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				   lighting for	front- and back-facing
				   polygons. The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glLightModel</STRONG>.

	  <STRONG>GL_LINE_SMOOTH</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether
				   antialiasing	of lines is enabled.
				   The initial value is	<STRONG>GL_FALSE</STRONG>. See
				   <STRONG>glLineWidth</STRONG>.

	  <STRONG>GL_LINE_SMOOTH_HINT</STRONG>	   <EM>params</EM> returns one value, a
				   symbolic constant indicating	the
				   mode	of the line antialiasing hint.
				   The initial value is	<STRONG>GL_DONT_CARE</STRONG>.
				   See <STRONG>glHint</STRONG>.

	  <STRONG>GL_LINE_STIPPLE</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether stippling
				   of lines is enabled.	The initial
				   value is <STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glLineStipple</STRONG>.

	  <STRONG>GL_LINE_STIPPLE_PATTERN</STRONG>  <EM>params</EM> returns one value, the 16-
				   bit line stipple pattern. The
				   initial value is all	1's. See
				   <STRONG>glLineStipple</STRONG>.

	  <STRONG>GL_LINE_STIPPLE_REPEAT</STRONG>   <EM>params</EM> returns one value, the line
				   stipple repeat factor. The initial
				   value is 1. See <STRONG>glLineStipple</STRONG>.

	  <STRONG>GL_LINE_WIDTH</STRONG>		   <EM>params</EM> returns one value, the line
				   width as specified with
				   <STRONG>glLineWidth</STRONG>.	The initial value is
				   1.

	  <STRONG>GL_LINE_WIDTH_GRANULARITY</STRONG>
				   <EM>params</EM> returns one value, the width
				   difference between adjacent
				   supported widths for	antialiased
				   lines.  See <STRONG>glLineWidth</STRONG>.

	  <STRONG>GL_LINE_WIDTH_RANGE</STRONG>	   <EM>params</EM> returns two values:  the
				   smallest and	largest	supported
				   widths for antialiased lines. See
				   <STRONG>glLineWidth</STRONG>.

	  <STRONG>GL_LIST_BASE</STRONG>		   <EM>params</EM> returns one value, the base
				   offset added	to all names in	arrays
				   presented to	<STRONG>glCallLists</STRONG>. The
				   initial value is 0. See <STRONG>glListBase</STRONG>.

	  <STRONG>GL_LIST_INDEX</STRONG>		   <EM>params</EM> returns one value, the name
				   of the display list currently under
				   construction.  0 is returned	if no
				   display list	is currently under
				   construction. The initial value is
				   0.  See <STRONG>glNewList</STRONG>.

	  <STRONG>GL_LIST_MODE</STRONG>		   <EM>params</EM> returns one value, a
				   symbolic constant indicating	the
				   construction	mode of	the display
				   list	currently under	construction.
				   The initial value is	0.  See
				   <STRONG>glNewList</STRONG>.

	  <STRONG>GL_LOGIC_OP_MODE</STRONG>	   <EM>params</EM> returns one value, a
				   symbolic constant indicating	the
				   selected logic operation mode. The
				   initial value is <STRONG>GL_COPY</STRONG>. See
				   <STRONG>glLogicOp</STRONG>.

	  <STRONG>GL_MAP1_COLOR_4</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	colors.	The
				   initial value is <STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_GRID_DOMAIN</STRONG>	   <EM>params</EM> returns two values:  the
				   endpoints of	the 1D map's grid
				   domain. The initial value is	(0,
				   1). See <STRONG>glMapGrid</STRONG>.

	  <STRONG>GL_MAP1_GRID_SEGMENTS</STRONG>	   <EM>params</EM> returns one value, the
				   number of partitions	in the 1D
				   map's grid domain. The initial
				   value is 1. See <STRONG>glMapGrid</STRONG>.

	  <STRONG>GL_MAP1_INDEX</STRONG>		   <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	color indices.
				   The initial value is	<STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_NORMAL</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	normals. The
				   initial value is <STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_TEXTURE_COORD_1</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	1D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_TEXTURE_COORD_2</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	2D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_TEXTURE_COORD_3</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	3D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_TEXTURE_COORD_4</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	4D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>.  See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_VERTEX_3</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	3D vertex
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP1_VERTEX_4</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 1D
				   evaluation generates	4D vertex
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap1</STRONG>.

	  <STRONG>GL_MAP2_COLOR_4</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	colors.	The
				   initial value is <STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_GRID_DOMAIN</STRONG>	   <EM>params</EM> returns four values:	the
				   endpoints of	the 2D map's i and j
				   grid	domains. The initial value is
				   (0,1; 0,1). See <STRONG>glMapGrid</STRONG>.

	  <STRONG>GL_MAP2_GRID_SEGMENTS</STRONG>	   <EM>params</EM> returns two values:  the
				   number of partitions	in the 2D
				   map's i and j grid domains. The
				   initial value is (1,1). See
				   <STRONG>glMapGrid</STRONG>.

