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red, green, blue, and alpha values
of the current raster position.
Integer values, if requested, are
linearly mapped from the internal
floating-point representation such
that 1.0 returns the most positive
representable integer value, and
-1.0 returns the most negative
representable integer value. The
initial value is (1, 1, 1, 1). See
<STRONG>glRasterPos</STRONG>.
<STRONG>GL_CURRENT_RASTER_DISTANCE</STRONG>
<EM>params</EM> returns one value, the
distance from the eye to the
current raster position. The
initial value is 0. See
<STRONG>glRasterPos</STRONG>.
<STRONG>GL_CURRENT_RASTER_INDEX</STRONG> <EM>params</EM> returns one value, the color
index of the current raster
position. The initial value is 1.
See <STRONG>glRasterPos</STRONG>.
<STRONG>GL_CURRENT_RASTER_POSITION</STRONG>
<EM>params</EM> returns four values: the <EM>x</EM>,
<EM>y</EM>, <EM>z</EM>, and <EM>w</EM> components of the
current raster position. <EM>x</EM>, <EM>y</EM>, and
<EM>z</EM> are in window coordinates, and <EM>w</EM>
is in clip coordinates. The initial
value is (0, 0, 0, 1). See
<STRONG>glRasterPos</STRONG>.
<STRONG>GL_CURRENT_RASTER_POSITION_VALID</STRONG>
<EM>params</EM> returns a single boolean
value indicating whether the
current raster position is valid.
The initial value is <STRONG>GL_TRUE</STRONG>. See
<STRONG>glRasterPos</STRONG>.
<STRONG>GL_CURRENT_RASTER_TEXTURE_COORDS</STRONG>
<EM>params</EM> returns four values: the <EM>s</EM>,
<EM>t</EM>, <EM>r</EM>, and <EM>q</EM> current raster texture
coordinates. The initial value is
(0, 0, 0, 1). See <STRONG>glRasterPos</STRONG> and
<STRONG>glTexCoord</STRONG>.
<STRONG>GL_CURRENT_TEXTURE_COORDS</STRONG>
<EM>params</EM> returns four values: the <EM>s</EM>,
<EM>t</EM>, <EM>r</EM>, and <EM>q</EM> current texture
coordinates. The initial value is
(0, 0, 0, 1). See <STRONG>glTexCoord</STRONG>.
<STRONG>GL_DEPTH_BIAS</STRONG> <EM>params</EM> returns one value, the depth
bias factor used during pixel
transfers. The initial value is 0.
See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_DEPTH_BITS</STRONG> <EM>params</EM> returns one value, the
number of bitplanes in the depth
buffer.
<STRONG>GL_DEPTH_CLEAR_VALUE</STRONG> <EM>params</EM> returns one value, the value
that is used to clear the depth
buffer. Integer values, if
requested, are linearly mapped from
the internal floating-point
representation such that 1.0
returns the most positive
representable integer value, and
-1.0 returns the most negative
representable integer value. The
initial value is 1. See
<STRONG>glClearDepth</STRONG>.
<STRONG>GL_DEPTH_FUNC</STRONG> <EM>params</EM> returns one value, the
symbolic constant that indicates
the depth comparison function. The
initial value is <STRONG>GL_LESS</STRONG>. See
<STRONG>glDepthFunc</STRONG>.
<STRONG>GL_DEPTH_RANGE</STRONG> <EM>params</EM> returns two values: the
near and far mapping limits for the
depth buffer. Integer values, if
requested, are linearly mapped from
the internal floating-point
representation such that 1.0
returns the most positive
representable integer value, and
-1.0 returns the most negative
representable integer value. The
initial value is (0, 1). See
<STRONG>glDepthRange</STRONG>.
<STRONG>GL_DEPTH_SCALE</STRONG> <EM>params</EM> returns one value, the depth
scale factor used during pixel
transfers. The initial value is 1.
