📄 bouncethread.cpp
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// BounceThread.cpp : implementation file
//
#include "stdafx.h"
#include "MThread.h"
#include "BounceThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CBounceThread
HANDLE CBounceThread::m_hEventBounceThreadKilled;
IMPLEMENT_DYNCREATE(CBounceThread, CWinThread)
CBounceThread::CBounceThread()
{
}
CBounceThread::CBounceThread(HWND hwndParent):m_hwndParent(hwndParent)
{
}
CBounceThread::~CBounceThread()
{
}
void CBounceThread::operator delete(void* p)
{
SetEvent(m_hEventBounceThreadKilled);
CWinThread::operator delete(p);
}
BOOL CBounceThread::InitInstance()
{
CWnd *pParent=CWnd::FromHandle(m_hwndParent);
CRect rect;
pParent->GetClientRect(&rect);
BOOL bReturn=m_BounceView.Create(_T("BounceMTChildWnd"),WS_CHILD|WS_VISIBLE,rect,pParent);
if(bReturn)
m_pMainWnd=&m_BounceView;
return bReturn;
}
int CBounceThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CBounceThread, CWinThread)
END_MESSAGE_MAP()
// CBounceThread message handlers
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