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<STRONG>GL_MODELVIEW_MATRIX</STRONG> <EM>params</EM> returns sixteen values: the
modelview matrix on the top of the
modelview matrix stack. Initially
this matrix is the identity matrix.
See <STRONG>glPushMatrix</STRONG>.
<STRONG>GL_MODELVIEW_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the
number of matrices on the modelview
matrix stack. The initial value is
1. See <STRONG>glPushMatrix</STRONG>.
<STRONG>GL_NAME_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the
number of names on the selection
name stack. The initial value is 0.
See <STRONG>glPushName</STRONG>.
<STRONG>GL_NORMAL_ARRAY</STRONG> <EM>params</EM> returns a single boolean
value, indicating whether the
normal array is enabled. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glNormalPointer</STRONG>.
<STRONG>GL_NORMAL_ARRAY_STRIDE</STRONG> <EM>params</EM> returns one value, the byte
offset between consecutive normals
in the normal array. The initial
value is 0. See <STRONG>glNormalPointer</STRONG>.
<STRONG>GL_NORMAL_ARRAY_TYPE</STRONG> <EM>params</EM> returns one value, the data
type of each coordinate in the
normal array. The initial value is
<STRONG>GL_FLOAT</STRONG>. See <STRONG>glNormalPointer</STRONG>.
<STRONG>GL_NORMALIZE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether normals
are automatically scaled to unit
length after they have been
transformed to eye coordinates. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glNormal</STRONG>.
<STRONG>GL_PACK_ALIGNMENT</STRONG> <EM>params</EM> returns one value, the byte
alignment used for writing pixel
data to memory. The initial value
is 4. See <STRONG>glPixelStore</STRONG>.
<STRONG>GL_PACK_LSB_FIRST</STRONG> <EM>params</EM> returns a single boolean
value indicating whether single-bit
pixels being written to memory are
written first to the least
significant bit of each unsigned
byte. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPixelStore</STRONG>.
<STRONG>GL_PACK_ROW_LENGTH</STRONG> <EM>params</EM> returns one value, the row
length used for writing pixel data
to memory. The initial value is 0.
See <STRONG>glPixelStore</STRONG>.
<STRONG>GL_PACK_SKIP_PIXELS</STRONG> <EM>params</EM> returns one value, the
number of pixel locations skipped
before the first pixel is written
into memory. The initial value is
0. See <STRONG>glPixelStore</STRONG>.
<STRONG>GL_PACK_SKIP_ROWS</STRONG> <EM>params</EM> returns one value, the
number of rows of pixel locations
skipped before the first pixel is
written into memory. The initial
value is 0. See <STRONG>glPixelStore</STRONG>.
<STRONG>GL_PACK_SWAP_BYTES</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the bytes
of two-byte and four-byte pixel
indices and components are swapped
before being written to memory. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glPixelStore</STRONG>.
<STRONG>GL_PERSPECTIVE_CORRECTION_HINT</STRONG>
<EM>params</EM> returns one value, a
symbolic constant indicating the
mode of the perspective correction
hint. The initial value is
<STRONG>GL_DONT_CARE</STRONG>. See <STRONG>glHint</STRONG>.
<STRONG>GL_PIXEL_MAP_A_TO_A_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the alpha-to-alpha pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_B_TO_B_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the blue-to-blue pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_G_TO_G_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the green-to-green pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_I_TO_A_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the index-to-alpha pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_I_TO_B_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the index-to-blue pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_I_TO_G_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the index-to-green pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_I_TO_I_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the index-to-index pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_I_TO_R_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the index-to-red pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_R_TO_R_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the red-to-red pixel translation
table. The initial value is 1.
See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_PIXEL_MAP_S_TO_S_SIZE</STRONG> <EM>params</EM> returns one value, the size
of the stencil-to-stencil pixel
translation table. The initial
value is 1. See <STRONG>glPixelMap</STRONG>.
<STRONG>GL_POINT_SIZE</STRONG> <EM>params</EM> returns one value, the point
size as specified by <STRONG>glPointSize</STRONG>.
The initial value is 1.
<STRONG>GL_POINT_SIZE_GRANULARITY</STRONG>
<EM>params</EM> returns one value, the size
difference between adjacent
supported sizes for antialiased
points. See <STRONG>glPointSize</STRONG>.
<STRONG>GL_POINT_SIZE_RANGE</STRONG> <EM>params</EM> returns two values: the
smallest and largest supported
sizes for antialiased points. The
smallest size must be at most 1,
and the largest size must be at
least 1. See <STRONG>glPointSize</STRONG>.
<STRONG>GL_POINT_SMOOTH</STRONG> <EM>params</EM> returns a single boolean
value indicating whether
antialiasing of points is enabled.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glPointSize</STRONG>.
<STRONG>GL_POINT_SMOOTH_HINT</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
mode of the point antialiasing
hint. The initial value is
<STRONG>GL_DONT_CARE</STRONG>. See <STRONG>glHint</STRONG>.
