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lighting for front- and back-facing
polygons. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glLightModel</STRONG>.
<STRONG>GL_LINE_SMOOTH</STRONG> <EM>params</EM> returns a single boolean
value indicating whether
antialiasing of lines is enabled.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glLineWidth</STRONG>.
<STRONG>GL_LINE_SMOOTH_HINT</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
mode of the line antialiasing hint.
The initial value is <STRONG>GL_DONT_CARE</STRONG>.
See <STRONG>glHint</STRONG>.
<STRONG>GL_LINE_STIPPLE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether stippling
of lines is enabled. The initial
value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glLineStipple</STRONG>.
<STRONG>GL_LINE_STIPPLE_PATTERN</STRONG> <EM>params</EM> returns one value, the 16-
bit line stipple pattern. The
initial value is all 1's. See
<STRONG>glLineStipple</STRONG>.
<STRONG>GL_LINE_STIPPLE_REPEAT</STRONG> <EM>params</EM> returns one value, the line
stipple repeat factor. The initial
value is 1. See <STRONG>glLineStipple</STRONG>.
<STRONG>GL_LINE_WIDTH</STRONG> <EM>params</EM> returns one value, the line
width as specified with
<STRONG>glLineWidth</STRONG>. The initial value is
1.
<STRONG>GL_LINE_WIDTH_GRANULARITY</STRONG>
<EM>params</EM> returns one value, the width
difference between adjacent
supported widths for antialiased
lines. See <STRONG>glLineWidth</STRONG>.
<STRONG>GL_LINE_WIDTH_RANGE</STRONG> <EM>params</EM> returns two values: the
smallest and largest supported
widths for antialiased lines. See
<STRONG>glLineWidth</STRONG>.
<STRONG>GL_LIST_BASE</STRONG> <EM>params</EM> returns one value, the base
offset added to all names in arrays
presented to <STRONG>glCallLists</STRONG>. The
initial value is 0. See <STRONG>glListBase</STRONG>.
<STRONG>GL_LIST_INDEX</STRONG> <EM>params</EM> returns one value, the name
of the display list currently under
construction. 0 is returned if no
display list is currently under
construction. The initial value is
0. See <STRONG>glNewList</STRONG>.
<STRONG>GL_LIST_MODE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
construction mode of the display
list currently under construction.
The initial value is 0. See
<STRONG>glNewList</STRONG>.
<STRONG>GL_LOGIC_OP_MODE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
selected logic operation mode. The
initial value is <STRONG>GL_COPY</STRONG>. See
<STRONG>glLogicOp</STRONG>.
<STRONG>GL_MAP1_COLOR_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates colors. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_GRID_DOMAIN</STRONG> <EM>params</EM> returns two values: the
endpoints of the 1D map's grid
domain. The initial value is (0,
1). See <STRONG>glMapGrid</STRONG>.
<STRONG>GL_MAP1_GRID_SEGMENTS</STRONG> <EM>params</EM> returns one value, the
number of partitions in the 1D
map's grid domain. The initial
value is 1. See <STRONG>glMapGrid</STRONG>.
<STRONG>GL_MAP1_INDEX</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates color indices.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_NORMAL</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates normals. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_TEXTURE_COORD_1</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 1D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_TEXTURE_COORD_2</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 2D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_TEXTURE_COORD_3</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 3D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_TEXTURE_COORD_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 4D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_VERTEX_3</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 3D vertex
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP1_VERTEX_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 1D
evaluation generates 4D vertex
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.
<STRONG>GL_MAP2_COLOR_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates colors. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_GRID_DOMAIN</STRONG> <EM>params</EM> returns four values: the
endpoints of the 2D map's i and j
grid domains. The initial value is
(0,1; 0,1). See <STRONG>glMapGrid</STRONG>.
<STRONG>GL_MAP2_GRID_SEGMENTS</STRONG> <EM>params</EM> returns two values: the
number of partitions in the 2D
map's i and j grid domains. The
initial value is (1,1). See
<STRONG>glMapGrid</STRONG>.
