYM GL_LIST_INDEX}
  GL_POLYGON_MODE                     = $0B40;
  {$EXTERNALSYM GL_POLYGON_MODE}
  GL_POLYGON_SMOOTH                   = $0B41;
  {$EXTERNALSYM GL_POLYGON_SMOOTH}
  GL_POLYGON_STIPPLE                  = $0B42;
  {$EXTERNALSYM GL_POLYGON_STIPPLE}
  GL_EDGE_FLAG                        = $0B43;
  {$EXTERNALSYM GL_EDGE_FLAG}
  GL_CULL_FACE                        = $0B44;
  {$EXTERNALSYM GL_CULL_FACE}
  GL_CULL_FACE_MODE                   = $0B45;
  {$EXTERNALSYM GL_CULL_FACE_MODE}
  GL_FRONT_FACE                       = $0B46;
  {$EXTERNALSYM GL_FRONT_FACE}
  GL_LIGHTING                         = $0B50;
  {$EXTERNALSYM GL_LIGHTING}
  GL_LIGHT_MODEL_LOCAL_VIEWER         = $0B51;
  {$EXTERNALSYM GL_LIGHT_MODEL_LOCAL_VIEWER}
  GL_LIGHT_MODEL_TWO_SIDE             = $0B52;
  {$EXTERNALSYM GL_LIGHT_MODEL_TWO_SIDE}
  GL_LIGHT_MODEL_AMBIENT              = $0B53;
  {$EXTERNALSYM GL_LIGHT_MODEL_AMBIENT}
  GL_SHADE_MODEL                      = $0B54;
  {$EXTERNALSYM GL_SHADE_MODEL}
  GL_COLOR_MATERIAL_FACE              = $0B55;
  {$EXTERNALSYM GL_COLOR_MATERIAL_FACE}
  GL_COLOR_MATERIAL_PARAMETER         = $0B56;
  {$EXTERNALSYM GL_COLOR_MATERIAL_PARAMETER}
  GL_COLOR_MATERIAL                   = $0B57;
  {$EXTERNALSYM GL_COLOR_MATERIAL}
  GL_FOG                              = $0B60;
  {$EXTERNALSYM GL_FOG}
  GL_FOG_INDEX                        = $0B61;
  {$EXTERNALSYM GL_FOG_INDEX}
  GL_FOG_DENSITY                      = $0B62;
  {$EXTERNALSYM GL_FOG_DENSITY}
  GL_FOG_START                        = $0B63;
  {$EXTERNALSYM GL_FOG_START}
  GL_FOG_END                          = $0B64;
  {$EXTERNALSYM GL_FOG_END}
  GL_FOG_MODE                         = $0B65;
  {$EXTERNALSYM GL_FOG_MODE}
  GL_FOG_COLOR                        = $0B66;
  {$EXTERNALSYM GL_FOG_COLOR}
  GL_DEPTH_RANGE                      = $0B70;
  {$EXTERNALSYM GL_DEPTH_RANGE}
  GL_DEPTH_TEST                       = $0B71;
  {$EXTERNALSYM GL_DEPTH_TEST}
  GL_DEPTH_WRITEMASK                  = $0B72;
  {$EXTERNALSYM GL_DEPTH_WRITEMASK}
  GL_DEPTH_CLEAR_VALUE                = $0B73;
  {$EXTERNALSYM GL_DEPTH_CLEAR_VALUE}
  GL_DEPTH_FUNC                       = $0B74;
  {$EXTERNALSYM GL_DEPTH_FUNC}
  GL_ACCUM_CLEAR_VALUE                = $0B80;
  {$EXTERNALSYM GL_ACCUM_CLEAR_VALUE}
  GL_STENCIL_TEST                     = $0B90;
  {$EXTERNALSYM GL_STENCIL_TEST}
  GL_STENCIL_CLEAR_VALUE              = $0B91;
  {$EXTERNALSYM GL_STENCIL_CLEAR_VALUE}
  GL_STENCIL_FUNC                     = $0B92;
  {$EXTERNALSYM GL_STENCIL_FUNC}
  GL_STENCIL_VALUE_MASK               = $0B93;
  {$EXTERNALSYM GL_STENCIL_VALUE_MASK}
  GL_STENCIL_FAIL                     = $0B94;
  {$EXTERNALSYM GL_STENCIL_FAIL}
  GL_STENCIL_PASS_DEPTH_FAIL          = $0B95;
  {$EXTERNALSYM GL_STENCIL_PASS_DEPTH_FAIL}
