📄 controlpos2.cpp
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//------------------------------------------------------------------------------
// ControlPos2.cpp
//
// CControlPos2
// Position controls on a form's resize
//
#include "StdAfx.h"
#include "ControlPos2.h"
//------------------------------------------------------------------------------
// CControlPos2::CControlPos2
//
// default constructor
//
// Access: public
//
// Args:
// CWnd* pParent = pointer to parent window
//
// Return:
// none
//
CControlPos2::CControlPos2(CWnd* pParent /* = NULL */)
{
m_pParent = pParent;
ResetControls();
}
//------------------------------------------------------------------------------
// CControlPos2::~CControlPos2
//
// default destructor -- It deletes all controls.
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
CControlPos2::~CControlPos2()
{
ResetControls();
}
//------------------------------------------------------------------------------
// CControlPos2::SetParent
//
// This sets the parent window. It should be called from a CWnd's
// post-constructor function, like OnInitdialog or InitialUpdate.
//
// Access: public
//
// Args:
// CWnd* pParent = parent window
//
// Return:
// none
//
void CControlPos2::SetParent(CWnd* pParent)
{
CRect rcParentOriginalSize;
m_pParent = pParent;
m_pParent->GetClientRect(rcParentOriginalSize);
m_rectOriginalParent = rcParentOriginalSize;
}
//------------------------------------------------------------------------------
// CControlPos2::AddControl
//
// This adds a control to the internal list of controls in CControlPos.
//
// Access: public
//
// Args:
// CWnd* pControl = pointer to the control to be added
// const DWORD& dwStyle = how the window should be moved -- see #define's
// in the header file
//
// Return:
// BOOL = TRUE if the control was added successfully, FALSE otherwise
//
BOOL CControlPos2::AddControl(CWnd* pControl)
{
BOOL fReturnValue = TRUE;
if (pControl && m_pParent)
{
CRect rcOriginalButton;
LPCONTROLDATA pstControl = new CONTROLDATA;
pstControl->hControl = pControl->GetSafeHwnd();
m_awndControls.Add(((CObject*)pstControl));
pControl->GetWindowRect(rcOriginalButton);
m_pParent->ScreenToClient(rcOriginalButton);
pstControl->hOriginalButtonRect = rcOriginalButton;
}
else
{
fReturnValue = FALSE;
}
return (fReturnValue);
}
//------------------------------------------------------------------------------
// CControlPos2::AddControl
//
// This adds a control the internal list of controls in CControlPos.
//
// Access: public
//
// Args:
// const UINT& unId = ID of the control to add
// const DWORD& dwStyle = how the window should be moved -- see #define's
// in the header file
//
// Return:
// BOOL = TRUE if the control was added successfully, FALSE otherwise
//
BOOL CControlPos2::AddControl(const UINT& unId)
{
CWnd* pControl;
if (m_pParent)
{
pControl = m_pParent->GetDlgItem(unId);
return (AddControl(pControl));
}
else
{
return (FALSE);
}
}
//------------------------------------------------------------------------------
// CControlPos2::RemoveControl
//
// If a client ever wants to remove a control programmatically, this
// function will do it.
//
// Access: public
//
// Args:
// CWnd* pControl = pointer of the window who should be removed from
// the internal control list [ie: will not be repositioned]
//
// Return:
// BOOL = TRUE if the control was found [and deleted], FALSE otherwise
//
BOOL CControlPos2::RemoveControl(CWnd* pControl)
{
BOOL fReturnValue = FALSE;
for (int i = 0; i < m_awndControls.GetSize(); i++)
{
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(i));
if (pstControl->hControl == pControl->GetSafeHwnd())
{
m_awndControls.RemoveAt(i);
delete pstControl;
fReturnValue = TRUE;
break;
}
}
return (fReturnValue);
}
//------------------------------------------------------------------------------
// CControlPos2::RemoveControl
//
// If a client ever wants to remove a control programmatically, this
// function will do it.
//
// Access: public
//
// Args:
// const UINT& unId = ID of the control that should be removed from the
// internal control list [ie: will not be repositioned]
//
// Return:
// BOOL = TRUE if the control was found [and deleted], FALSE otherwise
//
BOOL CControlPos2::RemoveControl(const UINT& unId)
{
CWnd* pControl;
if (m_pParent)
{
pControl = m_pParent->GetDlgItem(unId);
return (RemoveControl(pControl));
}
else
{
return (FALSE);
}
}
//------------------------------------------------------------------------------
// CControlPos2::ResetControls
//
// This function removes all controls from the CControlPos object
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
void CControlPos2::ResetControls(void)
{
while (m_awndControls.GetSize() > 0)
{
int nHighIdx = m_awndControls.GetUpperBound();
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(nHighIdx));
if (pstControl)
{
m_awndControls.RemoveAt(nHighIdx);
delete pstControl;
}
}
}
//------------------------------------------------------------------------------
// CControlPos2::MoveControls
//
// This function takes care of moving all controls that have been added to
// the object [see AddControl]. This function should be called from the
// WM_SIZE handler-function [typically OnSize].
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
void CControlPos2::MoveControls(void)
{
if (m_pParent)
{
//--------------------------------------------------------------------
// for each control that has been added to our object, we want to
// check its style and move it based off of the parent control's
// movements.
// the thing to keep in mind is that when you resize a window, you
// can resize by more than one pixel at a time. this is important
// when, for example, you start with a width smaller than the
// original width and you finish with a width larger than the
// original width. you know that you want to move the control, but
// by how much? that is why so many if's and calculations are made
//
int s = 0;
s = m_awndControls.GetSize();
for (int i = 0; i <m_awndControls.GetSize(); i++)
{
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(i));
double scalex,scaley;
CRect rcParentBounds;
CRect rcOldBounds,rcNewBounds;
//
CWnd* pControl = m_pParent->FromHandle(pstControl->hControl);
//
m_pParent->GetClientRect(rcParentBounds);
//
rcOldBounds = pstControl->hOriginalButtonRect;
scalex = (float)rcParentBounds.right /
(float)m_rectOriginalParent.right;
scaley = (float)rcParentBounds.bottom /
(float)m_rectOriginalParent.bottom;
rcNewBounds.left =(int)(rcOldBounds.left * scalex);
rcNewBounds.right = (int)rcOldBounds.right * scalex;
rcNewBounds.top = (int)rcOldBounds.top * scaley;
rcNewBounds.bottom = (int)rcOldBounds.bottom * scaley;
//
m_rcNewBound = rcNewBounds;
//
pControl->MoveWindow(rcNewBounds);
}
}
}
CRect CControlPos2::GetNewBound()
{
return m_rcNewBound ;
}
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