<STRONG>GL_MAP2_INDEX</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates color indices.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_NORMAL</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates normals. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_TEXTURE_COORD_1</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 1D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_TEXTURE_COORD_2</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 2D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_TEXTURE_COORD_3</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 3D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_TEXTURE_COORD_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 4D texture
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_VERTEX_3</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 3D vertex
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP2_VERTEX_4</STRONG> <EM>params</EM> returns a single boolean
value indicating whether 2D
evaluation generates 4D vertex
coordinates. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.
<STRONG>GL_MAP_COLOR</STRONG> <EM>params</EM> returns a single boolean
value indicating if colors and
color indices are to be replaced by
table lookup during pixel
transfers. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_MAP_STENCIL</STRONG> <EM>params</EM> returns a single boolean
value indicating if stencil indices
are to be replaced by table lookup
during pixel transfers. The initial
value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_MATRIX_MODE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating which
matrix stack is currently the
target of all matrix operations.
The initial value is <STRONG>GL_MODELVIEW</STRONG>.
See <STRONG>glMatrixMode</STRONG>.
<STRONG>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value indicating
the maximum supported depth of the
client attribute stack. See
<STRONG>glPushClientAttrib</STRONG>.
<STRONG>GL_MAX_ATTRIB_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value, the
maximum supported depth of the
attribute stack. The value must be
at least 16. See <STRONG>glPushAttrib</STRONG>.
<STRONG>GL_MAX_CLIP_PLANES</STRONG> <EM>params</EM> returns one value, the
maximum number of application-
defined clipping planes. The value
must be at least 6. See
<STRONG>glClipPlane</STRONG>.
<STRONG>GL_MAX_EVAL_ORDER</STRONG> <EM>params</EM> returns one value, the
maximum equation order supported by
1D and 2D evaluators. The value
must be at least 8. See <STRONG>glMap1</STRONG> and
<STRONG>glMap2</STRONG>.
<STRONG>GL_MAX_LIGHTS</STRONG> <EM>params</EM> returns one value, the
maximum number of lights. The value
must be at least 8. See <STRONG>glLight</STRONG>.
<STRONG>GL_MAX_LIST_NESTING</STRONG> <EM>params</EM> returns one value, the
maximum recursion depth allowed
during display-list traversal. The
value must be at least 64. See
<STRONG>glCallList</STRONG>.
<STRONG>GL_MAX_MODELVIEW_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value, the
maximum supported depth of the
modelview matrix stack. The value
must be at least 32. See
<STRONG>glPushMatrix</STRONG>.
<STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG> <EM>params</EM> returns one value, the
maximum supported depth of the
selection name stack. The value
must be at least 64. See
<STRONG>glPushName</STRONG>.
<STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG> <EM>params</EM> returns one value, the
maximum supported size of a
<STRONG>glPixelMap</STRONG> lookup table. The value
must be at least 32. See
<STRONG>glPixelMap</STRONG>.
<STRONG>GL_MAX_PROJECTION_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value, the
maximum supported depth of the
projection matrix stack. The value
must be at least 2. See
<STRONG>glPushMatrix</STRONG>.
<STRONG>GL_MAX_TEXTURE_SIZE</STRONG> <EM>params</EM> returns one value. The
value gives a rough estimate of the
largest texture that the GL can
handle. If the GL version is 1.1
or greater, use <STRONG>GL_PROXY_TEXTURE_1D</STRONG>
or <STRONG>GL_PROXY_TEXTURE_2D</STRONG> to determine
if a texture is too large. See
<STRONG>glTexImage1D</STRONG> and <STRONG>glTexImage2D</STRONG>.
<STRONG>GL_MAX_TEXTURE_STACK_DEPTH</STRONG>
<EM>params</EM> returns one value, the
maximum supported depth of the
texture matrix stack. The value
must be at least 2. See
<STRONG>glPushMatrix</STRONG>.
<STRONG>GL_MAX_VIEWPORT_DIMS</STRONG> <EM>params</EM> returns two values: the
maximum supported width and height
of the viewport. These must be at
least as large as the visible
dimensions of the display being
rendered to. See <STRONG>glViewport</STRONG>.
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