<STRONG>GL_POLYGON_MODE</STRONG> <EM>params</EM> returns two values:
symbolic constants indicating
whether front-facing and back-
facing polygons are rasterized as
points, lines, or filled polygons.
The initial value is <STRONG>GL_FILL</STRONG>. See
<STRONG>glPolygonMode</STRONG>.
<STRONG>GL_POLYGON_OFFSET_FACTOR</STRONG> <EM>params</EM> returns one value, the
scaling factor used to determine
the variable offset that is added
to the depth value of each fragment
generated when a polygon is
rasterized. The initial value is 0.
See <STRONG>glPolygonOffset</STRONG>.
<STRONG>GL_POLYGON_OFFSET_UNITS</STRONG> <EM>params</EM> returns one value. This
value is multiplied by an
implementation-specific value and
then added to the depth value of
each fragment generated when a
polygon is rasterized. The initial
value is 0. See <STRONG>glPolygonOffset</STRONG>.
<STRONG>GL_POLYGON_OFFSET_FILL</STRONG> <EM>params</EM> returns a single boolean
value indicating whether polygon
offset is enabled for polygons in
fill mode. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPolygonOffset</STRONG>.
<STRONG>GL_POLYGON_OFFSET_LINE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether polygon
offset is enabled for polygons in
line mode. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPolygonOffset</STRONG>.
<STRONG>GL_POLYGON_OFFSET_POINT</STRONG> <EM>params</EM> returns a single boolean
value indicating whether polygon
offset is enabled for polygons in
point mode. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPolygonOffset</STRONG>.
<STRONG>GL_POLYGON_SMOOTH</STRONG> <EM>params</EM> returns a single boolean
value indicating whether
antialiasing of polygons is
enabled. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPolygonMode</STRONG>.
<STRONG>GL_POLYGON_SMOOTH_HINT</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
mode of the polygon antialiasing
hint. The initial value is
<STRONG>GL_DONT_CARE</STRONG>. See <STRONG>glHint</STRONG>.
<STRONG>GL_POLYGON_STIPPLE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether polygon
stippling is enabled. The initial
value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glPolygonStipple</STRONG>.
<STRONG>GL_PROJECTION_MATRIX</STRONG> <EM>params</EM> returns sixteen values: the
projection matrix on the top of the
projection matrix stack. Initially
this matrix is the identity matrix.
See <STRONG>glPushMatrix</STRONG>.
<STRONG>GL_PROJECTION_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value, the
number of matrices on the
projection matrix stack. The
initial value is 1. See
<STRONG>glPushMatrix</STRONG>.
<STRONG>GL_READ_BUFFER</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating which
color buffer is selected for
reading. The initial value is
<STRONG>GL_BACK</STRONG> if there is a back buffer,
otherwise it is <STRONG>GL_FRONT</STRONG>. See
<STRONG>glReadPixels</STRONG> and <STRONG>glAccum</STRONG>.
<STRONG>GL_RED_BIAS</STRONG> <EM>params</EM> returns one value, the red
bias factor used during pixel
transfers. The initial value is 0.
<STRONG>GL_RED_BITS</STRONG> <EM>params</EM> returns one value, the
number of red bitplanes in each
color buffer.
<STRONG>GL_RED_SCALE</STRONG> <EM>params</EM> returns one value, the red
scale factor used during pixel
transfers. The initial value is 1.
See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_RENDER_MODE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating
whether the GL is in render,
select, or feedback mode. The
initial value is <STRONG>GL_RENDER</STRONG>. See
<STRONG>glRenderMode</STRONG>.
<STRONG>GL_RGBA_MODE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the GL is
in RGBA mode (true) or color index
mode (false). See <STRONG>glColor</STRONG>.
<STRONG>GL_SCISSOR_BOX</STRONG> <EM>params</EM> returns four values: the x
and y window coordinates of the
scissor box, followed by its width
and height. Initially the x and y
window coordinates are both 0 and
the width and height are set to the
size of the window. See <STRONG>glScissor</STRONG>.
<STRONG>GL_SCISSOR_TEST</STRONG> <EM>params</EM> returns a single boolean
value indicating whether scissoring
is enabled. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glScissor</STRONG>.
<STRONG>GL_SHADE_MODEL</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating
whether the shading mode is flat or
smooth. The initial value is
<STRONG>GL_SMOOTH</STRONG>. See <STRONG>glShadeModel</STRONG>.
<STRONG>GL_STENCIL_BITS</STRONG> <EM>params</EM> returns one value, the
number of bitplanes in the stencil
buffer.
<STRONG>GL_STENCIL_CLEAR_VALUE</STRONG> <EM>params</EM> returns one value, the index
to which the stencil bitplanes are
cleared. The initial value is 0.
See <STRONG>glClearStencil</STRONG>.
<STRONG>GL_STENCIL_FAIL</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating what
action is taken when the stencil
test fails. The initial value is
<STRONG>GL_KEEP</STRONG>. See <STRONG>glStencilOp</STRONG>.
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