See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_DEPTH_TEST</STRONG> <EM>params</EM> returns a single boolean
value indicating whether depth
testing of fragments is enabled.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glDepthFunc</STRONG> and <STRONG>glDepthRange</STRONG>.
<STRONG>GL_DEPTH_WRITEMASK</STRONG> <EM>params</EM> returns a single boolean
value indicating if the depth
buffer is enabled for writing. The
initial value is <STRONG>GL_TRUE</STRONG>. See
<STRONG>glDepthMask</STRONG>.
<STRONG>GL_DITHER</STRONG> <EM>params</EM> returns a single boolean
value indicating whether dithering
of fragment colors and indices is
enabled. The initial value is
<STRONG>GL_TRUE</STRONG>.
<STRONG>GL_DOUBLEBUFFER</STRONG> <EM>params</EM> returns a single boolean
value indicating whether double
buffering is supported.
<STRONG>GL_DRAW_BUFFER</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating which
buffers are being drawn to. See
<STRONG>glDrawBuffer</STRONG>. The initial value is
<STRONG>GL_BACK</STRONG> if there are back buffers,
otherwise it is <STRONG>GL_FRONT</STRONG>.
<STRONG>GL_EDGE_FLAG</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the
current edge flag is <STRONG>GL_TRUE</STRONG> or
<STRONG>GL_FALSE</STRONG>. The initial value is
<STRONG>GL_TRUE</STRONG>. See <STRONG>glEdgeFlag</STRONG>.
<STRONG>GL_EDGE_FLAG_ARRAY</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the edge
flag array is enabled. The initial
value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glEdgeFlagPointer</STRONG>.
<STRONG>GL_EDGE_FLAG_ARRAY_STRIDE</STRONG>
<EM>params</EM> returns one value, the byte
offset between consecutive edge
flags in the edge flag array. The
initial value is 0. See
<STRONG>glEdgeFlagPointer</STRONG>.
<STRONG>GL_FOG</STRONG> <EM>params</EM> returns a single boolean
value indicating whether fogging is
enabled. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glFog</STRONG>.
<STRONG>GL_FOG_COLOR</STRONG> <EM>params</EM> returns four values: the
red, green, blue, and alpha
components of the fog color.
Integer values, if requested, are
linearly mapped from the internal
floating-point representation such
that 1.0 returns the most positive
representable integer value, and
-1.0 returns the most negative
representable integer value. The
initial value is (0, 0, 0, 0). See
<STRONG>glFog</STRONG>.
<STRONG>GL_FOG_DENSITY</STRONG> <EM>params</EM> returns one value, the fog
density parameter. The initial
value is 1. See <STRONG>glFog</STRONG>.
<STRONG>GL_FOG_END</STRONG> <EM>params</EM> returns one value, the end
factor for the linear fog equation.
The initial value is 1. See <STRONG>glFog</STRONG>.
<STRONG>GL_FOG_HINT</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating the
mode of the fog hint. The initial
value is <STRONG>GL_DONT_CARE</STRONG>. See <STRONG>glHint</STRONG>.
<STRONG>GL_FOG_INDEX</STRONG> <EM>params</EM> returns one value, the fog
color index. The initial value is
0. See <STRONG>glFog</STRONG>.
<STRONG>GL_FOG_MODE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating which
fog equation is selected. The
initial value is <STRONG>GL_EXP</STRONG>. See <STRONG>glFog</STRONG>.
<STRONG>GL_FOG_START</STRONG> <EM>params</EM> returns one value, the start
factor for the linear fog equation.
The initial value is 0. See <STRONG>glFog</STRONG>.
<STRONG>GL_FRONT_FACE</STRONG> <EM>params</EM> returns one value, a
symbolic constant indicating
whether clockwise or
counterclockwise polygon winding is
treated as front-facing. The
initial value is <STRONG>GL_CCW</STRONG>. See
<STRONG>glFrontFace</STRONG>.
<STRONG>GL_GREEN_BIAS</STRONG> <EM>params</EM> returns one value, the green
bias factor used during pixel
transfers. The initial value is 0.