	  <STRONG>GL_MAP2_INDEX</STRONG>		   <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	color indices.
				   The initial value is	<STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_NORMAL</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	normals. The
				   initial value is <STRONG>GL_FALSE</STRONG>.  See
				   <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_TEXTURE_COORD_1</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	1D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_TEXTURE_COORD_2</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	2D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_TEXTURE_COORD_3</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	3D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_TEXTURE_COORD_4</STRONG>  <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	4D texture
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_VERTEX_3</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	3D vertex
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP2_VERTEX_4</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating whether 2D
				   evaluation generates	4D vertex
				   coordinates.	The initial value is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAP_COLOR</STRONG>		   <EM>params</EM> returns a single boolean
				   value indicating if colors and
				   color indices are to	be replaced by
				   table lookup	during pixel
				   transfers. The initial value	is
				   <STRONG>GL_FALSE</STRONG>. See <STRONG>glPixelTransfer</STRONG>.

	  <STRONG>GL_MAP_STENCIL</STRONG>	   <EM>params</EM> returns a single boolean
				   value indicating if stencil indices
				   are to be replaced by table lookup
				   during pixel	transfers. The initial
				   value is <STRONG>GL_FALSE</STRONG>. See
				   <STRONG>glPixelTransfer</STRONG>.

	  <STRONG>GL_MATRIX_MODE</STRONG>	   <EM>params</EM> returns one value, a
				   symbolic constant indicating	which
				   matrix stack	is currently the
				   target of all matrix	operations.
				   The initial value is	<STRONG>GL_MODELVIEW</STRONG>.
				   See <STRONG>glMatrixMode</STRONG>.

	  <STRONG>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</STRONG>
				   <EM>params</EM> returns one value indicating
				   the maximum supported depth of the
				   client attribute stack.  See
				   <STRONG>glPushClientAttrib</STRONG>.

	  <STRONG>GL_MAX_ATTRIB_STACK_DEPTH</STRONG>
				   <EM>params</EM> returns one value, the
				   maximum supported depth of the
				   attribute stack. The	value must be
				   at least 16.	 See <STRONG>glPushAttrib</STRONG>.

	  <STRONG>GL_MAX_CLIP_PLANES</STRONG>	   <EM>params</EM> returns one value, the
				   maximum number of application-
				   defined clipping planes. The	value
				   must	be at least 6.	See
				   <STRONG>glClipPlane</STRONG>.

	  <STRONG>GL_MAX_EVAL_ORDER</STRONG>	   <EM>params</EM> returns one value, the
				   maximum equation order supported by
				   1D and 2D evaluators. The value
				   must	be at least 8.	See <STRONG>glMap1</STRONG> and
				   <STRONG>glMap2</STRONG>.

	  <STRONG>GL_MAX_LIGHTS</STRONG>		   <EM>params</EM> returns one value, the
				   maximum number of lights. The value
				   must	be at least 8.	See <STRONG>glLight</STRONG>.

	  <STRONG>GL_MAX_LIST_NESTING</STRONG>	   <EM>params</EM> returns one value, the
				   maximum recursion depth allowed
				   during display-list traversal. The
				   value must be at least 64.  See
				   <STRONG>glCallList</STRONG>.

	  <STRONG>GL_MAX_MODELVIEW_STACK_DEPTH</STRONG>
				   <EM>params</EM> returns one value, the
				   maximum supported depth of the
				   modelview matrix stack. The value
				   must	be at least 32.	 See
				   <STRONG>glPushMatrix</STRONG>.

	  <STRONG>GL_MAX_NAME_STACK_DEPTH</STRONG>  <EM>params</EM> returns one value, the
				   maximum supported depth of the
				   selection name stack. The value
				   must	be at least 64.	 See
				   <STRONG>glPushName</STRONG>.

	  <STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG>   <EM>params</EM> returns one value, the
				   maximum supported size of a
				   <STRONG>glPixelMap</STRONG> lookup table. The	value
				   must	be at least 32.	 See
				   <STRONG>glPixelMap</STRONG>.

	  <STRONG>GL_MAX_PROJECTION_STACK_DEPTH</STRONG>
				   <EM>params</EM> returns one value, the
				   maximum supported depth of the
				   projection matrix stack. The	value
				   must	be at least 2.	See
				   <STRONG>glPushMatrix</STRONG>.

	  <STRONG>GL_MAX_TEXTURE_SIZE</STRONG>	   <EM>params</EM> returns one value.  The
				   value gives a rough estimate	of the
				   largest texture that	the GL can
				   handle.  If the GL version is 1.1
				   or greater, use <STRONG>GL_PROXY_TEXTURE_1D</STRONG>
				   or <STRONG>GL_PROXY_TEXTURE_2D</STRONG> to determine
				   if a	texture	is too large.  See
				   <STRONG>glTexImage1D</STRONG>	and <STRONG>glTexImage2D</STRONG>.

	  <STRONG>GL_MAX_TEXTURE_STACK_DEPTH</STRONG>
				   <EM>params</EM> returns one value, the
				   maximum supported depth of the
				   texture matrix stack. The value
				   must	be at least 2.	See
				   <STRONG>glPushMatrix</STRONG>.

	  <STRONG>GL_MAX_VIEWPORT_DIMS</STRONG>	   <EM>params</EM> returns two values:  the
				   maximum supported width and height
				   of the viewport.  These must	be at
				   least as large as the visible
				   dimensions of the display being
				   rendered to.	 See <STRONG>glViewport</STRONG>.

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