  GL_STENCIL_PASS_DEPTH_PASS          = $0B96;
  {$EXTERNALSYM GL_STENCIL_PASS_DEPTH_PASS}
  GL_STENCIL_REF                      = $0B97;
  {$EXTERNALSYM GL_STENCIL_REF}
  GL_STENCIL_WRITEMASK                = $0B98;
  {$EXTERNALSYM GL_STENCIL_WRITEMASK}
  GL_MATRIX_MODE                      = $0BA0;
  {$EXTERNALSYM GL_MATRIX_MODE}
  GL_NORMALIZE                        = $0BA1;
  {$EXTERNALSYM GL_NORMALIZE}
  GL_VIEWPORT                         = $0BA2;
  {$EXTERNALSYM GL_VIEWPORT}
  GL_MODELVIEW_STACK_DEPTH            = $0BA3;
  {$EXTERNALSYM GL_MODELVIEW_STACK_DEPTH}
  GL_PROJECTION_STACK_DEPTH           = $0BA4;
  {$EXTERNALSYM GL_PROJECTION_STACK_DEPTH}
  GL_TEXTURE_STACK_DEPTH              = $0BA5;
  {$EXTERNALSYM GL_TEXTURE_STACK_DEPTH}
  GL_MODELVIEW_MATRIX                 = $0BA6;
  {$EXTERNALSYM GL_MODELVIEW_MATRIX}
  GL_PROJECTION_MATRIX                = $0BA7;
  {$EXTERNALSYM GL_PROJECTION_MATRIX}
  GL_TEXTURE_MATRIX                   = $0BA8;
  {$EXTERNALSYM GL_TEXTURE_MATRIX}
  GL_ATTRIB_STACK_DEPTH               = $0BB0;
  {$EXTERNALSYM GL_ATTRIB_STACK_DEPTH}
  GL_ALPHA_TEST                       = $0BC0;
  {$EXTERNALSYM GL_ALPHA_TEST}
  GL_ALPHA_TEST_FUNC                  = $0BC1;
  {$EXTERNALSYM GL_ALPHA_TEST_FUNC}
  GL_ALPHA_TEST_REF                   = $0BC2;
  {$EXTERNALSYM GL_ALPHA_TEST_REF}
  GL_DITHER                           = $0BD0;
  {$EXTERNALSYM GL_DITHER}
  GL_BLEND_DST                        = $0BE0;
  {$EXTERNALSYM GL_BLEND_DST}
  GL_BLEND_SRC                        = $0BE1;
  {$EXTERNALSYM GL_BLEND_SRC}
  GL_BLEND                            = $0BE2;
  {$EXTERNALSYM GL_BLEND}
  GL_LOGIC_OP_MODE                    = $0BF0;
  {$EXTERNALSYM GL_LOGIC_OP_MODE}
  GL_LOGIC_OP                         = $0BF1;
  {$EXTERNALSYM GL_LOGIC_OP}
  GL_AUX_BUFFERS                      = $0C00;
  {$EXTERNALSYM GL_AUX_BUFFERS}
  GL_DRAW_BUFFER                      = $0C01;
  {$EXTERNALSYM GL_DRAW_BUFFER}
  GL_READ_BUFFER                      = $0C02;
  {$EXTERNALSYM GL_READ_BUFFER}
  GL_SCISSOR_BOX                      = $0C10;
  {$EXTERNALSYM GL_SCISSOR_BOX}
  GL_SCISSOR_TEST                     = $0C11;
  {$EXTERNALSYM GL_SCISSOR_TEST}
  GL_INDEX_CLEAR_VALUE                = $0C20;
  {$EXTERNALSYM GL_INDEX_CLEAR_VALUE}
  GL_INDEX_WRITEMASK                  = $0C21;
  {$EXTERNALSYM GL_INDEX_WRITEMASK}
  GL_COLOR_CLEAR_VALUE                = $0C22;
  {$EXTERNALSYM GL_COLOR_CLEAR_VALUE}
  GL_COLOR_WRITEMASK                  = $0C23;
  {$EXTERNALSYM GL_COLOR_WRITEMASK}
  GL_INDEX_MODE                       = $0C30;
  {$EXTERNALSYM GL_INDEX_MODE}
  GL_RGBA_MODE                        = $0C31;
  {$EXTERNALSYM GL_RGBA_MODE}
  GL_DOUBLEBUFFER                     = $0C32;
  {$EXTERNALSYM GL_DOUBLEBUFFER}
  GL_STEREO                           = $0C33;