<STRONG>GL_GREEN_BITS</STRONG> <EM>params</EM> returns one value, the
number of green bitplanes in each
color buffer.
<STRONG>GL_GREEN_SCALE</STRONG> <EM>params</EM> returns one value, the green
scale factor used during pixel
transfers. The initial value is 1.
See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_INDEX_ARRAY</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the color
index array is enabled. The initial
value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glIndexPointer</STRONG>.
<STRONG>GL_INDEX_ARRAY_STRIDE</STRONG> <EM>params</EM> returns one value, the byte
offset between consecutive color
indexes in the color index array.
The initial value is 0. See
<STRONG>glIndexPointer</STRONG>.
<STRONG>GL_INDEX_ARRAY_TYPE</STRONG> <EM>params</EM> returns one value, the data
type of indexes in the color index
array. The initial value is
<STRONG>GL_FLOAT</STRONG>. See <STRONG>glIndexPointer</STRONG>.
<STRONG>GL_INDEX_BITS</STRONG> <EM>params</EM> returns one value, the
number of bitplanes in each color
index buffer.
<STRONG>GL_INDEX_CLEAR_VALUE</STRONG> <EM>params</EM> returns one value, the color
index used to clear the color index
buffers. The initial value is 0.
See <STRONG>glClearIndex</STRONG>.
<STRONG>GL_INDEX_LOGIC_OP</STRONG> <EM>params</EM> returns a single boolean
value indicating whether a
fragment's index values are merged
into the framebuffer using a
logical operation. The initial
value is <STRONG>GL_FALSE</STRONG>. See <STRONG>glLogicOp</STRONG>.
<STRONG>GL_INDEX_MODE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether the GL is
in color index mode (<STRONG>GL_TRUE</STRONG>) or
RGBA mode (<STRONG>GL_FALSE</STRONG>).
<STRONG>GL_INDEX_OFFSET</STRONG> <EM>params</EM> returns one value, the
offset added to color and stencil
indices during pixel transfers. The
initial value is 0. See
<STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_INDEX_SHIFT</STRONG> <EM>params</EM> returns one value, the
amount that color and stencil
indices are shifted during pixel
transfers. The initial value is 0.
See <STRONG>glPixelTransfer</STRONG>.
<STRONG>GL_INDEX_WRITEMASK</STRONG> <EM>params</EM> returns one value, a mask
indicating which bitplanes of each
color index buffer can be written.
The initial value is all 1's. See
<STRONG>glIndexMask</STRONG>.
<STRONG>GL_LIGHT</STRONG><EM>i</EM> <EM>params</EM> returns a single boolean
value indicating whether the
specified light is enabled. The
initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glLight</STRONG> and <STRONG>glLightModel</STRONG>.
<STRONG>GL_LIGHTING</STRONG> <EM>params</EM> returns a single boolean
value indicating whether lighting
is enabled. The initial value is
<STRONG>GL_FALSE</STRONG>. See <STRONG>glLightModel</STRONG>.
<STRONG>GL_LIGHT_MODEL_AMBIENT</STRONG> <EM>params</EM> returns four values: the
red, green, blue, and alpha
components of the ambient intensity
of the entire scene. Integer
values, if requested, are linearly
mapped from the internal floating-
point representation such that 1.0
returns the most positive
representable integer value, and
-1.0 returns the most negative
representable integer value. The
initial value is (0.2, 0.2, 0.2,
1.0). See <STRONG>glLightModel</STRONG>.
<STRONG>GL_LIGHT_MODEL_LOCAL_VIEWER</STRONG>
<EM>params</EM> returns a single boolean
value indicating whether specular
reflection calculations treat the
viewer as being local to the scene.
The initial value is <STRONG>GL_FALSE</STRONG>. See
<STRONG>glLightModel</STRONG>.
<STRONG>GL_LIGHT_MODEL_TWO_SIDE</STRONG> <EM>params</EM> returns a single boolean
value indicating whether separate
materials are used to compute
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