📄 bouncethread.h
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#if !defined(AFX_BOUNCETHREAD_H__486571C1_87C2_11D4_AAFF_A408E8B0116F__INCLUDED_)
#define AFX_BOUNCETHREAD_H__486571C1_87C2_11D4_AAFF_A408E8B0116F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BounceThread.h : header file
//
#include "BounceView.h"
#include "afxmt.h"
/////////////////////////////////////////////////////////////////////////////
// CBounceThread thread
class CBounceThread : public CWinThread
{
DECLARE_DYNCREATE(CBounceThread)
protected:
CBounceThread(); // protected constructor used by dynamic creation
public:
CBounceThread(HWND hwndParent);
void operator delete(void* p);
// Attributes
public:
static HANDLE m_hEventBounceThreadKilled;
protected:
HWND m_hwndParent;
CBounceView m_BounceView;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBounceThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBounceThread();
// Generated message map functions
//{{AFX_MSG(CBounceThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BOUNCETHREAD_H__486571C1_87C2_11D4_AAFF_A408E8B0116F__INCLUDED_)
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