  {$EXTERNALSYM GL_STEREO}
  GL_RENDER_MODE                      = $0C40;
  {$EXTERNALSYM GL_RENDER_MODE}
  GL_PERSPECTIVE_CORRECTION_HINT      = $0C50;
  {$EXTERNALSYM GL_PERSPECTIVE_CORRECTION_HINT}
  GL_POINT_SMOOTH_HINT                = $0C51;
  {$EXTERNALSYM GL_POINT_SMOOTH_HINT}
  GL_LINE_SMOOTH_HINT                 = $0C52;
  {$EXTERNALSYM GL_LINE_SMOOTH_HINT}
  GL_POLYGON_SMOOTH_HINT              = $0C53;
  {$EXTERNALSYM GL_POLYGON_SMOOTH_HINT}
  GL_FOG_HINT                         = $0C54;
  {$EXTERNALSYM GL_FOG_HINT}
  GL_TEXTURE_GEN_S                    = $0C60;
  {$EXTERNALSYM GL_TEXTURE_GEN_S}
  GL_TEXTURE_GEN_T                    = $0C61;
  {$EXTERNALSYM GL_TEXTURE_GEN_T}
  GL_TEXTURE_GEN_R                    = $0C62;
  {$EXTERNALSYM GL_TEXTURE_GEN_R}
  GL_TEXTURE_GEN_Q                    = $0C63;
  {$EXTERNALSYM GL_TEXTURE_GEN_Q}
  GL_PIXEL_MAP_I_TO_I_SIZE            = $0CB0;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_I_SIZE}
  GL_PIXEL_MAP_S_TO_S_SIZE            = $0CB1;
  {$EXTERNALSYM GL_PIXEL_MAP_S_TO_S_SIZE}
  GL_PIXEL_MAP_I_TO_R_SIZE            = $0CB2;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_R_SIZE}
  GL_PIXEL_MAP_I_TO_G_SIZE            = $0CB3;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_G_SIZE}
  GL_PIXEL_MAP_I_TO_B_SIZE            = $0CB4;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_B_SIZE}
  GL_PIXEL_MAP_I_TO_A_SIZE            = $0CB5;
  {$EXTERNALSYM GL_PIXEL_MAP_I_TO_A_SIZE}
  GL_PIXEL_MAP_R_TO_R_SIZE            = $0CB6;
  {$EXTERNALSYM GL_PIXEL_MAP_R_TO_R_SIZE}
  GL_PIXEL_MAP_G_TO_G_SIZE            = $0CB7;
  {$EXTERNALSYM GL_PIXEL_MAP_G_TO_G_SIZE}
  GL_PIXEL_MAP_B_TO_B_SIZE            = $0CB8;
  {$EXTERNALSYM GL_PIXEL_MAP_B_TO_B_SIZE}
  GL_PIXEL_MAP_A_TO_A_SIZE            = $0CB9;
  {$EXTERNALSYM GL_PIXEL_MAP_A_TO_A_SIZE}
  GL_UNPACK_SWAP_BYTES                = $0CF0;
  {$EXTERNALSYM GL_UNPACK_SWAP_BYTES}
  GL_UNPACK_LSB_FIRST                 = $0CF1;
  {$EXTERNALSYM GL_UNPACK_LSB_FIRST}
  GL_UNPACK_ROW_LENGTH                = $0CF2;
  {$EXTERNALSYM GL_UNPACK_ROW_LENGTH}
  GL_UNPACK_SKIP_ROWS                 = $0CF3;
  {$EXTERNALSYM GL_UNPACK_SKIP_ROWS}
  GL_UNPACK_SKIP_PIXELS               = $0CF4;
  {$EXTERNALSYM GL_UNPACK_SKIP_PIXELS}
  GL_UNPACK_ALIGNMENT                 = $0CF5;
  {$EXTERNALSYM GL_UNPACK_ALIGNMENT}
  GL_PACK_SWAP_BYTES                  = $0D00;
  {$EXTERNALSYM GL_PACK_SWAP_BYTES}
  GL_PACK_LSB_FIRST                   = $0D01;
  {$EXTERNALSYM GL_PACK_LSB_FIRST}
  GL_PACK_ROW_LENGTH                  = $0D02;
  {$EXTERNALSYM GL_PACK_ROW_LENGTH}
  GL_PACK_SKIP_ROWS                   = $0D03;
  {$EXTERNALSYM GL_PACK_SKIP_ROWS}
  GL_PACK_SKIP_PIXELS                 = $0D04;
  {$EXTERNALSYM GL_PACK_SKIP_PIXELS}
