📄 qsvgdevice_p.h
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/****************************************************************************** $Id: qt/qsvgdevice_p.h 3.3.6 edited Aug 31 2005 $**** Definition of the QSvgDevice class**** Created : 001024**** Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the xml module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition licenses may use this** file in accordance with the Qt Commercial License Agreement provided** with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.*******************************************************************************/#ifndef QSVGDEVICE_P_H#define QSVGDEVICE_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of the QPicture class. This header file may change from// version to version without notice, or even be removed.//// We mean it.////#ifndef QT_H#include "qpaintdevice.h"#include "qrect.h"#include "qdom.h"#endif // QT_H#if !defined(QT_MODULE_XML) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_XML )#define QM_EXPORT_SVG#else#define QM_EXPORT_SVG Q_EXPORT#endif#ifndef QT_NO_SVGclass QPainter;class QDomNode;class QDomNamedNodeMap;struct QSvgDeviceState;class QSvgDevicePrivate;class QM_EXPORT_SVG QSvgDevice : public QPaintDevice{public: QSvgDevice(); ~QSvgDevice(); bool play( QPainter *p ); QString toString() const; bool load( QIODevice *dev ); bool save( QIODevice *dev ); bool save( const QString &fileName ); QRect boundingRect() const; void setBoundingRect( const QRect &r );protected: virtual bool cmd ( int, QPainter*, QPDevCmdParam* ); virtual int metric( int ) const;private: // reading bool play( const QDomNode &node ); void saveAttributes(); void restoreAttributes(); QColor parseColor( const QString &col ); double parseLen( const QString &str, bool *ok=0, bool horiz=TRUE ) const; int lenToInt( const QDomNamedNodeMap &map, const QString &attr, int def=0 ) const; double lenToDouble( const QDomNamedNodeMap &map, const QString &attr, int def=0 ) const; void setStyleProperty( const QString &prop, const QString &val, QPen *pen, QFont *font, int *talign ); void setStyle( const QString &s ); void setTransform( const QString &tr ); void drawPath( const QString &data ); // writing void appendChild( QDomElement &e, int c ); void applyStyle( QDomElement *e, int c ) const; void applyTransform( QDomElement *e ) const; // reading QRect brect; // bounding rectangle QDomDocument doc; // document tree QDomNode current; QPoint curPt; QSvgDeviceState *curr; QPainter *pt; // used by play() et al // writing bool dirtyTransform, dirtyStyle; QSvgDevicePrivate *d;};inline QRect QSvgDevice::boundingRect() const{ return brect;}#endif // QT_NO_SVG#endif // QSVGDEVICE_P_H
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