  GL_PACK_ALIGNMENT                   = $0D05;
  {$EXTERNALSYM GL_PACK_ALIGNMENT}
  GL_MAP_COLOR                        = $0D10;
  {$EXTERNALSYM GL_MAP_COLOR}
  GL_MAP_STENCIL                      = $0D11;
  {$EXTERNALSYM GL_MAP_STENCIL}
  GL_INDEX_SHIFT                      = $0D12;
  {$EXTERNALSYM GL_INDEX_SHIFT}
  GL_INDEX_OFFSET                     = $0D13;
  {$EXTERNALSYM GL_INDEX_OFFSET}
  GL_RED_SCALE                        = $0D14;
  {$EXTERNALSYM GL_RED_SCALE}
  GL_RED_BIAS                         = $0D15;
  {$EXTERNALSYM GL_RED_BIAS}
  GL_ZOOM_X                           = $0D16;
  {$EXTERNALSYM GL_ZOOM_X}
  GL_ZOOM_Y                           = $0D17;
  {$EXTERNALSYM GL_ZOOM_Y}
  GL_GREEN_SCALE                      = $0D18;
  {$EXTERNALSYM GL_GREEN_SCALE}
  GL_GREEN_BIAS                       = $0D19;
  {$EXTERNALSYM GL_GREEN_BIAS}
  GL_BLUE_SCALE                       = $0D1A;
  {$EXTERNALSYM GL_BLUE_SCALE}
  GL_BLUE_BIAS                        = $0D1B;
  {$EXTERNALSYM GL_BLUE_BIAS}
  GL_ALPHA_SCALE                      = $0D1C;
  {$EXTERNALSYM GL_ALPHA_SCALE}
  GL_ALPHA_BIAS                       = $0D1D;
  {$EXTERNALSYM GL_ALPHA_BIAS}
  GL_DEPTH_SCALE                      = $0D1E;
  {$EXTERNALSYM GL_DEPTH_SCALE}
  GL_DEPTH_BIAS                       = $0D1F;
  {$EXTERNALSYM GL_DEPTH_BIAS}
  GL_MAX_EVAL_ORDER                   = $0D30;
  {$EXTERNALSYM GL_MAX_EVAL_ORDER}
  GL_MAX_LIGHTS                       = $0D31;
  {$EXTERNALSYM GL_MAX_EVAL_ORDER}
  GL_MAX_CLIP_PLANES                  = $0D32;
  {$EXTERNALSYM GL_MAX_CLIP_PLANES}
  GL_MAX_TEXTURE_SIZE                 = $0D33;
  {$EXTERNALSYM GL_MAX_TEXTURE_SIZE}
  GL_MAX_PIXEL_MAP_TABLE              = $0D34;
  {$EXTERNALSYM GL_MAX_PIXEL_MAP_TABLE}
  GL_MAX_ATTRIB_STACK_DEPTH           = $0D35;
  {$EXTERNALSYM GL_MAX_ATTRIB_STACK_DEPTH}
  GL_MAX_MODELVIEW_STACK_DEPTH        = $0D36;
  {$EXTERNALSYM GL_MAX_MODELVIEW_STACK_DEPTH}
  GL_MAX_NAME_STACK_DEPTH             = $0D37;
  {$EXTERNALSYM GL_MAX_NAME_STACK_DEPTH}
  GL_MAX_PROJECTION_STACK_DEPTH       = $0D38;
  {$EXTERNALSYM GL_MAX_PROJECTION_STACK_DEPTH}
  GL_MAX_TEXTURE_STACK_DEPTH          = $0D39;
  {$EXTERNALSYM GL_MAX_TEXTURE_STACK_DEPTH}
  GL_MAX_VIEWPORT_DIMS                = $0D3A;
  {$EXTERNALSYM GL_MAX_VIEWPORT_DIMS}
  GL_SUBPIXEL_BITS                    = $0D50;
  {$EXTERNALSYM GL_SUBPIXEL_BITS}
  GL_INDEX_BITS                       = $0D51;
  {$EXTERNALSYM GL_INDEX_BITS}
  GL_RED_BITS                         = $0D52;
  {$EXTERNALSYM GL_RED_BITS}
  GL_GREEN_BITS                       = $0D53;
  {$EXTERNALSYM GL_GREEN_BITS}
  GL_BLUE_BITS                        = $0D54;
  {$EXTERNALSYM GL_BLUE_BITS}
  GL_ALPHA_BITS                       = $0D55;
  {$EXTERNALSYM GL_ALPHA_BITS}

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